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1.0.2.12 developer build
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@@ -50,14 +50,14 @@ _qty = count _obj;
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if(_qty >= 1) then {
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing","sledge_swing"];
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_config = (configFile >> _type >> _classname);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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deleteVehicle _holder;
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole"]) then {
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if (_classname in ["MeleeHatchet","MeleeCrowbar","MeleeMachete","MeleeFishingPole","MeleeSledge"]) then {
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if (_type == "cfgWeapons") then {
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_muzzles = getArray(configFile >> "cfgWeapons" >> _classname >> "muzzles");
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@@ -77,6 +77,7 @@ if(_qty >= 1) then {
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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case "MeleeSledge": {player addMagazine 'sledge_swing';};
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};
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};
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