Merge pull request #893 from VeryBigBro/patch-5

Update README.md
This commit is contained in:
Skaronator
2013-12-11 06:11:06 -08:00
2 changed files with 8 additions and 8 deletions

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@@ -43,16 +43,16 @@ Contributors
* Torndeco - Fixes - https://github.com/Torndeco
* Armifer - Humanity changes. - https://github.com/Armifer
* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
* Skaronator, krazey - German localization - https://github.com/Skaronator https://github.com/krazey
* VeryBigBro - Russian localization - https://github.com/VeryBigBro
* th4z - French localization - https://github.com/th4z
* JoSchaap - Dutch localization and some typo's - https://github.com/JoSchaap
* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
* th4z - French Localization - https://github.com/th4z
* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
* GeodarCZ - Czech Translation, correction
* Brovns - Czech Translation
* Doomscythe - Czech Translation, correction
* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
* Brovns - Czech Localization - https://github.com/Brovns
* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
--------------------------
Special thanks

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[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
[ADDED] Added Czech Translations Credits: GeodarCZ, Brovns, Doomscythe
[ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe
[ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
[FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k