diff --git a/CHANGE LOG 1.0.6.3.txt b/CHANGE LOG 1.0.6.3.txt index b1def13e8..7b3c62351 100644 --- a/CHANGE LOG 1.0.6.3.txt +++ b/CHANGE LOG 1.0.6.3.txt @@ -1,28 +1,32 @@ -[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty @oiad -[NEW] Added 93 new zombie models with loot groups and strings for Server Admins @Airwavesman -[NEW] Zombie Loot supports backpacks now @Airwavesman -[NEW] Hide Body can be edited and toggled now. Enabled by default, configVariables.sqf/DZE_Hide_Body @AirwavesMan -[NEW] 6 AK-107 versions added with attachment support. @AirwavesMan +[NEW] Time between unlocking safes/lockboxes after a failed code will be exponentially higher, see configVariables.sqf\DZE_lockablesHarderPenalty (c3cbca1) @oiad +[NEW] Added 93 new zombie models with loot groups and strings for Server Admins. (2e15009) @AirwavesMan +[NEW] Zombie Loot supports backpacks now. (096fc13) @AirwavesMan +[NEW] Hide Body can be edited and toggled now. Enabled by default, configVariables.sqf/DZE_Hide_Body (c0e9fe6) @AirwavesMan +[NEW] 6 AK-107 versions added with attachment support. (82485ea) @AirwavesMan -[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) +[FIXED] Some more occurrences of zero_building interiors misaligned or at the wrong terrain height (eaaedf2, 048caa5) @ebayShopper [FIXED] Player could switch into gunner's seat of ArmoredSUV while the hatch was being closed (e89eebc) #2009 @TheFirstNoob -[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) -[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) -[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) -[FIXED] Player could shoot during unconscious wake up animation (634a01a) +[FIXED] POI fires were still spawning when POI was off and town generator was on (2855997) @ebayShopper +[FIXED] Combo locks could be duplicated by two players removing them at the same time (564e3da) @shu @oiad +[FIXED] Bush b_corylus.p3d allowed chopping down for wood like a tree (42e519a) @ebayShopper +[FIXED] Player could shoot during unconscious wake up animation (634a01a) @ebayShopper [FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan [FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly -[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) +[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227) @ebayShopper [FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48 -[FIXED] DistanceFoot database stat was incorrect. @dihan48 -[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. @AirwavesMan -[FIXED] Vehicles jumping into the air after flipping. @AirwavesMan -[FIXED] Crafting wooden arrows from wood piles and razors was not possible. @AirwavesMan -[FIXED] Top snap point for half cinder wall was incorrect. @ndavalos, @AirwavesMan -[FIXED] The RPK-74 magazine could not be used with all AK-74 versions. @AirwavesMan +[FIXED] DistanceFoot database stat was incorrect. (be777dd) @dihan48 +[FIXED] Wrong cargo count of Refuel Trucks after last Corepatch. (e26fb24) @AirwavesMan +[FIXED] Vehicles jumping into the air after flipping. (096fc13) @AirwavesMan +[FIXED] Crafting wooden arrows from wood piles and razors was not possible. (d4b46e4) @AirwavesMan +[FIXED] Top snap point for half cinder wall was incorrect. (8f10a36) @ndavalos, @AirwavesMan +[FIXED] The RPK-74 magazine could not be used with all AK-74 versions. (82485ea) @AirwavesMan +[FIXED] Multiple Vehicle Upgrades were not possbile. (ac884f2), (a430f79), (c24504a) @F507DMT +[FIXED] Fix an inventory dupe if on water. (a052ba7), (baf92eb) @F507DMT +[FIXED] The pickaxe and the broken pickaxe spawned in the ground on loot spawn. @AirwavesMan [UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_ -[UPDATED] Added notification when status icons are disabled -[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch +[UPDATED] Added notification when status icons are disabled. (e04f0fc) @ebayShopper +[UPDATED] Added night vision mode back to DMR_DZ and M4SPR_DZE after it was removed with the 