Fix door/plot management friends not writing to DB

This commit is contained in:
icomrade
2016-07-23 17:19:06 -04:00
parent 9c4e30ea08
commit a3c3ccc3bf
5 changed files with 28 additions and 32 deletions

View File

@@ -533,15 +533,12 @@ if (_canBuild select 0) then {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
if (_lockable == 3) then {
_tmpbuilt setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_tmpbuilt,"gear"];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], [[([player] call FNC_GetPlayerUID),(name player)]]];
};
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location, _vector],[]];
};
publicVariableServer "PVDZ_obj_Publish";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages; //display new combination
systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
@@ -554,18 +551,17 @@ if (_canBuild select 0) then {
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
if (_canBuild select 1) then {
_tmpbuilt setVariable ["plotfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_tmpbuilt,"gear"];
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], _friendsArr];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID, _vector], []];
};
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location, _vector],[]];
};
publicVariableServer "PVDZ_obj_Publish";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
};
};
} else { //if magazine was not removed, cancel publish

View File

@@ -441,15 +441,12 @@ if (_canBuild select 0) then {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID],_classname];
if (_lockable == 3) then {
_tmpbuilt setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_tmpbuilt,"gear"];
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location,_playerUID, _vector], [[([player] call FNC_GetPlayerUID),(name player)]]];
};
} else {
PVDZ_obj_Publish = [_combination,_tmpbuilt,[_dir,_location],[]];
};
publicVariableServer "PVDZ_obj_Publish";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
format[localize "str_epoch_player_140",_combinationDisplay,_text] call dayz_rollingMessages;
systemChat format[localize "str_epoch_player_140",_combinationDisplay,_text];
@@ -462,18 +459,17 @@ if (_canBuild select 0) then {
} else {
if (DZE_permanentPlot) then {
_tmpbuilt setVariable ["ownerPUID",_playerUID,true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
if (_canBuild select 1) then {
_tmpbuilt setVariable ["plotfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_tmpbuilt,"gear"];
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
_tmpbuilt setVariable ["plotfriends", _friendsArr, true];
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_friendsArr];
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location,_playerUID],_classname];
};
} else {
PVDZ_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],[]];
};
publicVariableServer "PVDZ_obj_Publish";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
};
};
} else {

View File

@@ -128,18 +128,17 @@ if ((count _upgrade) > 0) then {
_ownerID = _obj getVariable["ownerPUID","0"];
if (_ownerID == "0") then { _ownerID = [player] call FNC_GetPlayerUID; }; //APFL is on but UID is 0 so we will claim it to record the ownership.
_object setVariable ["ownerPUID",_ownerID,true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
if (_lockable == 3) then {
_object setVariable ["doorfriends", [[([player] call FNC_GetPlayerUID),(name player)]], true];
PVDZ_veh_Save = [_object,"gear"];
_friendsArr = [[([player] call FNC_GetPlayerUID),(name player)]];
_object setVariable ["doorfriends", _friendsArr, true];
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player,_friendsArr];
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_ownerID,_vector],_classname,_obj,player];
};
} else {
PVDZE_obj_Swap = [_objectCharacterID,_object,[_dir,_location,_vector],_classname,_obj,player];
};
publicVariableServer "PVDZE_obj_Swap";
if (!isNil "PVDZ_veh_Save") then {
publicVariableServer "PVDZ_veh_Save";
};
player reveal _object;