From a4286fdf4eb58e5a4b3831790f9bcaa9b3218cdf Mon Sep 17 00:00:00 2001 From: Axles Date: Wed, 29 Jan 2014 10:18:34 -0800 Subject: [PATCH] Fix trigger. Removed warfarebuildings will add in a second. --- .../MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm index 6ee6764b5..0611cf4cd 100644 --- a/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm +++ b/Server Files/MPMissions/DayZ_Epoch_16.Panthera2/mission.sqm @@ -27,9 +27,7 @@ class Mission { "dayz_weapons", "ca_modules_functions", - "warfarebuildings", "ibr_panthera2" - }; randomSeed=11171215; class Intel @@ -1510,10 +1508,10 @@ class Mission repeating=1; interruptable=1; age="UNKNOWN"; - name="PlanicaTraders_1"; - expCond="(player distance PlanicaTraders) < 100; "; - expActiv="TitleText[""Now Entering Trader City Planica"",""PLAIN DOWN""]; canbuild = false;"; - expDesactiv="TitleText[""Now Leaving Trader City Planica"",""PLAIN DOWN""]; canbuild = true;"; + name="MelloVehicleRepair"; + expCond="(player distance MelloVehicleRepair) < 100; "; + expActiv="TitleText[""Now Entering Mello"",""PLAIN DOWN""]; canbuild = false;"; + expDesactiv="TitleText[""Now Leaving Mello"",""PLAIN DOWN""]; canbuild = true;"; class Effects { };