mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.2.11
This commit is contained in:
@@ -2404,7 +2404,7 @@ class CfgMagazines {
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neednearby[] = {"workshop"};
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requiretools[] = {"ItemToolbox"};
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output[] = {{"cinder_garage_kit",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
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input[] = {{"CinderBlocks",3},{"MortarBucket",1},{"ItemTankTrap",1}};
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};
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};
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@@ -33,21 +33,6 @@ if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle
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player playActionNow "PutDown";
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if (_classname == "MeleeCrowbar") then {
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player addMagazine 'crowbar_swing';
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};
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if (_classname == "MeleeHatchet") then {
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player addMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player addMagazine 'Machete_swing';
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};
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if (_classname == "MeleeFishingPole") then {
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player addMagazine 'Fishing_Swing';
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};
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sleep 1;
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_claimedBy = _holder getVariable["claimed","0"];
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if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
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@@ -64,6 +49,9 @@ _qty = count _obj;
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if(_qty >= 1) then {
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//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
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{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
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_config = (configFile >> _type >> _classname);
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_isOk = [player,_config] call BIS_fnc_invAdd;
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if (_isOk) then {
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@@ -81,20 +69,15 @@ if(_qty >= 1) then {
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};
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};
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};
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} else {
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_holder setVariable["claimed","0",true];
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cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
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if (_classname == "MeleeCrowbar") then {
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player removeMagazine 'crowbar_swing';
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};
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if (_classname == "MeleeHatchet") then {
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player removeMagazine 'hatchet_swing';
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};
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if (_classname == "MeleeMachete") then {
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player removeMagazine 'Machete_swing';
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};
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if (_classname == "MeleeFishingPole") then {
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player removeMagazine 'Fishing_Swing';
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//adding melee mags back if needed
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switch (primaryWeapon player) do
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{
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case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
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case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
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case "MeleeMachete": {player addMagazine 'Machete_Swing';};
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case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
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};
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};
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};
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@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
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TradeInprogress = true;
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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_distance = 3;
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_reason = "";
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@@ -59,6 +59,8 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
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TradeInprogress = true;
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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_distance = 3;
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_reason = "";
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@@ -59,6 +59,8 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
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TradeInprogress = true;
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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_distance = 3;
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_reason = "";
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@@ -59,6 +59,8 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
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TradeInprogress = true;
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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_distance = 3;
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_reason = "";
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@@ -59,6 +59,8 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
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TradeInprogress = true;
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// temp array of removed parts
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_temp_removed_array = [];
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_abort = false;
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_distance = 3;
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_reason = "";
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@@ -59,6 +59,8 @@ if (_canDo) then {
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while {_craft_doLoop} do {
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_temp_removed_array = [];
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_missing = "";
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_missingTools = false;
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{
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@@ -164,12 +164,15 @@ if (_proceed) then {
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// Find one random part to give back
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_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
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_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
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_giveRefund = true;
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} else {
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_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
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_giveRefund = (_objectID != "0" && _objectUID != "0");
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};
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// give refund items
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if((count _selectedRemoveOutput) > 0) then {
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if((count _selectedRemoveOutput) > 0 and _giveRefund) then {
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// Put itemsg
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{
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_itemOut = _x select 0;
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@@ -50,42 +50,45 @@ _weapons = getWeaponCargo _obj;
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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if (isServer) then {
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dayzDeleteObj call server_deleteObj;
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if(_objectID != "0" && _objectUID != "0") then {
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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if (isServer) then {
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dayzDeleteObj call server_deleteObj;
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};
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deleteVehicle _obj;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
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} else {
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deleteVehicle _obj;
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};
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deleteVehicle _obj;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
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s_player_packtent = -1;
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TradeInprogress = false;
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@@ -57,52 +57,56 @@ if(!isNull _obj and alive _obj) then {
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_magazines = getMagazineCargo _obj;
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_backpacks = getBackpackCargo _obj;
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// Remove from database
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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if (_objectID != "0" && _objectUID != "0") then {
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// Set down vault "take" item
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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// Remove from database
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dayzDeleteObj = [_objectID,_objectUID];
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publicVariableServer "dayzDeleteObj";
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// Delete original
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deleteVehicle _obj;
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// Set down vault "take" item
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_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
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_bag setdir _dir;
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_bag setpos _pos;
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player reveal _bag;
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// Delete original
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deleteVehicle _obj;
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// Empty weapon holder
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_holder = _bag;
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_bag setdir _dir;
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_bag setpos _pos;
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player reveal _bag;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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// Empty weapon holder
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_holder = _bag;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add weapons
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_objWpnTypes = _weapons select 0;
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_objWpnQty = _weapons select 1;
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_countr = 0;
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{
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_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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//Add Magazines
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_objWpnTypes = _magazines select 0;
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_objWpnQty = _magazines select 1;
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_countr = 0;
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{
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_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
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//Add Backpacks
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_objWpnTypes = _backpacks select 0;
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_objWpnQty = _backpacks select 1;
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_countr = 0;
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{
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_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
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_countr = _countr + 1;
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} forEach _objWpnTypes;
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s_player_packvault = -1;
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cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
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} else {
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deleteVehicle _obj;
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};
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};
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s_player_packvault = -1;
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TradeInprogress = false;
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@@ -1,4 +1,4 @@
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surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
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surfaceInfo="data\wood.bisurf";
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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@@ -1,4 +1,4 @@
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surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
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surfaceInfo="data\wood.bisurf";
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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@@ -485,27 +485,31 @@ server_cleanFlies =
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DZE_FlyWorkingSet = _newdayz_flyMonitor;
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};
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server_cleanDead =
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{
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server_cleanDead = {
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private ["_objectPos","_noPlayerNear","_body","_handled"];
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{
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if (_x isKindOf "zZombie_Base") then
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{
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deleteVehicle _x;
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}
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else
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{
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_handled = _x getVariable ["handled",true];
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if (_handled) then {
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_objectPos = getPosATL _x;
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_noPlayerNear = {isPlayer _x} count (_objectPos nearEntities ["CAManBase",35]) == 0;
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if (_noPlayerNear) then
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{
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deleteVehicle _x;
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};
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} else {
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_handle = _x getVariable ["handle",true];
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if (_handle) then {
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_x enableSimulation false;
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_body removeAllEventHandlers "HandleDamage";
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_body removeAllEventHandlers "Killed";
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_body removeAllEventHandlers "Fired";
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_body removeAllEventHandlers "FiredNear";
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_body removeAllEventHandlers "FiredNear";
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_x setVariable ["handle",false];
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};
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};
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} forEach allDead;
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};
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server_cleanLoot =
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{
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
|
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@@ -104,6 +104,6 @@ if (!isDedicated) then {
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_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
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//Lights
|
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//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
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||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
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//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
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};
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#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -116,6 +116,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
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||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -117,6 +117,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -84,5 +84,5 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -75,5 +75,5 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -105,6 +105,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -105,6 +105,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||
|
||||
//Lights
|
||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||
};
|
||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||
|
||||
Reference in New Issue
Block a user