1.0.2.12 developer build

This commit is contained in:
[VB]AWOL
2013-09-08 20:30:32 -05:00
parent c1a2e9efff
commit a0d5574dfe
63 changed files with 1239 additions and 256 deletions

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emmisive[]={0,0,0,1};
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class uvTransform
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class Stage4
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
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class Stage5
{
texture="z\addons\dayz_epoch\textures\hemp_smdi.tga";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
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pos[]={0,0,0};
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class Stage6
{
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uvSource="tex";
class uvTransform
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class Stage7
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uvSource="tex";
class uvTransform
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@@ -0,0 +1,80 @@
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diffuse[]={0.67843139,0.67843139,0.67843139,0.76899999};
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emmisive[]={0,0,0,1};
specular[]={0.74509805,0.74509805,0.74509805,0.77999997};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="CA\Structures\Data\Metal\metal_plates3_nohq.paa";
uvSource="tex";
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class Stage2
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
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class Stage3
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class uvTransform
{
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class Stage4
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
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class Stage5
{
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uvSource="tex";
class uvTransform
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uvSource="tex";
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ambient[]={0.67843139,0.67843139,0.67843139,0.15000001};
diffuse[]={0.67843139,0.67843139,0.67843139,0.15000001};
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emmisive[]={0,0,0,1};
specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
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texture="CA\Structures\Data\Metal\metal_rollup_nohq.paa";
uvSource="tex";
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uvSource="tex";
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class Stage4
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uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage5
{
texture="CA\Structures\Data\Metal\metal_rollup_dtsmdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
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class Stage6
{
texture="#(ai,64,64,1)fresnel(1.3,7)";
uvSource="tex";
class uvTransform
{
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class Stage7
{
texture="CA\data\env_land_co.paa";
uvSource="none";
};

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@@ -0,0 +1,85 @@
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diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,1};
emmisive[]={0,0,0,1};
specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\sledge_nohq.tga";
uvSource="tex";
class uvTransform
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class Stage5
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uvSource="tex";
class uvTransform
{
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uvSource="tex";
class uvTransform
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class Stage7
{
texture="CA\data\env_land_co.paa";
uvSource="none";
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@@ -0,0 +1,92 @@
ambient[]={1,1,1,1};
diffuse[]={1,1,1,0.99999994};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.43921569,0.31764707,0.18039216,0.16};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
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texture="z\addons\dayz_epoch\textures\steel_door_nohq.paa";
uvSource="tex";
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uvSource="tex";
class uvTransform
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pos[]={0,0,0};
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class Stage5
{
texture="z\addons\dayz_epoch\textures\steel_door_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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texture="#(ai,32,128,1)fresnel(1.3,0.3)";
uvSource="tex";
class uvTransform
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aside[]={1,0,0};
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dir[]={0,0,0};
pos[]={0,0,0};
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class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
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pos[]={0,0,0};
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@@ -0,0 +1,92 @@
ambient[]={0.45882353,0.45882353,0.45882353,1};
diffuse[]={0.45882353,0.45882353,0.45882353,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.89411765,0.89411765,0.89411765,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\steel_door_plate_nohq.paa";
uvSource="tex";
class uvTransform
{
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class Stage2
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uvSource="tex";
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class uvTransform
{
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class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
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up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
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class Stage5
{
texture="z\addons\dayz_epoch\textures\steel_door_plate_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
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dir[]={0,0,0};
pos[]={0,0,0};
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class Stage6
{
texture="#(ai,32,128,1)fresnel(1.3,0.3)";
uvSource="tex";
class uvTransform
{
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dir[]={0,0,0};
pos[]={0,0,0};
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class Stage7
{
texture="ca\data\env_land_co.paa";
uvSource="tex";
class uvTransform
{
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@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
VertexShaderID="NormalMap";
class Stage1
{
texture="z\addons\dayz_epoch\textures\trout_norm.paa";
texture="dayz_equip\textures\tuna_norm.paa";
uvSource="tex";
class uvTransform
{
@@ -20,7 +20,7 @@ class Stage1
};
class Stage2
{
texture="z\addons\dayz_epoch\textures\trout_spec.paa";
texture="dayz_equip\textures\tuna_spec.paa";
uvSource="tex";
class uvTransform
{