Fix build checks mistake in bbb7da7

@oiad when exitWith is inside an if () then it only exits that control
structure, not the whole script, so _canBuild could be overwritten by
_toolCheck below.
This commit is contained in:
ebayShopper
2017-11-08 10:59:22 -05:00
parent 441110d05b
commit a7959c26de

View File

@@ -1,11 +1,12 @@
//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_hasPole"];
private ["_isAdmin","_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_hasPole"];
_pos = _this select 0;
_item = _this select 1;
_toolCheck = _this select 2;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_requireplot = DZE_requireplot;
_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
// "Unable to build trader nearby."
if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
@@ -43,7 +44,7 @@ _friendlies = [];
if (_isPole) then {
_plotcheck = [player, true] call FNC_find_plots;
_distance = DZE_PlotPole select 1;
if (DZE_limitPlots && {!(dayz_playerUID in DZE_PlotManagementAdmins)}) then {
if (DZE_limitPlots && !_isAdmin) then {
{
if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) exitWith {
_hasPole = true;
@@ -104,24 +105,22 @@ _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_s
_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
if !(dayz_playerUID in DZE_PlotManagementAdmins) then {
_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
_buildCheck = call _checkClass;
if (_buildCheck select 0) then {
if (_buildCheck select 0 && !_isAdmin) then {
_canBuild = !((getPosATL player) call DZE_SafeZonePosCheck);
};
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
if ((count DZE_NoBuildNear) > 0) then {
if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
if ((count _near) > 0) then { _canBuild = false; };
};
if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
};
if (_toolCheck) then {
_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");