mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
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14
README.md
14
README.md
@@ -43,16 +43,16 @@ Contributors
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* Torndeco - Fixes - https://github.com/Torndeco
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* Torndeco - Fixes - https://github.com/Torndeco
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* Armifer - Humanity changes. - https://github.com/Armifer
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* Armifer - Humanity changes. - https://github.com/Armifer
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* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
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* AVendettaForYou - Trader City Tavi - https://github.com/AVendettaForYou
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* Skaronator, krazey - German localization - https://github.com/Skaronator https://github.com/krazey
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* Skaronator, krazey - German Localization - https://github.com/Skaronator https://github.com/krazey
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* VeryBigBro - Russian localization - https://github.com/VeryBigBro
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* VeryBigBro - Russian Localization - https://github.com/VeryBigBro
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* th4z - French localization - https://github.com/th4z
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* th4z - French Localization - https://github.com/th4z
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* JoSchaap - Dutch localization and some typo's - https://github.com/JoSchaap
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* JoSchaap - Dutch Localization and some typo's - https://github.com/JoSchaap
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* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
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* Maca134 - Improved Trader Menus, Death Message menu, Experimental hive 999 support - maca134@gmail.com
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* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
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* aeinstein - Crafting now supports all can types. - https://github.com/aeinstein
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* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
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* vos / Axe Cop - Area Maintenance and ideas - https://github.com/vos
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* GeodarCZ - Czech Translation, correction
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* GeodarCZ - Czech Localization, correction - https://github.com/Geodar
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* Brovns - Czech Translation
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* Brovns - Czech Localization - https://github.com/Brovns
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* Doomscythe - Czech Translation, correction
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* Doomscythe - Czech Localization, correction - https://github.com/Doomscythe
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--------------------------
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--------------------------
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Special thanks
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Special thanks
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@@ -2,7 +2,7 @@
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[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
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[ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
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[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
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[ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
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[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
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[ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
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[ADDED] Added Czech Translations Credits: GeodarCZ, Brovns, Doomscythe
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[ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe
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[ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
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[ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
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[FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k
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[FIXED] Incorporated DayZ CE skin changing routines to properly save melee magazines (chainsaw) and add back actions after skin changes. @dayz10k
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