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Small changes to temperatur for QF11 (Testing)
https://github.com/DayZMod/DayZ/commit/df0164b53c3e8f3859fa2e9a25d979645f0fb3cc https://github.com/DayZMod/DayZ/commit/1cd6f5f06a995b3b9a344efddac29a22dbaa1487
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@@ -115,9 +115,9 @@ if (isServer) then {
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execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
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execVM "\z\addons\dayz_server\system\server_monitor.sqf";
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if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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};
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//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
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if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
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if (!isDedicated) then {
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