Add new sounds for some actions

- Attach and detach weapon attachments has a sounds now.
- Take painkillers and antbiotics has a sounds.
- Apply a bandage has 2 more sounds now.
This commit is contained in:
A Man
2020-05-31 15:02:53 +02:00
parent 76ad726a64
commit a69948d546
16 changed files with 86 additions and 30 deletions

View File

@@ -170,6 +170,16 @@ class CfgSounds {
sound[] = {"\dayz_sfx\effects\bandage_0.ogg",0.3,1,40};
titles[] = {};
};
class z_bandage_1 {
name = "";
sound[] = {"\dayz_sfx\effects\bandage_1.ogg",0.3,1,40};
titles[] = {};
};
class z_bandage_2 {
name = "";
sound[] = {"\dayz_sfx\effects\bandage_2.ogg",0.3,1,40};
titles[] = {};
};
class z_gut_0 {
name = "";
sound[] = {"\dayz_sfx\effects\action_gut_0.ogg",0.1,1,30};
@@ -746,6 +756,46 @@ class CfgSounds {
titles[] = {};
};
class z_attach_weap_0 {
name = "";
sound[] = {"\dayz_sfx\effects\action_attach_0.ogg",1,1,10};
titles[] = {};
};
class z_attach_weap_1 {
name = "";
sound[] = {"\dayz_sfx\effects\action_attach_1.ogg",1,1,10};
titles[] = {};
};
class z_detach_weap_0 {
name = "";
sound[] = {"\dayz_sfx\effects\action_detach_0.ogg",1,1,10};
titles[] = {};
};
class z_detach_weap_1 {
name = "";
sound[] = {"\dayz_sfx\effects\action_detach_1.ogg",1,1,10};
titles[] = {};
};
class z_pills_0 {
name = "";
sound[] = {"\dayz_sfx\effects\painkiller_0.ogg",1,1,20};
titles[] = {};
};
class z_pills_1 {
name = "";
sound[] = {"\dayz_sfx\effects\painkiller_1.ogg",1,1,20};
titles[] = {};
};
class z_pills_2 {
name = "";
sound[] = {"\dayz_sfx\effects\painkiller_2.ogg",1,1,20};
titles[] = {};
};
class z_pills_3 {
name = "";
sound[] = {"\dayz_sfx\effects\painkiller_3.ogg",1,1,20};
titles[] = {};
};
class z_radzone1_0 {
name = "";
sound[] = {"\dayz_sfx\effects\geiger_level_0.ogg",1,1,10};