mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-24 09:29:21 +03:00
1.0.2.12 developer build
This commit is contained in:
BIN
SQF/dayz_epoch/textures/hemp_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/hemp_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/hemp_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/hemp_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/hemp_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/hemp_smdi.paa
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92
SQF/dayz_epoch/textures/kilohemp.rvmat
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92
SQF/dayz_epoch/textures/kilohemp.rvmat
Normal file
@@ -0,0 +1,92 @@
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{
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texture="z\addons\dayz_epoch\textures\hemp_smdi.tga";
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class Stage7
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{
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BIN
SQF/dayz_epoch/textures/metal_ghost_ca.paa
Normal file
BIN
SQF/dayz_epoch/textures/metal_ghost_ca.paa
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Binary file not shown.
80
SQF/dayz_epoch/textures/metal_plates.rvmat
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80
SQF/dayz_epoch/textures/metal_plates.rvmat
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@@ -0,0 +1,80 @@
|
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ambient[]={0.67843139,0.67843139,0.67843139,0.76999998};
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diffuse[]={0.67843139,0.67843139,0.67843139,0.76899999};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="CA\Structures\Data\Metal\metal_plates3_nohq.paa";
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uvSource="tex";
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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{
|
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texture="CA\Structures\Data\Metal\metal_plates3_dtsmdi.paa";
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uvSource="tex";
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85
SQF/dayz_epoch/textures/metal_roll.rvmat
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85
SQF/dayz_epoch/textures/metal_roll.rvmat
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@@ -0,0 +1,85 @@
|
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ambient[]={0.67843139,0.67843139,0.67843139,0.15000001};
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diffuse[]={0.67843139,0.67843139,0.67843139,0.15000001};
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emmisive[]={0,0,0,1};
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specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="CA\Structures\Data\Metal\metal_rollup_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class Stage5
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{
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texture="CA\Structures\Data\Metal\metal_rollup_dtsmdi.paa";
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uvSource="tex";
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class uvTransform
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pos[]={0,0,0};
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class Stage7
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{
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texture="CA\data\env_land_co.paa";
|
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uvSource="none";
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};
|
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85
SQF/dayz_epoch/textures/sledge.rvmat
Normal file
85
SQF/dayz_epoch/textures/sledge.rvmat
Normal file
@@ -0,0 +1,85 @@
|
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,1};
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emmisive[]={0,0,0,1};
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specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\sledge_nohq.tga";
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uvSource="tex";
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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pos[]={0,0,0};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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pos[]={0,0,0};
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class Stage5
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{
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texture="z\addons\dayz_epoch\textures\sledge_nohq.tga";
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uvSource="tex";
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texture="#(ai,64,64,1)fresnel(0.3,0.3)";
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uvSource="tex";
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texture="CA\data\env_land_co.paa";
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uvSource="none";
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BIN
SQF/dayz_epoch/textures/sledge_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/sledge_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/sledge_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_smdi.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
92
SQF/dayz_epoch/textures/steel_door.rvmat
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92
SQF/dayz_epoch/textures/steel_door.rvmat
Normal file
@@ -0,0 +1,92 @@
|
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ambient[]={1,1,1,1};
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emmisive[]={0,0,0,1};
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specular[]={0.43921569,0.31764707,0.18039216,0.16};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\steel_door_nohq.paa";
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uvSource="tex";
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class Stage2
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uvSource="tex";
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class Stage5
|
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{
|
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texture="z\addons\dayz_epoch\textures\steel_door_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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class Stage6
|
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{
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texture="#(ai,32,128,1)fresnel(1.3,0.3)";
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uvSource="tex";
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class uvTransform
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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class Stage7
|
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{
|
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texture="ca\data\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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|
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BIN
SQF/dayz_epoch/textures/steel_door_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_nohq.paa
Normal file
Binary file not shown.
92
SQF/dayz_epoch/textures/steel_door_plate.rvmat
Normal file
92
SQF/dayz_epoch/textures/steel_door_plate.rvmat
Normal file
@@ -0,0 +1,92 @@
|
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ambient[]={0.45882353,0.45882353,0.45882353,1};
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diffuse[]={0.45882353,0.45882353,0.45882353,1};
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forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.89411765,0.89411765,0.89411765,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_plate_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_plate_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.3,0.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/steel_door_plate_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_plate_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_plate_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_smdi.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_smdi.paa
Normal file
Binary file not shown.
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\trout_norm.paa";
|
||||
texture="dayz_equip\textures\tuna_norm.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -20,7 +20,7 @@ class Stage1
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\trout_spec.paa";
|
||||
texture="dayz_equip\textures\tuna_spec.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user