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Delete unLoad_act.sqf
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@@ -1,30 +0,0 @@
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// unLoad_act.sqf
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// AUGUST 2010 - norrin
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// Updated December 2019 - JasonTM
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private ["_args","_unconscious_crew","_vehicle","_pos","_wounded","_medic"];
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_args = _this select 3;
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_medic = _args select 0;
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_unconscious_crew = _args select 1;
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_vehicle = _args select 2;
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_pos = [_vehicle] call FNC_GetPos;
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r_action = false;
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call fnc_usec_medic_removeActions;
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// Prevent trolling unconscious players by checking that the position is not over water.
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if !(surfaceIsWater _pos) then {
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{
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_wounded = _x;
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unassignVehicle _wounded;
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_wounded action ["EJECT", _vehicle];
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// Send information to reestablish the "lie on back" animation
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PVDZ_send = [_wounded,"UnloadWounded",_wounded,[_pos,dayz_authKey,_medic]];
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publicVariableServer "PVDZ_send";
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} count _unconscious_crew;
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} else {
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localize "str_actions_unload_fail" call dayz_rollingMessages;
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};
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