1.0.2.12 developer build

This commit is contained in:
[VB]AWOL
2013-09-08 20:30:32 -05:00
parent c1a2e9efff
commit a0d5574dfe
63 changed files with 1239 additions and 256 deletions

View File

@@ -100,6 +100,37 @@ class CfgSkeletons {
};
// The last entry gets no comma
};
class steel_door_skeleton : Default {
isDiscrete=1;
skeletonInherit="";
// The moving objects are here defined
// If two selections are linked together
// they can be written next to each seperated by only a comma
// if they are not linked, they need to be
// seperated by ,"",
skeletonBones[]= {
"door","",""
};
// The last entry gets no comma
};
class locked_steel_door_skeleton : Default {
isDiscrete=1;
skeletonInherit="";
// The moving objects are here defined
// If two selections are linked together
// they can be written next to each seperated by only a comma
// if they are not linked, they need to be
// seperated by ,"",
skeletonBones[]= {
"door","","latch",""
};
// The last entry gets no comma
};
};
@@ -428,4 +459,93 @@ class CfgModels {
};
};
class unlocked_steel_door {
sectionsInherit="";
sections[]= {};
skeletonName="steel_door_skeleton"; // same as in cfgskeletons
};
//New Anim for steel_door.p3d
class steel_door : unlocked_steel_door {
sectionsInherit="unlocked_steel_door";
sections[]={};
// the translation(slide) animation
class Animations {
class Open_door : Rotation { // name of the animation
type="rotation"; // Type of movement
source="user"; // Trigger of the animation
selection="door"; // the thing that moves
axis="door_axis"; // take a guess what this does...
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
angle0=0; // initial angle of the door in radians
angle1=-2.4; // final position after playing the animation
};
};
};
class locked_steel_door {
sectionsInherit="";
sections[]= {};
skeletonName="locked_steel_door_skeleton"; // same as in cfgskeletons
};
//New Anim for steel_door_locked.p3d
class steel_door_locked : locked_steel_door {
sectionsInherit="locked_steel_door";
sections[]={};
// the translation(slide) animation
class Animations {
class Open_door : Rotation { // name of the animation
type="rotation"; // Type of movement
source="user"; // Trigger of the animation
selection="door"; // the thing that moves
axis="door_axis"; // take a guess what this does...
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
angle0=0; // initial angle of the door in radians
angle1=-2.4; // final position after playing the animation
};
class Open_latch : Translation { // name of the animation
type="translation"; // Type of movement
source="user"; // Trigger of the animation
selection="latch"; // the thing that moves
axis="latch_axis"; // take a guess what this does...
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
offset0=0; // initial angle of the door in radians
offset1=-1.42; // final position after playing the animation
};
};
};
};