mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-13 19:52:38 +03:00
Fix build checks mistake in bbb7da7
@oiad when exitWith is inside an if () then it only exits that control structure, not the whole script, so _canBuild could be overwritten by _toolCheck below.
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@@ -1,11 +1,12 @@
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//Checks if item is near a plot, if the player is plot owner or friendly, if there are too many items, and if the player has required tools
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private ["_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_hasPole"];
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private ["_isAdmin","_requireplot","_distance","_canBuild","_friendlies","_nearestPole","_ownerID","_pos","_item","_classname","_isPole","_isLandFireDZ","_IsNearPlot","_buildables","_center","_toolCheck","_plotcheck","_buildcheck","_isfriendly","_isowner","_require","_text","_near","_hasPole"];
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_pos = _this select 0;
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_item = _this select 1;
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_toolCheck = _this select 2;
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_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
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_requireplot = DZE_requireplot;
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_isAdmin = dayz_playerUID in DZE_PlotManagementAdmins;
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// "Unable to build trader nearby."
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if (!canbuild) exitWith {dayz_actionInProgress = false; format[localize "STR_EPOCH_PLAYER_136",localize "STR_EPOCH_TRADER"] call dayz_rollingMessages; [false, false];};
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@@ -43,7 +44,7 @@ _friendlies = [];
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if (_isPole) then {
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_plotcheck = [player, true] call FNC_find_plots;
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_distance = DZE_PlotPole select 1;
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if (DZE_limitPlots && {!(dayz_playerUID in DZE_PlotManagementAdmins)}) then {
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if (DZE_limitPlots && !_isAdmin) then {
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{
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if (_x getVariable["ownerPUID","0"] == dayz_playerUID || (_x getVariable["CharacterID","0"] == dayz_characterID)) exitWith {
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_hasPole = true;
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@@ -104,24 +105,22 @@ _buildables = DZE_maintainClasses + DZE_LockableStorage + ["DZ_buildables","DZ_s
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_center = if (isNull _nearestPole) then {_pos} else {_nearestPole};
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if ((count (nearestObjects [_center,_buildables,_distance])) >= DZE_BuildingLimit) exitWith {dayz_actionInProgress = false; format[localize "str_epoch_player_41",_distance] call dayz_rollingMessages; [false, _isPole];};
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if !(dayz_playerUID in DZE_PlotManagementAdmins) then {
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_text = getText (configFile >> 'CfgMagazines' >> _item >> 'displayName');
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_buildCheck = call _checkClass;
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if (_buildCheck select 0) then {
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if (_buildCheck select 0 && !_isAdmin) then {
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_canBuild = !((getPosATL player) call DZE_SafeZonePosCheck);
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_166",_text,_buildCheck select 1] call dayz_rollingMessages; [false, _isPole];};
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if ((count DZE_NoBuildNear) > 0) then {
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if (count DZE_NoBuildNear > 0 && !_isAdmin) then {
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_near = (nearestObjects [_pos,DZE_NoBuildNear,DZE_NoBuildNearDistance]);
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if ((count _near) > 0) then { _canBuild = false; };
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};
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if !(_canBuild) exitWith {dayz_actionInProgress = false; format [localize "STR_EPOCH_PLAYER_167",_text,DZE_NoBuildNearDistance,typeOf (_near select 0)] call dayz_rollingMessages; [false, _isPole];};
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};
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if (_toolCheck) then {
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_require = getArray (configFile >> "cfgMagazines" >> _item >> "ItemActions" >> "Build" >> "require");
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