diff --git a/CHANGE LOG 1.0.6.2.txt b/CHANGE LOG 1.0.6.2.txt index e1e7704ed..57ec242f2 100644 --- a/CHANGE LOG 1.0.6.2.txt +++ b/CHANGE LOG 1.0.6.2.txt @@ -48,6 +48,7 @@ [FIXED] Readded crossbow reload sound [FIXED] Using setDamage or setHit to kill a player via script will no longer cause a double death. [FIXED] The dramatic recoil camera shake effect from a nearby bullet hit is now reset correctly instead of remaining permanent. +[FIXED] Added temporary fix for missing AS50 ammo error with beta branch core patch. #1955 @AirwavesMan [FIXED] Melee and tranquilizer bolt knockouts were usually instant or far shorter than the intended time of 20s-80s. [NOTE] Fixes below are included in the mission file and server pbo as part of server package 1.0.6.1A (March 10th 2017) diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp new file mode 100644 index 000000000..073e15980 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/127x99.hpp @@ -0,0 +1,5 @@ +class 5Rnd_127x99_as50; +class 5Rnd_127x99_as50_CP : 5Rnd_127x99_as50 +{ + ammo = "B_127x99_Ball_noTracer"; +}; diff --git a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp index 576b72a58..eca47b6a7 100644 --- a/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp +++ b/SQF/dayz_code/Configs/CfgMagazines/Magazines/Magazines.hpp @@ -18,5 +18,6 @@ #include "Shotgun.hpp" #include "Arrows.hpp" #include "LauncherAmmo.hpp" +#include "127x99.hpp" //Remove after A2OA stable branch exceeds Version 1.63.131129 #undef COMBINE_MAG \ No newline at end of file diff --git a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp index 833086aa9..e8b195741 100644 --- a/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp +++ b/SQF/dayz_code/Configs/CfgWeapons/Weapon/Sniper/AS50.hpp @@ -1,8 +1,8 @@ class BAF_AS50_scoped; class BAF_AS50_scoped_DZ : BAF_AS50_scoped { - displayname = "AS50_DZ"; + displayname = "AS50"; type = WeaponSlotPrimary; canlock = 0; //cursor = "RifleCursor"; //cursoraim = "Foresight"; -}; \ No newline at end of file +};