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https://github.com/EpochModTeam/DayZ-Epoch.git
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Use looser values for logout in air vehicle fix
Fixes problems with
7b354e7d55
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@@ -1,4 +1,4 @@
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private ["_playerObj","_myGroup","_playerUID","_playerPos","_playerName","_message","_newPos","_failSpot","_count","_maxDist","_relocate"];
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private ["_playerObj","_myGroup","_playerUID","_playerPos","_playerName","_message","_newPos","_count","_maxDist","_relocate"];
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_playerUID = _this select 0;
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_playerUID = _this select 0;
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_playerName = _this select 1;
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_playerName = _this select 1;
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@@ -65,17 +65,16 @@ if (_characterID != "?") exitwith {
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// Prevent relog in parachute, heli or plane above base exploit to get inside
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// Prevent relog in parachute, heli or plane above base exploit to get inside
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if (_relocate) then {
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if (_relocate) then {
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_count = 0;
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_count = 0;
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_maxDist = 120;
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_maxDist = 800;
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_newPos = [_playerPos, 80, _maxDist, 10, 1, 0, 0] call BIS_fnc_findSafePos;
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_newPos = [_playerPos, 80, _maxDist, 10, 1, 0, 0, [], [_playerPos,_playerPos]] call BIS_fnc_findSafePos;
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_failSpot = getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition");
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while {_newPos distance _failSpot == 0} do {
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while {_newPos distance _playerPos == 0} do {
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_count = _count + 1;
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_count = _count + 1;
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if (_count > 40) exitWith {_newPos = _playerPos;}; // Max 4km away fail safe
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if (_count > 4) exitWith {_newPos = _playerPos;}; // Max 4km away fail safe (needs to finish fast so server_playerSync runs below)
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_newPos = [_playerPos, 80, (_maxDist + 100), 10, 1, 0, 0] call BIS_fnc_findSafePos;
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_newPos = [_playerPos, 80, (_maxDist + 800), 10, 1, 0, 0, [], [_playerPos,_playerPos]] call BIS_fnc_findSafePos;
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};
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};
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_playerObj setPos _newPos;
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_playerObj setPos _newPos;
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diag_log format["Relocated %1(%2) %3m from logout postion for logout in air vehicle",_playerName,_playerUID,_playerPos distance _newPos];
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diag_log format["%1(%2) logged out in air vehicle. Relocated to safePos %3m from logout position.",_playerName,_playerUID,_playerPos distance _newPos];
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};
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};
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};
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};
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