Added Fapovo suppor

mission SQF,SQM, and trader config
This commit is contained in:
Axles
2013-10-07 14:15:19 -07:00
parent 1a7b9f60a6
commit a585a8253e
3 changed files with 1969 additions and 4 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -39,7 +39,6 @@ class Mission
{
"dayz_weapons",
"ca_modules_functions",
"warfarebuildings",
"ibr_fapovo"
};
randomSeed=11171215;
@@ -822,7 +821,6 @@ class Mission
vehicle="Survivor1_DZ";
player="PLAY CDG";
skill=0.60000002;
init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
};
class Item69
@@ -1189,7 +1187,7 @@ class Mission
};
class Markers
{
items=9;
items=16;
class Item0
{
position[]={2594.0728,0.6465264,2435.2771};
@@ -1246,6 +1244,168 @@ class Mission
type="mil_dot";
colorName="ColorRed";
};
class Item9
{
position[]={4491.8037,11.992476,495.3186};
name="AirVehicleUnarmed";
text="AWOL's Airfield";
type="mil_dot";
colorName="ColorBlack";
};
class Item10
{
position[]={3695.9006,30.997803,2409.437};
name="TraderCity1";
text="Trader City Lixovo";
type="mil_circle";
colorName="ColorBlack";
};
class Item11
{
position[]={3390.436,67.553764,4102.3057};
name="TraderCity2";
text="Trader City Didina";
type="mil_circle";
colorName="ColorBlack";
};
class Item12
{
position[]={4688.2495,4.7524023,1887.5637};
name="Wholesaler";
text="Pauls Wholesale Crates";
type="mil_dot";
colorName="ColorBlack";
};
class Item13
{
position[]={1609.009,24.847778,1071.5125};
name="BanditVendor";
text="Bandit Vendor";
type="mil_dot";
colorName="ColorRed";
};
class Item14
{
position[]={4342.1919,14.623056,3663.1824};
name="HeroVendor";
text="Hero Vendor";
type="mil_dot";
colorName="ColorBlue";
};
class Item15
{
position[]={3540.96,-2.9805782,3142.8955};
name="BoatVendor";
text="Boat Vendor";
type="mil_dot";
colorName="ColorBlack";
};
};
class Sensors
{
items=6;
class Item0
{
position[]={1607.4017,24.848572,1062.5992};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="BanditVendor";
expCond="(player distance BanditVendor) < 100; ";
expActiv="TitleText[""Now Entering Bandit Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item1
{
position[]={4489.2705,18.003222,488.39325};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="AirVehicleVendor";
expCond="(player distance AirVehicleVendor) < 100; ";
expActiv="TitleText[""Now Entering AWOLs Air Vehicles"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving AWOLs Air Vehicles"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item2
{
position[]={3698.187,30.951563,2407.4331};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="TraderCity1";
expCond="(player distance TraderCity1) < 100; ";
expActiv="TitleText[""Now Entering Trader CIty Lixovo"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader City Lixovo"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item3
{
position[]={4689.3506,4.6768036,1886.0624};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="Wholesaler";
expCond="(player distance Wholesaler) < 100; ";
expActiv="TitleText[""Now Entering Pauls Wholesale Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Bandit Camp"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item4
{
position[]={4336.1519,14.623057,3660.7361};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="HeroVendor";
expCond="(player distance HeroVendor) < 100; ";
expActiv="TitleText[""Now Entering Hero Camp"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Hero Camp"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
class Item5
{
position[]={3396.0093,67.553764,4099.6104};
a=100;
b=100;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="TraderCity2";
expCond="(player distance TraderCity2) < 100; ";
expActiv="TitleText[""Now Entering Trader CIty Didina"",""PLAIN DOWN""]; canbuild = false;";
expDesactiv="TitleText[""Now Leaving Trader CIty Didina"",""PLAIN DOWN""]; canbuild = true;";
class Effects
{
};
};
};
};
class Intro
@@ -1292,7 +1452,7 @@ class OutroWin
minute=20;
};
};
class OutroLoose
class OutroLoose
{
addOns[]=
{

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@@ -0,0 +1,150 @@
// DayZ Epoch TRADERS for 17
