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https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 12:12:34 +03:00
modular base building wreck models by Paul Tomany
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@@ -87,7 +87,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
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class Ruin1
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{
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simulation = "ruin";
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type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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@@ -117,7 +117,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
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class Ruin1
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{
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simulation = "ruin";
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type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
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type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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@@ -141,6 +141,19 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
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scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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@@ -156,14 +169,58 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
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offset[] = {0,1.5,0};
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maintainBuilding[] = {{"MortarBucket",1}};
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lockable = 3;
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class DestructionEffects : DestructionEffects
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{
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class Ruin1
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{
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simulation = "ruin";
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type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
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/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
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position = "";
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intensity = 1;
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interval = 1;
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lifeTime = 1;
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};
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};
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};
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/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
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class Land_rubble_wood_02 : ruins {
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class Land_wood_wreck_frame : ruins {
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scope = 1;
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model = "CA\Structures\Ruins\rubble_wood_02.p3d";
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model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
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displayName = "Wood Wall ruins";
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};
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class Land_wood_wreck_third : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
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displayName = "Wood Wall 1/3 ruins";
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};
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class Land_wood_wreck_half : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
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displayName = "Wood Floor 1/2 ruins";
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};
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class Land_wood_wreck_floor : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
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displayName = "Wood Floor ruins";
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};
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class Land_wood_wreck_quarter : ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
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displayName = "Wood Floor 1/4 ruins";
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};
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class Land_wreck_cinder: ruins {
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scope = 1;
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model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
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displayName = "Cinder wall ruins";
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};
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/* Your doorsegment is derivated from the normal wall.*/
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class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {
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