mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Merge branch 'master' of https://github.com/EpochModTeam/DayZ-Epoch
This commit is contained in:
@@ -242,29 +242,38 @@ class SnapBuilding {
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class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
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class Cinder_DZE: FloorsWallsStairs { //All cinder walls and doors
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points[] = {
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points[] = {
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{0,0,0,"Pivot"},
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.5,"Left"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.5,"Right"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.37042,"Top"}
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{0, 0, 3.37042,"Top"}
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};
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};
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radius = 10;
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radius = 10;
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};
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};
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class CinderWall_Preview_DZ: Cinder_DZE {};
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class CinderWall_Preview_DZ: Cinder_DZE {
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points[] = {
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{0,0,0,"Pivot"},
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{-2.64, 0, 0,"Left"},
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{2.64, 0, 0,"Right"},
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{0, 0, 1.685,"Top"},
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{0,0,-1.685,"Bottom"}
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};
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};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallSmallDoorway_Preview_DZ: Cinder_DZE {};
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class CinderWallHalf_Preview_DZ: Cinder_DZE {
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class CinderWallHalf_Preview_DZ: Cinder_DZE {
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points[] = {
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points[] = {
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{0,0,0,"Pivot"},
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.5,"Left"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.5,"Right"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 1.5,"Top"}
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{0, 0, 1.5,"Top"}
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};
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};
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};
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};
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class CinderWall_DZ: Cinder_DZE {
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class CinderWall_DZ: Cinder_DZE {
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points[] = {
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points[] = {
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{0,0,0,"Pivot"},
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{0,0,0,"Pivot"},
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{-2.84, 0, 3.2,"Left"},
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{-2.64, 0, 1.685,"Left"},
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{2.84, 0, 3.2,"Right"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 3.2,"Top"}
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{0, 0, 3.37042,"Top"},
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{0,0,-1.685,"Bottom"}
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};
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};
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};
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};
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class CinderWallDoorway_DZ: Cinder_DZE {};
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class CinderWallDoorway_DZ: Cinder_DZE {};
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@@ -275,35 +284,34 @@ class SnapBuilding {
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class CinderWallHalf_DZ: Cinder_DZE {
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class CinderWallHalf_DZ: Cinder_DZE {
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points[] = {
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points[] = {
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{0,0,0,"Pivot"},
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{0,0,0,"Pivot"},
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{-2.64, 0, 1.5,"Left"},
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{-2.64, 0, 1.685,"Left"},
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{2.64, 0, 1.5,"Right"},
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{2.64, 0, 1.685,"Right"},
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{0, 0, 1.5,"Top"}
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{0, 0, 1.685,"Top"}
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};
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};
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};
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};
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class CinderWallDoorSmall_DZ: Cinder_DZE {};
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class CinderWallDoorSmall_DZ: Cinder_DZE {};
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class MetalFloor_Preview_DZ: FloorsWallsStairs { //fix for broken offsets in ghost
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class MetalFloor_Preview_DZ: FloorsWallsStairs {
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points[] = {
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points[] = {
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{0,0,0.011,"Pivot"},
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{0,0,0.011,"Pivot"},
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{0, -2.64, 0.009,"Back"},
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{0, -2.64, 0.025,"Back"},
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{0, 2.64, 0.009,"Front"},
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{0, 2.64, 0.025,"Front"},
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{-2.64, 0, 0.009,"Left"},
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{-2.64, 0, 0.025,"Left"},
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{2.64, 0, 0.009,"Right"}
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{2.64, 0, 0.025,"Right"}
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};
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};
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radius = 12;
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radius = 12;
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};
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};
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class MetalFloor_DZ: FloorsWallsStairs{
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class MetalFloor_DZ: FloorsWallsStairs{
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points[] = {
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points[] = {
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{0,0,0,"Pivot"},
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{0,0,0,"Pivot"},
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{0, -2.64, 0.15,"Back"},
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{0, -2.64, 0.025,"Back"},
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{0, 2.64, 0.15,"Front"},
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{0, 2.64, 0.025,"Front"},
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{-2.64, 0, 0.15,"Left"},
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{-2.64, 0, 0.025,"Left"},
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{2.64, 0, 0.15,"Right"}
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{2.64, 0, 0.025,"Right"}
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};
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};
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radius = 12;
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radius = 12;
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};
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};
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//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
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//Non essential Items that only snap to themselves, do whitelist inheritance if you want these to snap
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class WoodCrate_DZ {
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class WoodCrate_DZ {
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snapTo[] = {
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snapTo[] = {
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@@ -885,7 +885,7 @@ class CinderBlocks: CA_Magazine
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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script = ";['Crafting','CfgMagazines', _id] spawn player_craftItem; r_action_count = r_action_count + 1;";
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neednearby[] = {"workshop"};
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"cinder_wall_kit",1}};
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output[] = {{"half_cinder_wall_kit",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
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};
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};
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class Crafting1
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class Crafting1
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@@ -17,7 +17,7 @@ class metal_floor_kit: CA_Magazine {
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};
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};
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};
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};
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class cinder_wall_kit: CA_Magazine {
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class half_cinder_wall_kit: CA_Magazine {
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scope = public;
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scope = public;
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count = 1;
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count = 1;
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type = 256;
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type = 256;
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@@ -11614,13 +11614,13 @@
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<Czech>Stavba zrušena.</Czech>
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<Czech>Stavba zrušena.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_47">
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<Key ID="STR_EPOCH_PLAYER_47">
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<English>Canceled construction of %1 %2.</English>
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<English>Canceled construction of %1, %2.</English>
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<German>Bau von %1 %2 abgebrochen.</German>
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<German>Bau von %1, %2 abgebrochen.</German>
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<Russian>Отменено строительство %1 %2.</Russian>
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<Russian>Отменено строительство %1, %2.</Russian>
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<!-- <Spanish></Spanish> -->
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<!-- <Spanish></Spanish> -->
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<Dutch>Gestopt met het bouwen van %1 %2.</Dutch>
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<Dutch>Gestopt met het bouwen van %1, %2.</Dutch>
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<French>La construction de %1 %2 est annulée.</French>
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<French>La construction de %1, %2 est annulée.</French>
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<Czech>Stavba %1 %2 byla zrušena.</Czech>
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<Czech>Stavba %1, %2 byla zrušena.</Czech>
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</Key>
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</Key>
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<Key ID="STR_EPOCH_PLAYER_48">
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<Key ID="STR_EPOCH_PLAYER_48">
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<English>Downgrade already in progress.</English>
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<English>Downgrade already in progress.</English>
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