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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
modular base building wreck models by Paul Tomany
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SQF/dayz_epoch/models/wood_wreck.p3d
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SQF/dayz_epoch/models/wood_wreck.p3d
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SQF/dayz_epoch/models/wood_wreck_floor.p3d
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SQF/dayz_epoch/models/wood_wreck_floor.p3d
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SQF/dayz_epoch/models/wood_wreck_frame.p3d
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SQF/dayz_epoch/models/wood_wreck_frame.p3d
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SQF/dayz_epoch/models/wood_wreck_half.p3d
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SQF/dayz_epoch/models/wood_wreck_half.p3d
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SQF/dayz_epoch/models/wood_wreck_quarter.p3d
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SQF/dayz_epoch/models/wood_wreck_quarter.p3d
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SQF/dayz_epoch/models/wood_wreck_third.p3d
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SQF/dayz_epoch/models/wood_wreck_third.p3d
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SQF/dayz_epoch/models/wreck_cinder.p3d
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SQF/dayz_epoch/models/wreck_cinder.p3d
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SQF/dayz_epoch/textures/cinder_wreck.rvmat
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SQF/dayz_epoch/textures/cinder_wreck.rvmat
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ambient[]={0.48627451,0.48627451,0.48627451,0.63999999};
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diffuse[]={0.48627451,0.48627451,0.48627451,0.63999999};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.34117648,0.34117648,0.34117648,1};
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specularPower=100;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\addons\dayz_epoch\textures\cinder_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="CA\data\destruct\concrete_broken_full3_dt.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="CA\data\destruct\concrete_broken_full3_dtsmdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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