Fix recoils

Thx @zambasb and @dreamforceinc
This commit is contained in:
AirwavesMan
2021-01-20 11:21:45 +01:00
parent be9e2fcec0
commit a11d2891c4
15 changed files with 60 additions and 46 deletions

View File

@@ -147,6 +147,8 @@ class ACR_DZ_BASE: M4A1 {
begin1[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
begin2[] = {"fhq_remington\ACR\sfx\acr_single.ogg",1.77828,1,1000};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
reloadTime = 0.09;
dispersion = 0.00175;
minRange = 2;
@@ -161,8 +163,8 @@ class ACR_DZ_BASE: M4A1 {
begin1[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
begin2[] = {"fhq_remington\ACR\sfx\acr_auto.ogg",1.77828,1,1000};
soundBegin[] = {"begin1",0.5,"begin2",0.5};
recoil = "recoil_auto_primary_2outof10";
recoilProne = "recoil_auto_primary_prone_2outof10";
recoil = "recoil_auto_primary_3outof10";
recoilProne = "recoil_auto_primary_prone_3outof10";
minRange = 0;
minRangeProbab = 0.3;
midRange = 40;