Small changes to temperatur for QF11 (Testing)

df0164b53c

1cd6f5f06a
This commit is contained in:
ebaydayz
2016-04-17 11:24:39 -04:00
parent 3c4e1fa5a2
commit a3cfdd4058
24 changed files with 29 additions and 29 deletions

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\takistan.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\mountains_acr.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\isladuala.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\namalsk.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\panthera2.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\chernarus17.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\fdf_isle1_a.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\utes.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\fapovo.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\caribou.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\smd_sahrani_a2.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\cmr_ovaron.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\napf.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

View File

@@ -116,9 +116,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\sauerland.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\shapur_baf.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\zargabad.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\bootcamp_acr.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\lingor.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\provinggrounds_pmc.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {

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@@ -115,9 +115,9 @@ if (isServer) then {
execVM "\z\addons\dayz_server\traders\woodland_acr.sqf"; //Add trader agents
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
};
//Must be global spawned, so players don't fall through buildings (might be best to spilt these to important, not important)
if (dayz_POIs && (toLower worldName == "chernarus")) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (!isDedicated) then {