2018-04-05 A2OA CorePatch (d6cf707) @ebayShopper +[UPDATED] All M32 grenades using one inventroy slot now. (cc85067) @AirwavesMan [INFO] Synced with DayZMod upstream up to commit fe063a8 diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp index 8192b2f99..6d8ecbb36 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Castle.hpp @@ -5,8 +5,10 @@ Castle[] = {Loot_WEAPON, 1, ItemMap}, {Loot_WEAPON, 1, ItemCompass}, {Loot_WEAPON, 2, ItemFlashlight}, - {Loot_WEAPON, 1, ItemPickaxe}, - {Loot_WEAPON, 2, ItemPickaxeBroken}, + //{Loot_WEAPON, 1, ItemPickaxe}, + //{Loot_WEAPON, 2, ItemPickaxeBroken}, + {Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe}, + {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken}, // {Loot_WEAPON, 2, ItemShovel}, // {Loot_WEAPON, 1, ItemHatchet}, {Loot_VEHICLE, 1, WeaponHolder_ItemHatchet}, diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Construction.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Construction.hpp index cb2f5d8db..400ff5021 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Construction.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Construction.hpp @@ -10,8 +10,10 @@ Construction[] = {Loot_MAGAZINE, 1, equip_lever}, {Loot_MAGAZINE, 1, ItemComboLock}, - {Loot_WEAPON, 1, ItemPickaxe}, - {Loot_WEAPON, 2, ItemPickaxeBroken}, + //{Loot_WEAPON, 1, ItemPickaxe}, + //{Loot_WEAPON, 2, ItemPickaxeBroken}, + {Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe}, + {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken}, {Loot_WEAPON, 1, ItemSledge}, {Loot_MAGAZINE, 2, ItemSledgeHandle}, {Loot_MAGAZINE, 2, ItemSledgeHead}, diff --git a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp index 59452e3df..c9658f64b 100644 --- a/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp +++ b/SQF/dayz_code/Configs/CfgLoot/Groups/Buildings/Industrial.hpp @@ -7,8 +7,10 @@ Industrial[] = {Loot_VEHICLE, 8, WeaponHolder_ItemCrowbar}, // {Loot_WEAPON, 5, ItemHatchet}, {Loot_VEHICLE, 5, WeaponHolder_ItemHatchet}, - {Loot_WEAPON, 1, ItemPickaxe}, - {Loot_WEAPON, 2, ItemPickaxeBroken}, + //{Loot_WEAPON, 1, ItemPickaxe}, + //{Loot_WEAPON, 2, ItemPickaxeBroken}, + {Loot_VEHICLE, 1, WeaponHolder_ItemPickaxe}, + {Loot_VEHICLE, 2, WeaponHolder_ItemPickaxeBroken}, {Loot_WEAPON, 1, ItemSledge}, {Loot_MAGAZINE, 2, ItemSledgeHandle}, {Loot_MAGAZINE, 2, ItemSledgeHead}, diff --git a/SQF/dayz_code/Configs/CfgVehicles/WeaponHolder.hpp b/SQF/dayz_code/Configs/CfgVehicles/WeaponHolder.hpp index 0d2cb973e..3a596680a 100644 --- a/SQF/dayz_code/Configs/CfgVehicles/WeaponHolder.hpp +++ b/SQF/dayz_code/Configs/CfgVehicles/WeaponHolder.hpp @@ -22,6 +22,27 @@ class WeaponHolder_ItemCrowbar: WeaponHolderBase init="[(_this select 0),'cfgWeapons','ItemCrowbar'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; }; }; +class WeaponHolder_ItemPickaxe: WeaponHolderBase +{ + scope=2; + displayName = $STR_EQUIP_NAME_PICKAXE; + model = "z\addons\dayz_communityweapons\models\pickaxe\pickaxe.p3d"; + destrType = "DestructNo"; + + class eventHandlers + { + init="[(_this select 0),'cfgWeapons','ItemPickaxe'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; + }; +}; +class WeaponHolder_ItemPickaxeBroken: WeaponHolder_ItemPickaxe +{ + displayName = $STR_name_ItemPickaxeBroken; + + class eventHandlers + { + init="[(_this select 0),'cfgWeapons','ItemPickaxeBroken'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';"; + }; +}; class WeaponHolder_ItemSledge : WeaponHolderBase { // Epoch class. Needed for player_dropWeapon scope = public; displayName = $STR_EQUIP_NAME_SledgeHammer; diff --git a/SQF/dayz_code/stringtable.xml b/SQF/dayz_code/stringtable.xml index c84ab2a31..eac67ec0e 100644 --- a/SQF/dayz_code/stringtable.xml +++ b/SQF/dayz_code/stringtable.xml @@ -14798,7 +14798,7 @@ Lumber Pack - Bauholzstapel + Bauholzpaket Упаковка пиломатериалов @@ -14833,7 +14833,7 @@ Plywood in a stack. - Sperrholzstapel. + Sperrholz, gestapelt und zusammengebunden. Упакованная фанера.