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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
Added Fapovo suppor
mission SQF,SQM, and trader config
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File diff suppressed because it is too large
Load Diff
@@ -39,7 +39,6 @@ class Mission
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{
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"dayz_weapons",
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"ca_modules_functions",
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"warfarebuildings",
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"ibr_fapovo"
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};
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randomSeed=11171215;
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@@ -822,7 +821,6 @@ class Mission
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vehicle="Survivor1_DZ";
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player="PLAY CDG";
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skill=0.60000002;
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init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
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};
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class Item69
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@@ -1189,7 +1187,7 @@ class Mission
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};
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class Markers
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{
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items=9;
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items=16;
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class Item0
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{
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position[]={2594.0728,0.6465264,2435.2771};
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@@ -1246,6 +1244,168 @@ class Mission
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item9
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{
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position[]={4491.8037,11.992476,495.3186};
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name="AirVehicleUnarmed";
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text="AWOL's Airfield";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item10
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{
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position[]={3695.9006,30.997803,2409.437};
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name="TraderCity1";
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text="Trader City Lixovo";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item11
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{
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position[]={3390.436,67.553764,4102.3057};
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name="TraderCity2";
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text="Trader City Didina";
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type="mil_circle";
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colorName="ColorBlack";
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};
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class Item12
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{
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position[]={4688.2495,4.7524023,1887.5637};
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name="Wholesaler";
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text="Pauls Wholesale Crates";
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type="mil_dot";
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colorName="ColorBlack";
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};
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class Item13
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{
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position[]={1609.009,24.847778,1071.5125};
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name="BanditVendor";
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text="Bandit Vendor";
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type="mil_dot";
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colorName="ColorRed";
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};
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class Item14
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{
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position[]={4342.1919,14.623056,3663.1824};
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name="HeroVendor";
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text="Hero Vendor";
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type="mil_dot";
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colorName="ColorBlue";
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};
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class Item15
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{
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position[]={3540.96,-2.9805782,3142.8955};
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name="BoatVendor";
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text="Boat Vendor";
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type="mil_dot";
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colorName="ColorBlack";
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};
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};
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class Sensors
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{
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items=6;
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class Item0
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{
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position[]={1607.4017,24.848572,1062.5992};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="BanditVendor";
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expCond="(player distance BanditVendor) < 100; ";
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expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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class Item1
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{
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position[]={4489.2705,18.003222,488.39325};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="AirVehicleVendor";
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expCond="(player distance AirVehicleVendor) < 100; ";
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expActiv="TitleText[""Now Entering AWOLs Air Vehicles"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving AWOLs Air Vehicles"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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class Item2
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{
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position[]={3698.187,30.951563,2407.4331};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="TraderCity1";
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expCond="(player distance TraderCity1) < 100; ";
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expActiv="TitleText[""Now Entering Trader CIty Lixovo"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving Trader City Lixovo"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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class Item3
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{
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position[]={4689.3506,4.6768036,1886.0624};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="Wholesaler";
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expCond="(player distance Wholesaler) < 100; ";
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expActiv="TitleText[""Now Entering Pauls Wholesale Camp"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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class Item4
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{
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position[]={4336.1519,14.623057,3660.7361};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="HeroVendor";
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expCond="(player distance HeroVendor) < 100; ";
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expActiv="TitleText[""Now Entering Hero Camp"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving Hero Camp"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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class Item5
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{
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position[]={3396.0093,67.553764,4099.6104};
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a=100;
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b=100;
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activationBy="WEST";
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repeating=1;
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interruptable=1;
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age="UNKNOWN";
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name="TraderCity2";
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expCond="(player distance TraderCity2) < 100; ";
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expActiv="TitleText[""Now Entering Trader CIty Didina"",""PLAIN DOWN""]; canbuild = false;";
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expDesactiv="TitleText[""Now Leaving Trader CIty Didina"",""PLAIN DOWN""]; canbuild = true;";
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class Effects
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{
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};
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};
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};
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};
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class Intro
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@@ -1292,7 +1452,7 @@ class OutroWin
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minute=20;
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};
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};
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class OutroLoose
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class OutroLoose
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{
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addOns[]=
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{
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@@ -0,0 +1,150 @@
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// DayZ Epoch TRADERS for 17
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serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","UN_CDF_Soldier_Pilot_EP1","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
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// Hero Vendor
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menu_Tanny_PMC = [
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[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
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[],
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"hero"
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];
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// Ammunition Neutral1
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menu_BAF_Soldier_AAR_MTP = [
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[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
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[],
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"neutral"
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];
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// Weapons Neutral1
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menu_BAF_Soldier_AAT_W = [
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[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
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[],
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"neutral"
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];
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// Neutral Vehicles1
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menu_Soldier_Bodyguard_M4_PMC = [
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[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
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[],
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"neutral"
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];
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// General Store
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menu_RU_Damsel1 = [
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[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
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[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
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"neutral"
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];
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// Weapons neutral
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menu_GUE_Soldier_MG = [
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[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
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[],
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"neutral"
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];
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// Ammunition Neutral
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menu_GUE_Soldier_1 = [
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[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_GUE_Villager3 = [
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[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
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[],
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"neutral"
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];
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// Bandit Trader
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menu_Soldier_MG_PKM_PMC = [
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[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
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[],
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"hostile"
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];
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// Aircraft Dealer
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menu_GUE_Soldier_Pilot = [
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[["Airplanes",517],["Helicopter Unarmed",519]],
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[],
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"neutral"
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];
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// Vehicles Neutral
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menu_GUE_Woodlander2 = [
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[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
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[],
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"neutral"
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];
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// Black Market Vendor
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menu_GUE_Soldier_Scout = [
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[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
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[],
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"neutral"
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];
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// Friendly Building/Parts
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menu_GUE_Commander = [
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[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
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[],
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"neutral"
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];
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// General Store 2
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menu_RU_Damsel2 = [
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[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
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[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
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"neutral"
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];
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// Medical Supplies
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menu_Dr_Hladik_EP1 = [
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[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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// Weapons friendly 2
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menu_Soldier_MG_PKM_PMC = [
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[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
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[],
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"friendly"
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];
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// Ammunition friendly 2
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menu_Soldier_MG_PMC = [
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[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
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[],
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"friendly"
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];
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// East Wholesaler
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menu_FR_Assault_R = [
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[["Wholesale",555]],
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[],
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"neutral"
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];
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// Boat Vendor
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menu_UN_CDF_Soldier_Crew_EP1 = [
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[["Boats Armed",558],["Boats Unarmed",557]],
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[],
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"neutral"
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];
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// Neutral Building/Parts
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menu_Woodlander3 = [
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[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
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[],
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"neutral"
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];
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// Medical Supplies 2
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menu_Dr_Annie_Baker_EP1 = [
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[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
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[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
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"neutral"
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];
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