diff --git a/SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp b/SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp new file mode 100644 index 000000000..4cbf85224 --- /dev/null +++ b/SQF/dayz_code/Configs/CfgVehicles/LAND/BTR90.hpp @@ -0,0 +1,57 @@ +class BTR90_DZ: BTR90 { + scope = public; + side = TGuerrila; + displayName = "BTR-90 DZ"; + + commanderCanSee = 2+16+32; + gunnerCanSee = 2+16+32; + driverCanSee = 2+16+32; + + crew = ""; + typicalCargo[] = {}; + TransportMagazines[] = {}; + + transportMaxMagazines = 100; // Default: 100 + transportMaxWeapons = 10; // Default: 10 + //transportmaxbackpacks = ; // Default: +}; +class BTR90_HQ_DZ: BTR90_HQ { + scope = public; + side = TGuerrila; + displayName = "BTR-90 (HQ) DZ"; + + commanderCanSee = 2+16+32; + gunnerCanSee = 2+16+32; + driverCanSee = 2+16+32; + + crew = ""; + typicalCargo[] = {}; + TransportMagazines[] = {}; + + transportMaxMagazines = 100; // Default: 100 + transportMaxWeapons = 10; // Default: 10 + //transportmaxbackpacks = ; // Default: +}; + +// Ammo Less +class BTR90_DZE: BTR90_DZ { + displayName = "BTR-90 AL"; + class Turrets: Turrets { + class MainTurret : MainTurret { + magazines[] = {}; + }; + class Turrets: Turrets { + class CommanderOptics: CommanderOptics { + magazines[] = {}; + }; + }; + }; +}; +class BTR90_HQ_DZE: BTR90_HQ_DZ { + displayName = "BTR-90 (HQ) AL"; + class Turrets: Turrets { + class MainTurret : MainTurret { + magazines[] = {}; + }; + }; +}; \ No newline at end of file diff --git a/SQF/dayz_code/Configs/cfgVehicles.hpp b/SQF/dayz_code/Configs/cfgVehicles.hpp index 5da2ee1e6..4de596903 100644 --- a/SQF/dayz_code/Configs/cfgVehicles.hpp +++ b/SQF/dayz_code/Configs/cfgVehicles.hpp @@ -223,6 +223,7 @@ class CfgVehicles { #include "CfgVehicles\LAND\ArmoredSUV.hpp" #include "CfgVehicles\LAND\Pickup_PK.hpp" #include "CfgVehicles\LAND\Offroad_DSHKM.hpp" + #include "CfgVehicles\LAND\BTR90.hpp" // LAND (Unarmed) #include "CfgVehicles\LAND\V3S.hpp" @@ -322,6 +323,7 @@ class CfgVehicles { class House { class DestructionEffects; }; + }; #include "CfgVehicles\Wrecks.hpp" #include "CfgVehicles\DZE\Wrecks.hpp"