Make minor change to fn_waitForObject.sqf

This commit is contained in:
ebaydayz
2016-08-23 17:49:53 -04:00
parent 134a614255
commit a323f453d2
12 changed files with 39 additions and 46 deletions

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType","_near"];
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -42,8 +42,7 @@ if (!isNull _obj) then {
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
_near = nearestObjects [player,[_lockedClass],50];
[_lockedClass,objNull,_near] spawn fn_waitForObject;
[_lockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";