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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
Some small changes
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@@ -1,4 +1,7 @@
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DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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DZE_BloodBags NEEDED ARRAY OF ALL BLOOD BAGS
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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replace all of
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replace all of
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8Rnd_12Gauge_Buck
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8Rnd_12Gauge_Buck
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@@ -18,9 +21,7 @@ CHANGED WEAPON CLASSES
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 2, Revolver_DZ},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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{Loot_WEAPON, 0.5, revolver_gold_EP1},
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Create switchable blood system with variable.
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Convert (if old system) to ItemBloodbag
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DZE_UseBloodTypes
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fn_selfActions.sqf
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fn_selfActions.sqf
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player_updateGui.sqf
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player_updateGui.sqf
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@@ -28,7 +29,7 @@ bloodBagANEG bloodBagAPOS bloodBagBNEG bloodBagBPOS bloodBagONEG bloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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wholeBloodBagANEG wholeBloodBagAPOS wholeBloodBagBNEG wholeBloodBagBPOS wholeBloodBagONEG wholeBloodBagOPOS
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WEAPONHOLDE_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
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WEAPONHOLDER_TOOL IS NO LONGER USED! FIX BY REPLACING OCCURENCES
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I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
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I.E. ItemCrowbar replaces WeaponHolder_MeleeCrowbar
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WeaponHolder_ItemHatchet_DZE
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WeaponHolder_ItemHatchet_DZE
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WeaponHolder_MeleeCrowbar
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WeaponHolder_MeleeCrowbar
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@@ -1,8 +1,8 @@
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private["_body","_name","_method","_methodStr"];
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private["_body","_name","_method","_methodStr"];
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_body = _this select 3;
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_name = _body getVariable["bodyName","unknown"];
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_body = _this select 3;
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_method = _body getVariable["deathType","unknown"];
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_name = _body getVariable["bodyName","unknown"];
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_method = _body getVariable["deathType","unknown"];
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_methodStr = localize format ["str_death_%1",_method];
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_methodStr = localize format ["str_death_%1",_method];
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cutText [format [localize "str_player_studybody",_name,_methodStr], "PLAIN DOWN"];
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cutText [format[(localize "str_player_studybody"),_name,_methodStr], "PLAIN DOWN"];
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@@ -1,3 +1,4 @@
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private["_obj"];
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private["_obj"];
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_obj = _this select 3;
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_obj = _this select 3;
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_obj spawn player_packTent;
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_obj call player_packTent;
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