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Make minor change to fn_waitForObject.sqf
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@@ -3,7 +3,7 @@
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Usage: [_obj] spawn player_unlockVault;
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Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
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*/
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch","_near"];
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private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch"];
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if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
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DZE_ActionInProgress = true;
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@@ -58,8 +58,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
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(findDisplay 106) closeDisplay 0; // Close gear
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dze_waiting = nil;
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_near = nearestObjects [player,[_unlockedClass],50];
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[_unlockedClass,objNull,_near] spawn fn_waitForObject;
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[_unlockedClass,objNull] call fn_waitForObject;
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PVDZE_handleSafeGear = [player,_obj,0];
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publicVariableServer "PVDZE_handleSafeGear";
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