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https://github.com/EpochModTeam/DayZ-Epoch.git
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Update dayz_spaceInterrupt.sqf
Changed starts at line 87 and end at line 93. Fix for glitching through doors.
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@@ -84,6 +84,14 @@ if (_dikCode in actionKeys "MoveLeft") exitWith {r_interrupt = true; if (DZE_Sur
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
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if (_dikCode in actionKeys "MoveRight") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
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if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
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if (_dikCode in actionKeys "MoveBack") exitWith {r_interrupt = true; if (DZE_Surrender) then {call dze_surrender_off};};
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//Prevent exploit of glitching through doors
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if (_dikCode in actionKeys "Prone") then {
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_doors = nearestObjects [player, DZE_DoorsLocked, 3];
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if (count _doors > 0) then {
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_handled = true;
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};
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};
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//Prevent exploit of drag body
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//Prevent exploit of drag body
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if ((_dikCode in actionKeys "Prone") && r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Prone") && r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Crouch") && r_drag_sqf) exitWith { force_dropBody = true; };
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if ((_dikCode in actionKeys "Crouch") && r_drag_sqf) exitWith { force_dropBody = true; };
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