mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-25 01:49:19 +03:00
abort will now have a 10 second timer.
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@@ -9,37 +9,36 @@ private ["_display","_btnRespawn","_btnAbort","_timeOut","_timeMax"];
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_btnRespawn ctrlEnable false;
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_btnRespawn ctrlEnable false;
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_btnAbort ctrlEnable false;
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_btnAbort ctrlEnable false;
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_timeOut = 0;
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_timeOut = 0;
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_timeMax = 30;
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_timeMax = 10;
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dayz_lastCheckBit = time;
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dayz_lastCheckBit = time;
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if(r_player_dead) exitWith {_btnAbort ctrlEnable true;};
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// if(r_player_dead) exitWith {_btnAbort ctrlEnable true;};
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if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true; _btnAbort ctrlEnable true;};
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if(r_fracture_legs) exitWith {_btnRespawn ctrlEnable true; _btnAbort ctrlEnable true;};
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//force gear save
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//force gear save
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if (time - dayz_lastCheckBit > 10) then {
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if (!r_player_dead and time - dayz_lastCheckBit > 10) then {
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call dayz_forceSave;
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call dayz_forceSave;
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};
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};
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while {!isNull _display} do {
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while {!isNull _display} do {
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switch true do {
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switch true do {
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case ({isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
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case (!r_player_dead and {isPlayer _x} count (player nearEntities ["AllVehicles", 6]) > 1) : {
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_btnAbort ctrlEnable false;
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_btnAbort ctrlEnable false;
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cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
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cutText [localize "str_abort_playerclose", "PLAIN DOWN"];
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};
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};
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case (_timeOut < _timeMax && count (player nearEntities ["zZombie_Base", 35]) > 0) : {
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case (!r_player_dead and !canbuild) : {
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_btnAbort ctrlEnable false;
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cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
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//cutText [format[localize "str_abort_zedsclose",_text, "PLAIN DOWN"];
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};
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case (!canbuild) : {
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_btnAbort ctrlEnable false;
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_btnAbort ctrlEnable false;
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cutText ["Cannot Abort while in a trader city!", "PLAIN DOWN"];
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cutText ["Cannot Abort while in a trader city!", "PLAIN DOWN"];
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};
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};
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case (player getVariable["combattimeout", 0] >= time) : {
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case (!r_player_dead and player getVariable["combattimeout", 0] >= time) : {
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_btnAbort ctrlEnable false;
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_btnAbort ctrlEnable false;
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//cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
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//cutText ["Cannot Abort while in combat!", "PLAIN DOWN"];
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cutText [localize "str_abort_playerincombat", "PLAIN DOWN"];
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cutText [localize "str_abort_playerincombat", "PLAIN DOWN"];
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};
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};
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case (_timeOut < _timeMax) : {
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_btnAbort ctrlEnable false;
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cutText [format ["Can Abort in %1", (_timeMax - _timeOut)], "PLAIN DOWN"];
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};
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default {
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default {
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_btnAbort ctrlEnable true;
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_btnAbort ctrlEnable true;
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cutText ["", "PLAIN DOWN"];
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cutText ["", "PLAIN DOWN"];
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