mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-17 17:56:40 +03:00
1.0.2.12 developer build
This commit is contained in:
BIN
SQF/dayz_epoch/models/Steel_door.p3d
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SQF/dayz_epoch/models/Steel_door.p3d
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SQF/dayz_epoch/models/Steel_door_frame.p3d
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SQF/dayz_epoch/models/Steel_door_frame.p3d
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SQF/dayz_epoch/models/Steel_door_locked.p3d
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SQF/dayz_epoch/models/Steel_door_locked.p3d
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SQF/dayz_epoch/models/kilohemp.p3d
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SQF/dayz_epoch/models/kilohemp.p3d
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SQF/dayz_epoch/models/metal_floor.p3d
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SQF/dayz_epoch/models/metal_floor.p3d
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SQF/dayz_epoch/models/metal_floor_ghost.p3d
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SQF/dayz_epoch/models/metal_floor_ghost.p3d
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@@ -100,6 +100,37 @@ class CfgSkeletons {
|
||||
};
|
||||
// The last entry gets no comma
|
||||
};
|
||||
class steel_door_skeleton : Default {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
// The moving objects are here defined
|
||||
// If two selections are linked together
|
||||
// they can be written next to each seperated by only a comma
|
||||
// if they are not linked, they need to be
|
||||
// seperated by ,"",
|
||||
skeletonBones[]= {
|
||||
"door","",""
|
||||
};
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
class locked_steel_door_skeleton : Default {
|
||||
isDiscrete=1;
|
||||
skeletonInherit="";
|
||||
|
||||
// The moving objects are here defined
|
||||
// If two selections are linked together
|
||||
// they can be written next to each seperated by only a comma
|
||||
// if they are not linked, they need to be
|
||||
// seperated by ,"",
|
||||
skeletonBones[]= {
|
||||
"door","","latch",""
|
||||
};
|
||||
// The last entry gets no comma
|
||||
};
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
@@ -428,4 +459,93 @@ class CfgModels {
|
||||
};
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||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class unlocked_steel_door {
|
||||
sectionsInherit="";
|
||||
sections[]= {};
|
||||
skeletonName="steel_door_skeleton"; // same as in cfgskeletons
|
||||
};
|
||||
|
||||
//New Anim for steel_door.p3d
|
||||
class steel_door : unlocked_steel_door {
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||||
sectionsInherit="unlocked_steel_door";
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||||
sections[]={};
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||||
|
||||
// the translation(slide) animation
|
||||
class Animations {
|
||||
class Open_door : Rotation { // name of the animation
|
||||
|
||||
type="rotation"; // Type of movement
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||||
|
||||
source="user"; // Trigger of the animation
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||||
|
||||
selection="door"; // the thing that moves
|
||||
|
||||
axis="door_axis"; // take a guess what this does...
|
||||
|
||||
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
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||||
|
||||
angle0=0; // initial angle of the door in radians
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||||
|
||||
angle1=-2.4; // final position after playing the animation
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
class locked_steel_door {
|
||||
sectionsInherit="";
|
||||
sections[]= {};
|
||||
skeletonName="locked_steel_door_skeleton"; // same as in cfgskeletons
|
||||
};
|
||||
|
||||
//New Anim for steel_door_locked.p3d
|
||||
class steel_door_locked : locked_steel_door {
|
||||
sectionsInherit="locked_steel_door";
|
||||
sections[]={};
|
||||
|
||||
// the translation(slide) animation
|
||||
class Animations {
|
||||
class Open_door : Rotation { // name of the animation
|
||||
|
||||
type="rotation"; // Type of movement
|
||||
|
||||
source="user"; // Trigger of the animation
|
||||
|
||||
selection="door"; // the thing that moves
|
||||
|
||||
axis="door_axis"; // take a guess what this does...
|
||||
|
||||
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
|
||||
|
||||
angle0=0; // initial angle of the door in radians
|
||||
|
||||
angle1=-2.4; // final position after playing the animation
|
||||
};
|
||||
class Open_latch : Translation { // name of the animation
|
||||
|
||||
type="translation"; // Type of movement
|
||||
|
||||
source="user"; // Trigger of the animation
|
||||
|
||||
selection="latch"; // the thing that moves
|
||||
|
||||
axis="latch_axis"; // take a guess what this does...