serverTraders = ["Tanny_PMC","BAF_Soldier_AAR_MTP","BAF_Soldier_AAT_W","Soldier_Bodyguard_M4_PMC","RU_Damsel1","GUE_Soldier_MG","GUE_Soldier_1","GUE_Villager3","Soldier_MG_PKM_PMC","GUE_Soldier_Pilot","GUE_Woodlander2","GUE_Soldier_Scout","GUE_Commander","UN_CDF_Soldier_Pilot_EP1","RU_Damsel2","Dr_Hladik_EP1","Soldier_MG_PKM_PMC","Soldier_MG_PMC","FR_Assault_R","UN_CDF_Soldier_Crew_EP1","Woodlander3","Dr_Annie_Baker_EP1"];
// Hero Vendor
menu_Tanny_PMC = [
[["Ammunition",478],["Clothes",476],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477]],
[],
"hero"
];
// Ammunition Neutral1
menu_BAF_Soldier_AAR_MTP = [
[["Assault Rifle Ammo",480],["Light Machine Gun Ammo",481],["Pistol Ammo",484],["Shotguns and Single-shot Ammo",573],["Sniper Rifle Ammo",482],["Submachine Gun Ammo",483]],
[],
"neutral"
];
// Weapons Neutral1
menu_BAF_Soldier_AAT_W = [
[["Assault Rifle",485],["Light Machine Gun",486],["Pistols",489],["Shotguns and Single-shot",574],["Sniper Rifle",487],["Submachine Guns",488]],
[],
"neutral"
];
// Neutral Vehicles1
menu_Soldier_Bodyguard_M4_PMC = [
[["Bikes and ATV",608],["Buses and Vans",563],["Cargo Trucks",564],["Compact Cars",578],["Economy Cars",583],["Fuel Trucks",492],["Luxury Cars",581],["Microcars",584],["Military Unarmed",491],["Trucks",495],["Used Cars",585],["Utility Vehicles",565]],
[],
"neutral"
];
// General Store
menu_RU_Damsel1 = [
[["Backpacks",496],["Clothes",497],["Cooked Meats",580],["Drinks",498],["Packaged Food",579]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Weapons neutral
menu_GUE_Soldier_MG = [
[["Assault Rifle",602],["Light Machine Gun",603],["Pistols",606],["Shotguns and Single-shot",607],["Sniper Rifle",605],["Submachine Guns",604]],
[],
"neutral"
];
// Ammunition Neutral
menu_GUE_Soldier_1 = [
[["Assault Rifle Ammo",609],["Light Machine Gun Ammo",610],["Pistol Ammo",611],["Shotguns and Single-shot Ammo",613],["Sniper Rifle Ammo",614],["Submachine Gun Ammo",612]],
[],
"neutral"
];
// Neutral Building/Parts
menu_GUE_Villager3 = [
[["Building Supplies",508],["Toolbelt Items",510],["Vehicle Parts",509]],
[],
"neutral"
];
// Bandit Trader
menu_Soldier_MG_PKM_PMC = [
[["Ammunition",577],["Clothing",575],["Helicopter Armed",512],["Military Armed",569],["Trucks Armed",534],["Weapons",627]],
[],
"hostile"
];
// Aircraft Dealer
menu_GUE_Soldier_Pilot = [
[["Airplanes",517],["Helicopter Unarmed",519]],
[],
"neutral"
];
// Vehicles Neutral
menu_GUE_Woodlander2 = [
[["Bikes and ATV",587],["Buses and Vans",588],["Cargo Trucks",586],["Compact Cars",560],["Economy Cars",523],["Fuel Trucks",589],["Luxury Cars",521],["Microcars",522],["Military Unarmed",598],["Trucks",590],["Used Cars",520],["Utility Vehicles",591]],
[],
"neutral"
];
// Black Market Vendor
menu_GUE_Soldier_Scout = [
[["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529]],
[],
"neutral"
];
// Friendly Building/Parts
menu_GUE_Commander = [
[["Building Supplies",530],["Toolbelt Items",532],["Vehicle Parts",531]],
[],
"neutral"
];
// General Store 2
menu_RU_Damsel2 = [
[["Backpacks",538],["Clothes",628],["Cooked Meats",630],["Drinks",601],["Packaged Food",629]],
[["ItemCopperBar","TrashJackDaniels",1,1,"buy","Empty Wiskey Bottle","Copper Bar",101]],
"neutral"
];
// Medical Supplies
menu_Dr_Hladik_EP1 = [
[["Chem-lites/Flares",542],["Medical Supplies",541],["Smoke Grenades",543]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];
// Weapons friendly 2
menu_Soldier_MG_PKM_PMC = [
[["Assault Rifle",615],["Light Machine Gun",616],["Pistols",617],["Shotguns and Single-shot",620],["Sniper Rifle",619],["Submachine Guns",618]],
[],
"friendly"
];
// Ammunition friendly 2
menu_Soldier_MG_PMC = [
[["Assault Rifle Ammo",621],["Light Machine Gun Ammo",622],["Pistol Ammo",625],["Shotguns and Single-shot Ammo",623],["Sniper Rifle Ammo",624],["Submachine Gun Ammo",626]],
[],
"friendly"
];
// East Wholesaler
menu_FR_Assault_R = [
[["Wholesale",555]],
[],
"neutral"
];
// Boat Vendor
menu_UN_CDF_Soldier_Crew_EP1 = [
[["Boats Armed",558],["Boats Unarmed",557]],
[],
"neutral"
];
// Neutral Building/Parts
menu_Woodlander3 = [
[["Building Supplies",662],["Toolbelt Items",663],["Vehicle Parts",664]],
[],
"neutral"
];
// Medical Supplies 2
menu_Dr_Annie_Baker_EP1 = [
[["Chem-lites/Flares",666],["Medical Supplies",665],["Smoke Grenades",668]],
[["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]],
"neutral"
];