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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 09:53:21 +03:00
Complete #941 - Not Tested
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@@ -59,12 +59,9 @@ if (_finished) then {
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_id = [player,player] execVM "\z\addons\dayz_code\medical\publicEH\medBandaged.sqf";
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dayz_sourceBleeding = objNull;
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} else {
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usecBandage = [_unit,player];
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publicVariable "usecBandage";
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/* WIP - PVS/PVC - Skaronator
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Bandage",[_unit,player]];
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publicVariableServer "PVDZE_send";
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*/
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[player,20] call player_humanityChange;
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};
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@@ -14,12 +14,9 @@ if (!_isDead) then {
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_unit setVariable ["NORRN_unconscious", false, true];
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_unit setVariable ["USEC_isCardiac",false,true];
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sleep 5;
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usecEpi = [_unit,player,"ItemEpinephrine"];
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publicVariable "usecEpi";
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/* WIP - PVS/PVC - Skaronator
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Epinephrine",[_unit,player,"ItemEpinephrine"]];
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publicVariableServer "PVDZE_send";
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*/
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};
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r_action = false;
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@@ -59,14 +59,10 @@ if (_finished) then {
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//PVDZE_plr_HumanityChange = [player,50];
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[player,50] call player_humanityChange;
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};
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usecMorphine = [_unit,player];
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publicVariable "usecMorphine";
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/* WIP - PVS/PVC - Skaronator
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Morphine",[_unit,player]];
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publicVariableServer "PVDZE_send";
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*/
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};
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} else {
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r_interrupt = false;
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@@ -34,11 +34,7 @@ if(_num_removed == 1) then {
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sleep 1;
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//clear the healed player's vision
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usecPainK = [_unit,player];
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publicVariable "usecPainK";
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/* WIP - PVS/PVC - Skaronator
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Painkiller",[_unit,player]];
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publicVariableServer "PVDZE_send";
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*/
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};
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@@ -45,13 +45,10 @@ if (_finished) then {
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_unit setVariable["USEC_lowBlood",false,true];
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_num_removed = ([player,"ItemBloodbag"] call BIS_fnc_invRemove);
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if(_num_removed == 1) then {
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usecTransfuse = [_unit,player];
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publicVariable "usecTransfuse";
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/* WIP - PVS/PVC - Skaronator
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PVDZE_send = [_unit,"Transfuse",[_unit,player]];
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publicVariableServer "PVDZE_send";
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*/
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/* PVS/PVC - Skaronator */
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PVDZE_send = [_unit,"Transfuse",[_unit,player]];
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publicVariableServer "PVDZE_send";
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[player,100] call player_humanityChange;
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};
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