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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
fixed #984
This commit is contained in:
@@ -1,5 +1,6 @@
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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
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[NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
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[ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true will look for loot configs via missionConfigFile. @vbawol
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[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
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[ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
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[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
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[ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
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[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
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[ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
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@@ -12,8 +12,12 @@ switch (_iClass) do
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{
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{
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//Item is food, add random quantity of cans along with an item (if exists)
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//Item is food, add random quantity of cans along with an item (if exists)
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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};
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_index = dayz_CLBase find _iClass;
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_index = dayz_CLBase find _iClass;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -37,8 +41,12 @@ switch (_iClass) do
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{
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{
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//Item is sigle, add 1 item from cfgloot
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -51,7 +59,11 @@ switch (_iClass) do
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case "backpack":
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case "backpack":
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{
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{
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//Item is single backpack
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//Item is single backpack
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -63,7 +75,11 @@ switch (_iClass) do
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};
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};
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case "cfglootweapon":
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case "cfglootweapon":
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{
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{
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -13,8 +13,12 @@ switch (_iClass) do
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{
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{
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//Item is sigle, add 1 item from CfgLootSmall
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//Item is sigle, add 1 item from CfgLootSmall
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [];
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_itemTypes = [] + ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iClass)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iClass)) select 0);
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};
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_index = dayzE_CLSBase find _iClass;
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_index = dayzE_CLSBase find _iClass;
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_weights = dayzE_CLSChances select _index;
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_weights = dayzE_CLSChances select _index;
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@@ -30,7 +34,12 @@ switch (_iClass) do
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//Item is sigle, add 1 item from CfgLootSmall
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//Item is sigle, add 1 item from CfgLootSmall
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [] + ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
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};
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_index = dayzE_CLSBase find _iItem;
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_index = dayzE_CLSBase find _iItem;
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_weights = dayzE_CLSChances select _index;
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_weights = dayzE_CLSChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -45,7 +54,12 @@ switch (_iClass) do
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//Item is sigle, add 1 item from cfgloot
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//Item is sigle, add 1 item from cfgloot
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_item = createVehicle ["WeaponHolder", _iPos, [], _radius, "CAN_COLLIDE"];
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iItem)) select 0);
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "CfgLootSmall" >> _iItem)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "CfgLootSmall" >> _iItem)) select 0);
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};
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_index = dayz_CLBase find _iItem;
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_index = dayz_CLBase find _iItem;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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@@ -46,7 +46,14 @@ _rnd = random 1;
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if (_rnd > 0.3) then {
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if (_rnd > 0.3) then {
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_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
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_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
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if (isText _lootType) then {
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if (isText _lootType) then {
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_array = []+ getArray (configFile >> "cfgLoot" >> getText(_lootType));
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_array = [];
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if (DZE_MissionLootTable) then {
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_array = getArray (missionConfigFile >> "cfgLoot" >> getText(_lootType));
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} else {
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_array = getArray (configFile >> "cfgLoot" >> getText(_lootType));
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};
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if (count _array > 0) then {
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if (count _array > 0) then {
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_loot = _array call BIS_fnc_selectRandomWeighted;
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_loot = _array call BIS_fnc_selectRandomWeighted;
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if(!isNil "_array") then {
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if(!isNil "_array") then {
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@@ -95,7 +95,13 @@ _rnd = random 1;
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if (_rnd > 0.3) then {
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if (_rnd > 0.3) then {
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_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
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_lootType = configFile >> "CfgVehicles" >> _type >> "zombieLoot";
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if (isText _lootType) then {
