Make minor change to fn_waitForObject.sqf

This commit is contained in:
ebaydayz
2016-08-23 17:49:53 -04:00
parent 134a614255
commit a323f453d2
12 changed files with 39 additions and 46 deletions

View File

@@ -1,4 +1,4 @@
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done","_near"];
private ["_sign","_location","_part_out","_part_in","_qty_out","_qty_in","_qty","_buy_o_sell","_obj","_objectID","_objectUID","_bos","_started","_finished","_animState","_isMedic","_dir","_helipad","_damage","_tireDmg","_tires","_okToSell","_hitpoints","_needed","_activatingPlayer","_textPartIn","_textPartOut","_traderID","_canAfford","_trade_total","_total_currency","_return_change","_done"];
if (DZE_ActionInProgress) exitWith {localize "str_epoch_player_103" call dayz_rollingMessages;};
DZE_ActionInProgress = true;
@@ -132,8 +132,7 @@ if (_finished) then {
//place vehicle spawn marker (local)
_sign = "Sign_arrow_down_large_EP1" createVehicleLocal _location;
_location = [_sign] call FNC_GetPos;
_near = nearestObjects [player,[_part_out],50];
[_part_out,_sign,_near] spawn fn_waitForObject;
[_part_out,_sign] call fn_waitForObject;
PVDZE_veh_Publish2 = [[_dir,_location],_part_out,true,0,_activatingPlayer];
publicVariableServer "PVDZE_veh_Publish2";