Fix recoils

Thx @zambasb and @dreamforceinc
This commit is contained in:
AirwavesMan
2021-01-20 11:21:45 +01:00
parent be9e2fcec0
commit a11d2891c4
15 changed files with 60 additions and 46 deletions

View File

@@ -20,8 +20,8 @@ class G3_DZ: FNFAL_DZ
begin1[] = {"rh_mgswp\sound\scarAk", db5, 1,1000};
soundBegin[] = {begin1,1};
reloadTime = 0.07;
recoil = "recoil_single_primary_1outof10";
recoilProne = "recoil_single_primary_prone_1outof10";
recoil = "recoil_single_primary_3outof10";
recoilProne = "recoil_single_primary_prone_3outof10";
dispersion = 0.003;
minRange = 2;
minRangeProbab = 0.25;
@@ -37,8 +37,8 @@ class G3_DZ: FNFAL_DZ
soundContinuous = 0;
reloadTime = 0.1;
ffCount = 1;
recoil = "recoil_auto_primary_1outof10";
recoilProne = "recoil_auto_primary_prone_1outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
aiRateOfFire = 0.001;
dispersion = 0.003; //0.007;
minRange = 0;