mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2025-12-14 20:13:13 +03:00
1.0.2.11
This commit is contained in:
@@ -2404,7 +2404,7 @@ class CfgMagazines {
|
|||||||
neednearby[] = {"workshop"};
|
neednearby[] = {"workshop"};
|
||||||
requiretools[] = {"ItemToolbox"};
|
requiretools[] = {"ItemToolbox"};
|
||||||
output[] = {{"cinder_garage_kit",1}};
|
output[] = {{"cinder_garage_kit",1}};
|
||||||
input[] = {{"CinderBlocks",3},{"MortarBucket",1}};
|
input[] = {{"CinderBlocks",3},{"MortarBucket",1},{"ItemTankTrap",1}};
|
||||||
};
|
};
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -33,21 +33,6 @@ if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle
|
|||||||
|
|
||||||
player playActionNow "PutDown";
|
player playActionNow "PutDown";
|
||||||
|
|
||||||
if (_classname == "MeleeCrowbar") then {
|
|
||||||
player addMagazine 'crowbar_swing';
|
|
||||||
};
|
|
||||||
if (_classname == "MeleeHatchet") then {
|
|
||||||
player addMagazine 'hatchet_swing';
|
|
||||||
};
|
|
||||||
if (_classname == "MeleeMachete") then {
|
|
||||||
player addMagazine 'Machete_swing';
|
|
||||||
};
|
|
||||||
if (_classname == "MeleeFishingPole") then {
|
|
||||||
player addMagazine 'Fishing_Swing';
|
|
||||||
};
|
|
||||||
|
|
||||||
sleep 1;
|
|
||||||
|
|
||||||
_claimedBy = _holder getVariable["claimed","0"];
|
_claimedBy = _holder getVariable["claimed","0"];
|
||||||
|
|
||||||
if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
|
if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
|
||||||
@@ -64,6 +49,9 @@ _qty = count _obj;
|
|||||||
|
|
||||||
if(_qty >= 1) then {
|
if(_qty >= 1) then {
|
||||||
|
|
||||||
|
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
|
||||||
|
{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
|
||||||
|
|
||||||
_config = (configFile >> _type >> _classname);
|
_config = (configFile >> _type >> _classname);
|
||||||
_isOk = [player,_config] call BIS_fnc_invAdd;
|
_isOk = [player,_config] call BIS_fnc_invAdd;
|
||||||
if (_isOk) then {
|
if (_isOk) then {
|
||||||
@@ -81,20 +69,15 @@ if(_qty >= 1) then {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
} else {
|
|
||||||
_holder setVariable["claimed","0",true];
|
//adding melee mags back if needed
|
||||||
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
|
switch (primaryWeapon player) do
|
||||||
if (_classname == "MeleeCrowbar") then {
|
{
|
||||||
player removeMagazine 'crowbar_swing';
|
case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
|
||||||
};
|
case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
|
||||||
if (_classname == "MeleeHatchet") then {
|
case "MeleeMachete": {player addMagazine 'Machete_Swing';};
|
||||||
player removeMagazine 'hatchet_swing';
|
case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
|
||||||
};
|
|
||||||
if (_classname == "MeleeMachete") then {
|
|
||||||
player removeMagazine 'Machete_swing';
|
|
||||||
};
|
|
||||||
if (_classname == "MeleeFishingPole") then {
|
|
||||||
player removeMagazine 'Fishing_Swing';
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
|
|||||||
TradeInprogress = true;
|
TradeInprogress = true;
|
||||||
|
|
||||||
// temp array of removed parts
|
// temp array of removed parts
|
||||||
_temp_removed_array = [];
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_reason = "";
|
_reason = "";
|
||||||
@@ -59,6 +59,8 @@ if (_canDo) then {
|
|||||||
|
|
||||||
while {_craft_doLoop} do {
|
while {_craft_doLoop} do {
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
|
||||||
_missing = "";
|
_missing = "";
|
||||||
_missingTools = false;
|
_missingTools = false;
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
|
|||||||
