1.0.2.12 developer build

This commit is contained in:
[VB]AWOL
2013-09-08 20:30:32 -05:00
parent c1a2e9efff
commit a0d5574dfe
63 changed files with 1239 additions and 256 deletions

View File

@@ -1603,6 +1603,20 @@ class CfgVehicles {
};
// modular
class MetalFloor_DZ: ModularItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,4,0};
model="\z\addons\dayz_epoch\models\metal_floor.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1600;
displayName = "Metal Floor";
vehicleClass = "Fortifications";
GhostPreview = "MetalFloor_Preview_DZ";
};
class CinderWallHalf_DZ: ModularItems
{
scope = 2;
@@ -1645,46 +1659,29 @@ class CfgVehicles {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1600;
displayName = "Block Doorway";
displayName = "Block Garage Doorway";
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
GhostPreview = "CinderWallDoorway_Preview_DZ";
};
/*
class CinderWallDoor_DZ: ModularItems
class CinderWallSmallDoorway_DZ: ModularItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\steel_garage_door.p3d";
offset[] = {0,2,0};
model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1600;
displayName = "Block Door";
displayName = "Block Doorway";
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
GhostPreview = "CinderWallDoor_Preview_DZ";
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; // todo change this
};
class CinderWallDoorLocked_DZ: ModularItems
{
scope = 2;
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1600;
displayName = "Block Door Locked";
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWallDoorLocked_Preview_DZ";
};
*/
class WoodFloor_DZ: ModularItems
{
@@ -1737,7 +1734,7 @@ class CfgVehicles {
class WoodLargeWall_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall.p3d";
@@ -1754,7 +1751,7 @@ class CfgVehicles {
class WoodLargeWallDoor_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
@@ -1770,7 +1767,7 @@ class CfgVehicles {
class WoodLargeWallWin_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
@@ -1786,7 +1783,7 @@ class CfgVehicles {
class WoodSmallWall_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall.p3d";
@@ -1802,7 +1799,7 @@ class CfgVehicles {
class WoodSmallWallThird_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\third_wall.p3d";
@@ -1819,7 +1816,7 @@ class CfgVehicles {
class WoodSmallWallWin_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
@@ -1834,7 +1831,7 @@ class CfgVehicles {
class WoodSmallWallDoor_DZ: ModularItems
{
scope = 2;
destrType = "DestructTree";
destrType = "DestructBuilding";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
@@ -1897,6 +1894,19 @@ class CfgVehicles {
};
// ghost models
class CinderWallSmallDoorway_Preview_DZ: NonStrategic
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d"; // todo change this
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Block Garage Doorway";
vehicleClass = "Fortifications";
};
class CinderWallDoorway_Preview_DZ: NonStrategic
{
scope = 2;
@@ -1910,6 +1920,19 @@ class CfgVehicles {
displayName = "Block Garage Doorway";
vehicleClass = "Fortifications";
};
class MetalFloor_Preview_DZ: NonStrategic
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Metal Floor Preview";
vehicleClass = "Fortifications";
};
class CinderWallHalf_Preview_DZ: NonStrategic
{
scope = 2;