Fix recoils

Thx @zambasb and @dreamforceinc
This commit is contained in:
AirwavesMan
2021-01-20 11:21:45 +01:00
parent be9e2fcec0
commit a11d2891c4
15 changed files with 60 additions and 46 deletions

View File

@@ -14,7 +14,7 @@ class P90_DZ: MP5_DZ
begin1[] = {"\RH_smg\sound\p90s.wss",1.778279,1,900};
soundBegin[] = {"begin1",1};
reloadTime = 0.07;
recoil = "recoil_single_primary_2outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_2outof10";
dispersion = 0.003;
minRange = 2;
@@ -34,8 +34,8 @@ class P90_DZ: MP5_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;
@@ -144,8 +144,8 @@ class P90_SD_DZ: MP5_SD_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
dispersion = 0.003;
minRange = 0;
minRangeProbab = 0.2;