|
||||
|
||||
memory = 1; // can the axis be found in memory-lod? 1 = yes, 0 = no
|
||||
|
||||
offset0=0; // initial angle of the door in radians
|
||||
|
||||
offset1=-1.42; // final position after playing the animation
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
};
|
||||
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SQF/dayz_epoch/models/sledge_handle.p3d
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SQF/dayz_epoch/models/sledge_handle.p3d
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SQF/dayz_epoch/models/sledge_head.p3d
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SQF/dayz_epoch/models/sledge_head.p3d
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SQF/dayz_epoch/models/sledge_mag.p3d
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SQF/dayz_epoch/models/sledge_mag.p3d
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SQF/dayz_epoch/models/sledge_weaponized.p3d
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SQF/dayz_epoch/models/sledge_weaponized.p3d
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SQF/dayz_epoch/pictures/equip_kilohemp_CA.paa
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SQF/dayz_epoch/pictures/equip_kilohemp_CA.paa
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SQF/dayz_epoch/pictures/equip_sledge_CA.paa
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SQF/dayz_epoch/pictures/equip_sledge_CA.paa
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SQF/dayz_epoch/pictures/equip_sledge_handle_ca.paa
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SQF/dayz_epoch/pictures/equip_sledge_handle_ca.paa
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SQF/dayz_epoch/textures/hemp_co.paa
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SQF/dayz_epoch/textures/hemp_co.paa
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SQF/dayz_epoch/textures/hemp_nohq.paa
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SQF/dayz_epoch/textures/hemp_nohq.paa
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SQF/dayz_epoch/textures/hemp_smdi.paa
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SQF/dayz_epoch/textures/hemp_smdi.paa
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92
SQF/dayz_epoch/textures/kilohemp.rvmat
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92
SQF/dayz_epoch/textures/kilohemp.rvmat
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@@ -0,0 +1,92 @@
|
||||
ambient[]={0.8392157,0.8392157,0.8392157,0.93000001};
|
||||
diffuse[]={0.8392157,0.8392157,0.8392157,0.92500001};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.26666668,0.26666668,0.26666668,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\hemp_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\hemp_smdi.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(0.3,0.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/metal_ghost_ca.paa
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BIN
SQF/dayz_epoch/textures/metal_ghost_ca.paa
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Binary file not shown.
80
SQF/dayz_epoch/textures/metal_plates.rvmat
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80
SQF/dayz_epoch/textures/metal_plates.rvmat
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@@ -0,0 +1,80 @@
|
||||
ambient[]={0.67843139,0.67843139,0.67843139,0.76999998};
|
||||
diffuse[]={0.67843139,0.67843139,0.67843139,0.76899999};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.74509805,0.74509805,0.74509805,0.77999997};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="CA\Structures\Data\Metal\metal_plates3_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="CA\Structures\Data\Metal\metal_plates3_dtsmdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.3,7)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
85
SQF/dayz_epoch/textures/metal_roll.rvmat
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SQF/dayz_epoch/textures/metal_roll.rvmat
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@@ -0,0 +1,85 @@
|
||||
ambient[]={0.67843139,0.67843139,0.67843139,0.15000001};
|
||||
diffuse[]={0.67843139,0.67843139,0.67843139,0.15000001};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="CA\Structures\Data\Metal\metal_rollup_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="CA\Structures\Data\Metal\metal_rollup_dtsmdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(1.3,7)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="CA\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
85
SQF/dayz_epoch/textures/sledge.rvmat
Normal file
85
SQF/dayz_epoch/textures/sledge.rvmat
Normal file
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|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.29019609,0.29019609,0.29019609,0.77999997};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\sledge_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\sledge_nohq.tga";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,64,64,1)fresnel(0.3,0.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,1};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="CA\data\env_land_co.paa";
|
||||
uvSource="none";
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/sledge_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/sledge_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/sledge_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/sledge_smdi.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
92
SQF/dayz_epoch/textures/steel_door.rvmat
Normal file
92
SQF/dayz_epoch/textures/steel_door.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,0.99999994};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.43921569,0.31764707,0.18039216,0.16};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.3,0.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/steel_door_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_nohq.paa
Normal file
Binary file not shown.
92
SQF/dayz_epoch/textures/steel_door_plate.rvmat
Normal file
92
SQF/dayz_epoch/textures/steel_door_plate.rvmat
Normal file
@@ -0,0 +1,92 @@
|
||||
ambient[]={0.45882353,0.45882353,0.45882353,1};
|
||||
diffuse[]={0.45882353,0.45882353,0.45882353,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0.89411765,0.89411765,0.89411765,1};
|
||||
specularPower=100;
|
||||
PixelShaderID="Super";
|
||||
VertexShaderID="Super";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_plate_nohq.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\steel_door_plate_smdi.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
texture="#(ai,32,128,1)fresnel(1.3,0.3)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
texture="ca\data\env_land_co.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
||||
BIN
SQF/dayz_epoch/textures/steel_door_plate_co.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_co.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_plate_nohq.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_nohq.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_plate_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_plate_smdi.paa
Normal file
Binary file not shown.
BIN
SQF/dayz_epoch/textures/steel_door_smdi.paa
Normal file
BIN
SQF/dayz_epoch/textures/steel_door_smdi.paa
Normal file
Binary file not shown.
@@ -8,7 +8,7 @@ PixelShaderID="NormalMapSpecularDIMap";
|
||||
VertexShaderID="NormalMap";
|
||||
class Stage1
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\trout_norm.paa";
|
||||
texture="dayz_equip\textures\tuna_norm.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
@@ -20,7 +20,7 @@ class Stage1
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
texture="z\addons\dayz_epoch\textures\trout_spec.paa";
|
||||
texture="dayz_equip\textures\tuna_spec.paa";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user