mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
added document
This commit is contained in:
@@ -40,7 +40,7 @@ class CfgLoot {
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},
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{
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@@ -56,7 +56,7 @@ class CfgLoot {
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0.01
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0.02
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}
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};
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office2[] = {
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@@ -84,7 +84,7 @@ class CfgLoot {
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{
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@@ -100,7 +100,7 @@ class CfgLoot {
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0.01,
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0.01
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}
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};
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food[] = {
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@@ -181,7 +181,7 @@ class CfgLoot {
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0.01,
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@@ -198,7 +198,7 @@ class CfgLoot {
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}
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};
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generic[] = {
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@@ -339,10 +339,11 @@ class CfgLoot {
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"FoodMRE",
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"8Rnd_9x18_MakarovSD",
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"20Rnd_B_765x17_Ball",
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"30Rnd_9x19_UZI_SD"
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"30Rnd_9x19_UZI_SD",
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"ItemDocument"
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},
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{
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@@ -383,6 +384,7 @@ class CfgLoot {
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}
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};
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policeman[] = {
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@@ -405,14 +407,14 @@ class CfgLoot {
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0.08,
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0.08,
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0.14,
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}
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};
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hunter[] = {
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@@ -430,7 +432,7 @@ class CfgLoot {
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},
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{
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0.4,
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0.1,
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@@ -438,7 +440,7 @@ class CfgLoot {
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0.02,
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0.01
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}
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};
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@@ -463,7 +465,7 @@ class CfgLoot {
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},
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{
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0.09,
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@@ -477,7 +479,7 @@ class CfgLoot {
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0.03,
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0.04,
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0.02,
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0.01
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0.02
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}
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};
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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.2.4 RC2";
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text = "DayZ Epoch 1.0.2.4 RC3";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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@@ -71,8 +71,8 @@ if (_canDo) then {
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_inputWeapons = getArray (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "inputweapons");
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_randomOutput = 0;
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if(isNumber (configFile >> _baseClass >> _item >> "randomOutput")) then {
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_randomOutput = getNumber(configFile >> _baseClass >> _item >> "randomOutput");
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if(isNumber (configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput")) then {
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_randomOutput = getNumber(configFile >> _baseClass >> _item >> "ItemActions" >> _crafting >> "randomOutput");
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};
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_craft_doLoop = true;
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@@ -41,7 +41,7 @@ class CfgMods
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hidePicture = 0;
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hideName = 0;
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action = "http://www.dayzepoch.com";
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version = "1.0.2.396";
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version = "1.0.2.397";
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hiveVersion = 0.96; //0.93
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};
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};
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@@ -172,7 +172,6 @@ spawn_vehicles = {
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private ["_weights","_isOverLimit","_isAbort","_counter","_index","_vehicle","_velimit","_qty","_isAir","_isShip","_position","_dir","_istoomany","_veh","_objPosition","_marker","_iClass","_itemTypes","_cntWeights","_itemType","_num","_allCfgLoots"];
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if (isDedicated) then {
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waituntil {!isnil "fnc_buildWeightedArray"};
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_isOverLimit = true;
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_isAbort = false;
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@@ -215,12 +214,12 @@ spawn_vehicles = {
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if(_isShip || _isAir) then {
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if(_isShip) then {
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// Spawn anywhere on coast on water
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [MarkerPosition,0,DynamicVehicleArea,10,1,2000,1] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning boat near coast " + str(_position));
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} else {
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// Spawn air anywhere that is flat
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [MarkerPosition,0,DynamicVehicleArea,10,0,2000,0] call BIS_fnc_findSafePos;
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//diag_log("DEBUG: spawning air anywhere flat " + str(_position));
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};
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@@ -306,6 +305,40 @@ spawn_vehicles = {
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};
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};
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spawn_ammosupply = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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if (isDedicated) then {
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_WreckList = ["Supply_Crate_DZE"];
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_position = RoadList call BIS_fnc_selectRandom;
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_position = _position modelToWorld [0,0,0];
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waitUntil{!isNil "BIS_fnc_findSafePos"};
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_position = [_position,5,20,5,0,2000,0] call BIS_fnc_findSafePos;
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if ((count _position) == 2) then {
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_istoomany = _position nearObjects ["All",5];
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG VEIN: Too many at " + str(_position)); };
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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//if(DZEdebug) then {
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_marker = createMarker [str(_position) , _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "DOT";
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_marker setMarkerText str(_spawnveh);
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//};
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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_veh enableSimulation false;
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_veh setDir round(random 360);
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_veh setpos _position;
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_veh setVariable ["ObjectID","1",true];
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};
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};
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};
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spawn_roadblocks = {
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private ["_position","_veh","_istoomany","_marker","_spawnveh","_WreckList"];
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_WreckList = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
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@@ -327,14 +360,15 @@ spawn_roadblocks = {
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if((count _istoomany) > 0) exitWith { diag_log("DEBUG: Too many at " + str(_position)); };
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if(DZEdebug) then {
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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//if(DZEdebug) then {
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_marker = createMarker [str(_position) , _position];
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_marker setMarkerShape "ICON";
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_marker setMarkerType "DOT";
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};
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waitUntil{!isNil "BIS_fnc_selectRandom"};
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_spawnveh = _WreckList call BIS_fnc_selectRandom;
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_marker setMarkerText str(_spawnveh);
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//};
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//diag_log("DEBUG: Spawning a crashed " + _spawnveh + " with " + _spawnloot + " at " + str(_position));
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_veh = createVehicle [_spawnveh,_position, [], 0, "CAN_COLLIDE"];
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@@ -504,13 +538,17 @@ dayz_recordLogin = {
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server_cleanDead = {
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private ["_objectPos","_noPlayerNear"];
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{
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if (_x isKindOf "zZombie_Base") then
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_objectPos = getPosATL _x;
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_noPlayerNear = {isPlayer _x} count (_objectPos nearEntities ["CAManBase",35]) == 0;
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if (_noPlayerNear) then
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{
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deleteVehicle _x;
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if (_x isKindOf "zZombie_Base") then
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{
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deleteVehicle _x;
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};
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};
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} forEach allDead;
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};
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server_cleanLoot =
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{
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private ["_deletedLoot","_startTime","_looted","_objectPos","_noPlayerNear","_nearObj"];
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