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maintain lightpole pt3
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@@ -2950,7 +2950,7 @@ class CfgVehicles {
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offset[] = {0,2.5,0};
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displayName = "Light Pole";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"ItemPole",1}};
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maintainBuilding[] = {{"ItemLightBulb",1}};
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};
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class WoodGate_DZ: BuiltItems
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{
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@@ -569,7 +569,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
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};
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// inplace maintenance tool
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if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase") and (damage _cursorTarget >= 0.1)) then {
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if((_cursorTarget isKindOf "ModularItems" or _cursorTarget isKindOf "DZE_Housebase" or _typeOfCursorTarget in DZE_ExtraMaintain) and (damage _cursorTarget >= 0.1)) then {
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if ((s_player_lastTarget select 2) != _cursorTarget) then {
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if (s_player_maint_build > 0) then {
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player removeAction s_player_maint_build;
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@@ -483,6 +483,7 @@ dayz_allowedObjects = ["TentStorage","TentStorageDomed","TentStorageDomed2", "Va
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DZE_LockableStorage = ["VaultStorage","VaultStorageLocked","LockboxStorageLocked","LockboxStorage"];
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DZE_LockedStorage = ["VaultStorageLocked","LockboxStorageLocked"];
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DZE_UnLockedStorage = ["VaultStorage","LockboxStorage"];
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DZE_ExtraMaintain = ["LightPole_DZ"];
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// List of removable items that require crowbar
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DZE_isRemovable = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ"];
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