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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.2.12 developer build
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@@ -1603,6 +1603,20 @@ class CfgVehicles {
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};
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// modular
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class MetalFloor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,4,0};
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model="\z\addons\dayz_epoch\models\metal_floor.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Metal Floor";
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vehicleClass = "Fortifications";
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GhostPreview = "MetalFloor_Preview_DZ";
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};
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class CinderWallHalf_DZ: ModularItems
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{
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scope = 2;
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@@ -1645,46 +1659,29 @@ class CfgVehicles {
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Doorway";
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
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GhostPreview = "CinderWallDoorway_Preview_DZ";
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};
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/*
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class CinderWallDoor_DZ: ModularItems
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class CinderWallSmallDoorway_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_door.p3d";
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offset[] = {0,2,0};
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model="\z\addons\dayz_epoch\models\Steel_door_frame.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Door";
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displayName = "Block Doorway";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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upgradeBuilding[] = {"CinderWallDoorLocked_DZ",{{"ItemComboLock",1}}};
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GhostPreview = "CinderWallDoor_Preview_DZ";
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upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
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GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; // todo change this
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};
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class CinderWallDoorLocked_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_locked.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1600;
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displayName = "Block Door Locked";
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vehicleClass = "Fortifications";
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maintainBuilding[] = {{"MortarBucket",1}};
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GhostPreview = "CinderWallDoorLocked_Preview_DZ";
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};
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*/
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class WoodFloor_DZ: ModularItems
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{
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@@ -1737,7 +1734,7 @@ class CfgVehicles {
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class WoodLargeWall_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall.p3d";
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@@ -1754,7 +1751,7 @@ class CfgVehicles {
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class WoodLargeWallDoor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_door.p3d";
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@@ -1770,7 +1767,7 @@ class CfgVehicles {
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class WoodLargeWallWin_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\large_wall_win.p3d";
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@@ -1786,7 +1783,7 @@ class CfgVehicles {
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class WoodSmallWall_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall.p3d";
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@@ -1802,7 +1799,7 @@ class CfgVehicles {
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class WoodSmallWallThird_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\third_wall.p3d";
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@@ -1819,7 +1816,7 @@ class CfgVehicles {
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class WoodSmallWallWin_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_win.p3d";
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@@ -1834,7 +1831,7 @@ class CfgVehicles {
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class WoodSmallWallDoor_DZ: ModularItems
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{
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scope = 2;
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destrType = "DestructTree";
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destrType = "DestructBuilding";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\small_wall_door.p3d";
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@@ -1897,6 +1894,19 @@ class CfgVehicles {
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};
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// ghost models
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class CinderWallSmallDoorway_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\steel_garage_frame_ghost.p3d"; // todo change this
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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};
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class CinderWallDoorway_Preview_DZ: NonStrategic
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{
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scope = 2;
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@@ -1910,6 +1920,19 @@ class CfgVehicles {
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displayName = "Block Garage Doorway";
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vehicleClass = "Fortifications";
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};
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class MetalFloor_Preview_DZ: NonStrategic
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{
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scope = 2;
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destrType = "DestructNo";
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cost = 100;
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offset[] = {0,1.5,0};
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model="\z\addons\dayz_epoch\models\metal_floor_ghost.p3d";
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icon = "\ca\data\data\Unknown_object.paa";
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mapSize = 2;
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armor = 1000;
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displayName = "Metal Floor Preview";
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vehicleClass = "Fortifications";
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};
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class CinderWallHalf_Preview_DZ: NonStrategic
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{
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scope = 2;
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