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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 04:02:37 +03:00
snap building plotpole / infinite drag fix
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@@ -183,6 +183,7 @@ class SnapBuilding {
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{-1.73926,0.05,0,"Bottom"}
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{-1.73926,0.05,0,"Bottom"}
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};
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};
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};
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};
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class WoodStairs_DZ: Stairs_DZE {};
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class WoodStairs_Preview_DZ: Stairs_DZE {};
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class WoodStairs_Preview_DZ: Stairs_DZE {};
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class WoodStairsSans_Preview_DZ: Stairs_DZE {};
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class WoodStairsSans_Preview_DZ: Stairs_DZE {};
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class WoodStairsSans_DZ: Stairs_DZE {};
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class WoodStairsSans_DZ: Stairs_DZE {};
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@@ -203,6 +204,7 @@ class SnapBuilding {
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class WoodSmallWallWin_DZ: WoodSmall_DZE {};
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class WoodSmallWallWin_DZ: WoodSmall_DZE {};
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class Land_DZE_WoodDoor: WoodSmall_DZE {};
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class Land_DZE_WoodDoor: WoodSmall_DZE {};
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class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
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class Land_DZE_WoodDoorLocked: WoodSmall_DZE {};
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class WoodDoor_Preview_DZ: WoodSmall_DZE{};
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class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
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class WoodLarge_DZE: FloorsWallsStairs { //Large wood walls
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points[] = {
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points[] = {
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@@ -385,6 +385,32 @@ if (isClass (configFile >> "SnapBuilding" >> _classname)) then {
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detach _objectHelper;
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detach _objectHelper;
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deleteVehicle _objectHelper;
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deleteVehicle _objectHelper;
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};
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};
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if(_IsNearPlot == 0) then {
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_findNearestPoles = nearestObjects [_objectHelper, ["Plastic_Pole_EP1_DZ"], 30];
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_nearestPole = _findNearestPoles select 0;
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_objectHelperPos = getPosATL _objectHelper;
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if (_objectHelperPos distance _nearestPole < 30) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "You cannot enter plot pole area while building is in progress";
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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};
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if(_location1 distance _objectHelperPos > 10) exitWith {
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_isOk = false;
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_cancel = true;
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_reason = "Object is placed to far away from where you started building (within 10 meters)";
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detach _object;
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deleteVehicle _object;
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detach _objectHelper;
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deleteVehicle _objectHelper;
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};
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if(abs(_objHDiff) > 10) exitWith {
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if(abs(_objHDiff) > 10) exitWith {
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_isOk = false;
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_isOk = false;
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