Merge pull request #1977 from oiad/patch-8

Allow modular buildables to refund defined parts
This commit is contained in:
icomrade
2017-09-08 10:07:28 -04:00
committed by GitHub
3 changed files with 36 additions and 9 deletions

View File

@@ -4,6 +4,7 @@
[NEW] The journal and dayz_survived variable now contain actual play time [array] instead of days since the character was created [number].
[NEW] Added secondary iron sight to CZ550 and bolt animations to CZ550 and LeeEnfield by @Streatman
[NEW] Added some basic compatibility for falconsan's Ruegen map (beta version released February 2016)
[NEW] Admins can now define what parts are returned from modular building parts, see configVariables.sqf/DZE_modularConfig @oiad @BigEgg
[UPDATED] Zombie pathing. Zeds should now run more direct to players.
[UPDATED] The RIS attachment can be removed from the SA58_RIS_DZ now. @LunaCB
@@ -61,4 +62,4 @@
[NEW] Added temporary check for mission file overwrite exploit. This can be removed after Bohemia patches it.
[INFO] HiveExt.dll has been updated to return character_data duration in the 101 call for the dayz_survived stat. Source is available at github.com/vbawol/DayZhiveEpoch/pull/13 @icomrade
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.
[INFO] See Documents\CHANGE LOG 1.0.6.txt for the full list of 1.0.5.1 --> 1.0.6 changes.

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@@ -22,7 +22,7 @@ if (DZE_permanentPlot) then {
};
if (_obj getVariable ["GeneratorRunning", false]) exitWith {dayz_actionInProgress = false; localize "str_epoch_player_89" call dayz_rollingMessages;};
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
@@ -71,7 +71,7 @@ _nameVehicle = getText(configFile >> "CfgVehicles" >> _objType >> "displayName")
format[localize "str_epoch_player_162",_nameVehicle] call dayz_rollingMessages;
if (_isModular) then {
if (_isModular && {_objType in _x} count DZE_modularConfig == 0) then {
localize "STR_EPOCH_ACTIONS_21" call dayz_rollingMessages;
};
@@ -138,7 +138,7 @@ if (_brokenTool) then {
} else {
if (([player,_removeTool,1] call BIS_fnc_invRemove) > 0) then {_success = true;};
};
if (_success) then {
format[localize "str_epoch_player_164",getText(configFile >> "CfgWeapons" >> _removeTool >> "displayName"),_nameVehicle] call dayz_rollingMessages;
};
@@ -190,14 +190,27 @@ if (_proceed && _success) then {
default {_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput")};
};
} else {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
if ({_objType in _x} count DZE_modularConfig > 0) then {
{
private ["_class", "_refund"];
_class = _x select 0;
_refund = _x select 1;
if (_objType == _class) then {
{_selectedRemoveOutput set [count _selectedRemoveOutput,_x];} forEach _refund;
};
} count DZE_modularConfig;
} else {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
};
_preventRefund = (_objectID == "0" && _objectUID == "0");
};
};
if ((count _selectedRemoveOutput) <= 0) then {
localize "str_epoch_player_90" call dayz_rollingMessages;
[localize "str_epoch_player_90",1] call dayz_rollingMessages;
};
if (_ipos select 2 < 0) then {
@@ -214,9 +227,7 @@ if (_proceed && _success) then {
_gems set [(count _gems), (_x select 0)];
_weights set [(count _weights), (_x select 1)];
} count DZE_GemOccurance;
diag_log [_gems, _weights];
_gemSelected = [_gems, _weights] call BIS_fnc_selectRandomWeighted;
diag_log _gemSelected;
_selectedRemoveOutput set [(count _selectedRemoveOutput),[_gemSelected,1]];
};
};
@@ -228,7 +239,7 @@ if (_proceed && _success) then {
_itemOut = _x select 0;
_countOut = _x select 1;
if (typeName _countOut == "ARRAY") then {
_countOut = round((random (_countOut select 1)) + (_countOut select 0));
_countOut = round((random (_countOut select 1)) max (_countOut select 0));
};
if (count _x > 2) then {
switch (_x select 2) do {

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@@ -94,6 +94,21 @@ DZE_dirWithDegrees = true; // When rotating objects with Q&E, use the custom deg
DZE_buildMaxMoveDistance = 10; // Max distance player can walk from start position when building. Anything >= the differnce between DZE_PlotPole values is not recommended (allows walking into other plots).
DZE_buildMaxHeightDistance = 10; // Max distance player can raise or lower object from start position when building.
DZE_modularConfig = [];
/*
Array of classnames with magazine based loot to be refunded on deconstruction of modular built items that do not typically refund.
For example:
DZE_modularConfig = [
["CinderWall_DZ", [["CinderBlocks",7],["MortarBucket",2]]],
["CinderWallDoor_DZ", [["CinderBlocks",7],["MortarBucket",2],["ItemTankTrap",3],["ItemPole",[1,3]]]]
];
This would refund 7 cinder blocks and 2 mortar for "CinderWall_DZ"
For "CinderWallDoor_DZ" you would get 7 cinder blocks, 2 mortar, 3 tank traps and a random number of poles between 1 and 3.
The refund amount can be an array where the first param is the minimum and the second is the maximum, it will refund a random amount between them.
*/
// Door Management
DZE_doorManagement = true; // Enable Door Management by @DevZupa.
DZE_doorManagementMustBeClose = false; //Players must be within 10m of door to be added as a door friend.