modular base building wreck models by Paul Tomany

This commit is contained in:
[VB]AWOL
2013-09-14 10:06:03 -05:00
parent fc7298c0b7
commit a0706a1dda
11 changed files with 313 additions and 10 deletions

View File

@@ -87,7 +87,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
class Ruin1
{
simulation = "ruin";
type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
@@ -117,7 +117,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
class Ruin1
{
simulation = "ruin";
type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
@@ -141,6 +141,19 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
@@ -156,14 +169,58 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
class Land_rubble_wood_02 : ruins {
class Land_wood_wreck_frame : ruins {
scope = 1;
model = "CA\Structures\Ruins\rubble_wood_02.p3d";
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
};
class Land_wood_wreck_third : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
};
class Land_wood_wreck_half : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
};
class Land_wood_wreck_floor : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
};
class Land_wreck_cinder: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
};
/* Your doorsegment is derivated from the normal wall.*/
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {

View File

@@ -1632,6 +1632,19 @@ class CfgVehicles {
upgradeBuilding[] = {"CinderWall_DZ",{{"CinderBlocks",4},{"MortarBucket",1}}};
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWallHalf_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWall_DZ: ModularItems
{
@@ -1647,6 +1660,19 @@ class CfgVehicles {
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
GhostPreview = "CinderWall_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorway_DZ: ModularItems
@@ -1664,6 +1690,19 @@ class CfgVehicles {
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoor_DZ",{{"ItemPole",3},{"ItemTankTrap",3}}};
GhostPreview = "CinderWallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallSmallDoorway_DZ: ModularItems
@@ -1680,7 +1719,20 @@ class CfgVehicles {
vehicleClass = "Fortifications";
maintainBuilding[] = {{"MortarBucket",1}};
upgradeBuilding[] = {"CinderWallDoorSmall_DZ",{{"ItemPole",1},{"ItemTankTrap",1}}};
GhostPreview = "CinderWallSmallDoorway_Preview_DZ"; // todo change this
GhostPreview = "CinderWallSmallDoorway_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloor_DZ: ModularItems
@@ -1697,6 +1749,19 @@ class CfgVehicles {
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodLumber",4}};
GhostPreview = "WoodFloor_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorHalf_DZ: ModularItems
{
@@ -1713,6 +1778,19 @@ class CfgVehicles {
maintainBuilding[] = {{"PartWoodLumber",2}};
constructioncount = 2;
GhostPreview = "WoodFloorHalf_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodFloorQuarter_DZ: ModularItems
{
@@ -1729,6 +1807,19 @@ class CfgVehicles {
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodFloorQuarter_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWall_DZ: ModularItems
@@ -1746,6 +1837,18 @@ class CfgVehicles {
upgradeBuilding[] = {"WoodLargeWallWin_DZ",{{"PartGlass",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWall_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallDoor_DZ: ModularItems
@@ -1763,6 +1866,18 @@ class CfgVehicles {
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"Land_DZE_LargeWoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
GhostPreview = "WoodLargeWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodLargeWallWin_DZ: ModularItems
{
@@ -1778,6 +1893,18 @@ class CfgVehicles {
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodLargeWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWall_DZ: ModularItems
@@ -1795,6 +1922,18 @@ class CfgVehicles {
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
upgradeBuilding[] = {"WoodSmallWallWin_DZ",{{"PartGlass",1}}};
GhostPreview = "WoodSmallWall_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallThird_DZ: ModularItems
{
@@ -1811,6 +1950,18 @@ class CfgVehicles {
maintainBuilding[] = {{"PartWoodLumber",1}};
constructioncount = 1;
GhostPreview = "WoodSmallWallThird_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallWin_DZ: ModularItems
@@ -1827,6 +1978,18 @@ class CfgVehicles {
vehicleClass = "Fortifications";
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallWin_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodSmallWallDoor_DZ: ModularItems
{
@@ -1843,6 +2006,19 @@ class CfgVehicles {
upgradeBuilding[] = {"Land_DZE_WoodDoor",{{"PartWoodPlywood",1},{"PartWoodLumber",1}}};
maintainBuilding[] = {{"PartWoodPlywood",1},{"PartWoodLumber",1}};
GhostPreview = "WoodSmallWallDoor_Preview_DZ";
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class WoodStairs_DZ: ModularItems
{
@@ -1904,7 +2080,7 @@ class CfgVehicles {
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 1000;
displayName = "Block Garage Doorway";
displayName = "Block Doorway";
vehicleClass = "Fortifications";
};
class CinderWallDoorway_Preview_DZ: NonStrategic

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@@ -49,7 +49,7 @@ if("fire" in _needNear) then {
};
};
if("workshop" in _needNear) then {
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]); // Needs changed to your workbench class
_isNear = count (nearestObjects [player, ["Wooden_shed_DZ","WoodShack_DZ","WorkBench_DZ"], _distance]);
if(_isNear == 0) then {
_abort = true;
_reason = "workshop";
@@ -182,6 +182,8 @@ if (_canDo) then {
// Add crafted item
cutText [format["\n\nCrafted Item: %1 x %2",_textCreate,_countOut], "PLAIN DOWN"];
// sleep here
sleep 1;
} forEach _selectedRecipeOutput;
};

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@@ -0,0 +1,68 @@
ambient[]={0.48627451,0.48627451,0.48627451,0.63999999};
diffuse[]={0.48627451,0.48627451,0.48627451,0.63999999};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.34117648,0.34117648,0.34117648,1};
specularPower=100;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\addons\dayz_epoch\textures\cinder_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="CA\data\destruct\concrete_broken_full3_dt.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="CA\data\destruct\concrete_broken_full3_dtsmdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};