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if (isText _lootType) then {
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_array = []+ getArray (configFile >> "cfgLoot" >> getText(_lootType));
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_array = [];
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if (DZE_MissionLootTable) then {
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_array = getArray (missionConfigFile >> "cfgLoot" >> getText(_lootType));
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} else {
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_array = getArray (configFile >> "cfgLoot" >> getText(_lootType));
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};
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if (count _array > 0) then {
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if (count _array > 0) then {
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_loot = _array call BIS_fnc_selectRandomWeighted;
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_loot = _array call BIS_fnc_selectRandomWeighted;
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if(!isNil "_array") then {
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if(!isNil "_array") then {
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@@ -5,7 +5,13 @@ dayz_CBLBase = [];
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dayzE_CBLSChances = [];
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dayzE_CBLSChances = [];
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dayzE_CBLSBase = [];
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dayzE_CBLSBase = [];
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_config = configFile >> "CfgBuildingLoot";
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_config = [];
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "CfgBuildingLoot";
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} else {
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_config = configFile >> "CfgBuildingLoot";
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};
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for "_i" from 0 to ((count _config) - 1) do {
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for "_i" from 0 to ((count _config) - 1) do {
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_classname = toLower(configName (_config select _i));
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_classname = toLower(configName (_config select _i));
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_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
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_itemChances = [] + getArray (_config >> _classname >> "ItemChance");
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@@ -53,7 +59,14 @@ for "_i" from 0 to ((count _config) - 1) do {
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dayz_CLChances = [];
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dayz_CLChances = [];
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dayz_CLBase = [];
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dayz_CLBase = [];
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_config = configFile >> "cfgLoot";
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_config = [];
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "cfgLoot";
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} else {
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_config = configFile >> "cfgLoot";
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};
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for "_i" from 0 to ((count (_config)) - 1) do {
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for "_i" from 0 to ((count (_config)) - 1) do {
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_itemChances = (getArray (_config select _i)) select 1;
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_itemChances = (getArray (_config select _i)) select 1;
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_weighted = [];
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_weighted = [];
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@@ -71,7 +84,14 @@ for "_i" from 0 to ((count (_config)) - 1) do {
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dayzE_CLSChances = [];
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dayzE_CLSChances = [];
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dayzE_CLSBase = [];
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dayzE_CLSBase = [];
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_config = configFile >> "cfgLootSmall";
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_config = [];
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if (DZE_MissionLootTable) then {
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_config = missionConfigFile >> "cfgLootSmall";
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} else {
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_config = configFile >> "cfgLootSmall";
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};
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for "_i" from 0 to ((count (_config)) - 1) do {
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for "_i" from 0 to ((count (_config)) - 1) do {
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_itemChances = (getArray (_config select _i)) select 1;
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_itemChances = (getArray (_config select _i)) select 1;
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_weighted = [];
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_weighted = [];
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@@ -473,6 +473,9 @@ if(isNil "DZE_FriendlySaving") then {
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if(isNil "DZE_BuildOnRoads") then {
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if(isNil "DZE_BuildOnRoads") then {
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DZE_BuildOnRoads = false;
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DZE_BuildOnRoads = false;
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};
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};
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if(isNil "DZE_MissionLootTable") then {
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DZE_MissionLootTable = false;
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};
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DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
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DZE_REPLACE_WEAPONS = [["Crossbow","ItemMatchbox","ItemHatchet"],["Crossbow_DZ","ItemMatchbox_DZE","ItemHatchet_DZE"]];
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@@ -327,7 +327,13 @@ spawn_vehicles = {
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for "_x" from 1 to _num do {
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for "_x" from 1 to _num do {
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_iClass = _allCfgLoots call BIS_fnc_selectRandom;
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_iClass = _allCfgLoots call BIS_fnc_selectRandom;
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_itemTypes = [] + ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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_itemTypes = [];
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if (DZE_MissionLootTable) then {
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_itemTypes = ((getArray (missionConfigFile >> "cfgLoot" >> _iClass)) select 0);
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} else {
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_itemTypes = ((getArray (configFile >> "cfgLoot" >> _iClass)) select 0);
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};
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_index = dayz_CLBase find _iClass;
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_index = dayz_CLBase find _iClass;
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_weights = dayz_CLChances select _index;
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_weights = dayz_CLChances select _index;
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_cntWeights = count _weights;
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_cntWeights = count _weights;
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