modular base building wreck models by Paul Tomany

This commit is contained in:
[VB]AWOL
2013-09-14 10:06:03 -05:00
parent fc7298c0b7
commit a0706a1dda
11 changed files with 313 additions and 10 deletions

View File

@@ -87,7 +87,7 @@ class Land_DZE_WoodDoor_Base: DZE_Housebase {
class Ruin1
{
simulation = "ruin";
type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
@@ -117,7 +117,7 @@ class Land_DZE_WoodDoorLocked_Base: DZE_Housebase {
class Ruin1
{
simulation = "ruin";
type = "CA\Structures\Ruins\rubble_wood_02"; /* path to the object*/
type = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
@@ -141,6 +141,19 @@ class CinderWallDoor_DZ_Base: DZE_Housebase {
scope = 2; /* Display it in the editor? 1 = No, 2 = Yes */
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
@@ -156,14 +169,58 @@ class CinderWallDoorLocked_DZ_Base: DZE_Housebase {
offset[] = {0,1.5,0};
maintainBuilding[] = {{"MortarBucket",1}};
lockable = 3;
class DestructionEffects : DestructionEffects
{
class Ruin1
{
simulation = "ruin";
type = "\z\addons\dayz_epoch\models\wreck_cinder.p3d"; /* path to the object*/
/* Warning, if you use a custom rubble model, it has to be defined in the cfgvehicles (see below)*/
position = "";
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
};
/* Same name as stated in the Class DestructionEffects, but an "Land_" added infront*/
class Land_rubble_wood_02 : ruins {
class Land_wood_wreck_frame : ruins {
scope = 1;
model = "CA\Structures\Ruins\rubble_wood_02.p3d";
model = "\z\addons\dayz_epoch\models\wood_wreck_frame.p3d";
displayName = "Wood Wall ruins";
};
class Land_wood_wreck_third : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_third.p3d";
displayName = "Wood Wall 1/3 ruins";
};
class Land_wood_wreck_half : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_half.p3d";
displayName = "Wood Floor 1/2 ruins";
};
class Land_wood_wreck_floor : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_floor.p3d";
displayName = "Wood Floor ruins";
};
class Land_wood_wreck_quarter : ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wood_wreck_quarter.p3d";
displayName = "Wood Floor 1/4 ruins";
};
class Land_wreck_cinder: ruins {
scope = 1;
model = "\z\addons\dayz_epoch\models\wreck_cinder.p3d";
displayName = "Cinder wall ruins";
};
/* Your doorsegment is derivated from the normal wall.*/
class Land_DZE_WoodDoor: Land_DZE_WoodDoor_Base {