added spawning ammo boxes around roads at start

This commit is contained in:
[VB]AWOL
2013-10-10 14:59:23 -05:00
parent 8b5db81040
commit a2c08a4476

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@@ -55,6 +55,9 @@ if(isnil "MaxHeliCrashes") then {
if(isnil "MaxDynamicDebris") then { if(isnil "MaxDynamicDebris") then {
MaxDynamicDebris = 100; MaxDynamicDebris = 100;
}; };
if(isnil "MaxAmmoBoxes") then {
MaxAmmoBoxes = 3;
};
if(isnil "MaxMineVeins") then { if(isnil "MaxMineVeins") then {
MaxMineVeins = 50; MaxMineVeins = 50;
}; };
@@ -324,8 +327,12 @@ if (isServer and isNil "sm_done") then {
for "_x" from 1 to MaxDynamicDebris do { for "_x" from 1 to MaxDynamicDebris do {
[] spawn spawn_roadblocks; [] spawn spawn_roadblocks;
}; };
// spawn_ammosupply at server start 1% of roadblocks
//(1 - forest) * (1 + hills) * (1 - sea) diag_log ("HIVE: Spawning # of Ammo Boxes: " + str(MaxAmmoBoxes));
for "_x" from 1 to MaxAmmoBoxes do {
[] spawn spawn_ammosupply;
};
// call spawning mining veins
diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins)); diag_log ("HIVE: Spawning # of Veins: " + str(MaxMineVeins));
for "_x" from 1 to MaxMineVeins do { for "_x" from 1 to MaxMineVeins do {
[] spawn spawn_mineveins; [] spawn spawn_mineveins;
@@ -356,6 +363,7 @@ if (isServer and isNil "sm_done") then {
// spawn debug box // spawn debug box
_debugMarkerPosition = getMarkerPos "respawn_west"; _debugMarkerPosition = getMarkerPos "respawn_west";
_debugMarkerPosition = [(_debugMarkerPosition select 0),(_debugMarkerPosition select 1),1];
_vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"]; _vehicle_0 = createVehicle ["DebugBox_DZ", _debugMarkerPosition, [], 0, "CAN_COLLIDE"];
_vehicle_0 setPos _debugMarkerPosition; _vehicle_0 setPos _debugMarkerPosition;
}; };