Speed up onPlayerDisconnect a little

Removed redundant diag_log since it is already done in dayz_recordLogin.

Removed noatlf4 variable because we use inCombat instead. Noatlf4 is
only set if the player is hit in the damage handler, while inCombat is
set any time the player is in combat.
This commit is contained in:
ebaydayz
2016-09-17 12:05:32 -04:00
parent b9507b2eb4
commit a63da4606d
2 changed files with 37 additions and 35 deletions

View File

@@ -1,4 +1,9 @@
private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim","_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_group","_playerBackp","_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince","_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character","_magazines","_characterID","_force","_charPos","_isInVehicle","_name","_Achievements","_isNewMed","_isNewPos","_isNewGear","_debug","_distance"];
private ["_distanceFoot","_playerPos","_lastPos","_playerGear","_medical","_currentModel","_currentAnim",
"_currentWpn","_muzzles","_array","_coins","_key","_globalCoins","_bankCoins","_group","_playerBackp",
"_backpack","_kills","_killsB","_killsH","_headShots","_humanity","_lastTime","_timeGross","_timeSince",
"_timeLeft","_config","_onLadder","_isTerminal","_modelChk","_temp","_currentState","_character",
"_magazines","_characterID","_force","_charPos","_isInVehicle","_name","_Achievements","_isNewMed",
"_isNewPos","_isNewGear","_debug","_distance","_newPos","_count","_maxDist","_relocate"];
//[player,array]
_character = _this select 0;