Make minor change to fn_waitForObject.sqf

This commit is contained in:
ebaydayz
2016-08-23 17:49:53 -04:00
parent 134a614255
commit a323f453d2
12 changed files with 39 additions and 46 deletions

View File

@@ -4,25 +4,30 @@
Parameters:
_this select 0: string - object class name to reveal
_this select 1: object - sign object or ObjNull if none
_this select 2: array - result of (nearestObjects [player,[_class],50]) before call to spawn object
_this select 1: object - sign object or objNull if none
["objectClassName", objNull, []] spawn fn_waitForObject;
["objectClassName", objNull] call fn_waitForObject;
*/
private ["_class","_sign","_near"];
_class = _this select 0;
_sign = _this select 1;
_near = _this select 2;
_near = count (nearestObjects [player,[_class],50]);
waitUntil {
uiSleep 1;
(count (nearestObjects [player,[_class],50]) != count _near)
};
[_class,_sign,_near] spawn {
_class = _this select 0;
_sign = _this select 1;
_near = _this select 2;
if (!isNull _sign) then {
deleteVehicle _sign;
};
waitUntil {
uiSleep 1;
(count (nearestObjects [player,[_class],50]) != _near)
};
{player reveal _x;} count (nearestObjects [player,[_class],50]);
if (!isNull _sign) then {
deleteVehicle _sign;
};
{player reveal _x;} count (nearestObjects [player,[_class],50]);
};

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType","_near"];
private ["_obj","_ownerID","_alreadyPacking","_text","_playerNear","_ComboMatch","_objType"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_10" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -42,8 +42,7 @@ if (!isNull _obj) then {
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
_near = nearestObjects [player,[_lockedClass],50];
[_lockedClass,objNull,_near] spawn fn_waitForObject;
[_lockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,1];
publicVariableServer "PVDZE_handleSafeGear";

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@@ -1,7 +1,7 @@
/*
[_obj] spawn player_packVault;
*/
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear","_near"];
private ["_obj","_ownerID","_objectID","_objectUID","_alreadyPacking","_location1","_location2","_packedClass","_text","_playerNear"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_15" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -56,8 +56,7 @@ if (!isNull _obj && alive _obj) then {
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
_near = nearestObjects [player,[_packedClass],50];
[_packedClass,objNull,_near] spawn fn_waitForObject;
[_packedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,2];
publicVariableServer "PVDZE_handleSafeGear";

View File

@@ -3,7 +3,7 @@
Usage: [_obj] spawn player_unlockVault;
Made for DayZ Epoch please ask permission to use/edit/distrubute email vbawol@veteranbastards.com.
*/
private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch","_near"];
private ["_obj","_ownerID","_alreadyPacking","_playerNear","_claimedBy","_text","_objType","_ComboMatch"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_21" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -58,8 +58,7 @@ if (_ComboMatch || (_ownerID == dayz_playerUID)) then {
(findDisplay 106) closeDisplay 0; // Close gear
dze_waiting = nil;
_near = nearestObjects [player,[_unlockedClass],50];
[_unlockedClass,objNull,_near] spawn fn_waitForObject;
[_unlockedClass,objNull] call fn_waitForObject;
PVDZE_handleSafeGear = [player,_obj,0];
publicVariableServer "PVDZE_handleSafeGear";