TradeInprogress = true;
|
TradeInprogress = true;
|
||||||
|
|
||||||
// temp array of removed parts
|
// temp array of removed parts
|
||||||
_temp_removed_array = [];
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_reason = "";
|
_reason = "";
|
||||||
@@ -59,6 +59,8 @@ if (_canDo) then {
|
|||||||
|
|
||||||
while {_craft_doLoop} do {
|
while {_craft_doLoop} do {
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
|
||||||
_missing = "";
|
_missing = "";
|
||||||
_missingTools = false;
|
_missingTools = false;
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
|
|||||||
TradeInprogress = true;
|
TradeInprogress = true;
|
||||||
|
|
||||||
// temp array of removed parts
|
// temp array of removed parts
|
||||||
_temp_removed_array = [];
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_reason = "";
|
_reason = "";
|
||||||
@@ -59,6 +59,8 @@ if (_canDo) then {
|
|||||||
|
|
||||||
while {_craft_doLoop} do {
|
while {_craft_doLoop} do {
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
|
||||||
_missing = "";
|
_missing = "";
|
||||||
_missingTools = false;
|
_missingTools = false;
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
|
|||||||
TradeInprogress = true;
|
TradeInprogress = true;
|
||||||
|
|
||||||
// temp array of removed parts
|
// temp array of removed parts
|
||||||
_temp_removed_array = [];
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_reason = "";
|
_reason = "";
|
||||||
@@ -59,6 +59,8 @@ if (_canDo) then {
|
|||||||
|
|
||||||
while {_craft_doLoop} do {
|
while {_craft_doLoop} do {
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
|
||||||
_missing = "";
|
_missing = "";
|
||||||
_missingTools = false;
|
_missingTools = false;
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
|
|||||||
TradeInprogress = true;
|
TradeInprogress = true;
|
||||||
|
|
||||||
// temp array of removed parts
|
// temp array of removed parts
|
||||||
_temp_removed_array = [];
|
|
||||||
_abort = false;
|
_abort = false;
|
||||||
_distance = 3;
|
_distance = 3;
|
||||||
_reason = "";
|
_reason = "";
|
||||||
@@ -59,6 +59,8 @@ if (_canDo) then {
|
|||||||
|
|
||||||
while {_craft_doLoop} do {
|
while {_craft_doLoop} do {
|
||||||
|
|
||||||
|
_temp_removed_array = [];
|
||||||
|
|
||||||
_missing = "";
|
_missing = "";
|
||||||
_missingTools = false;
|
_missingTools = false;
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -164,12 +164,15 @@ if (_proceed) then {
|
|||||||
// Find one random part to give back
|
// Find one random part to give back
|
||||||
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
|
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
|
||||||
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
|
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
|
||||||
|
_giveRefund = true;
|
||||||
} else {
|
} else {
|
||||||
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
|
||||||
|
_giveRefund = (_objectID != "0" && _objectUID != "0");
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// give refund items
|
// give refund items
|
||||||
if((count _selectedRemoveOutput) > 0) then {
|
if((count _selectedRemoveOutput) > 0 and _giveRefund) then {
|
||||||
// Put itemsg
|
// Put itemsg
|
||||||
{
|
{
|
||||||
_itemOut = _x select 0;
|
_itemOut = _x select 0;
|
||||||
|
|||||||
@@ -49,43 +49,46 @@ _holder = _object;
|
|||||||
_weapons = getWeaponCargo _obj;
|
_weapons = getWeaponCargo _obj;
|
||||||
_magazines = getMagazineCargo _obj;
|
_magazines = getMagazineCargo _obj;
|
||||||
_backpacks = getBackpackCargo _obj;
|
_backpacks = getBackpackCargo _obj;
|
||||||
|
|
||||||
|
if(_objectID != "0" && _objectUID != "0") then {
|
||||||
|
|
||||||
|
dayzDeleteObj = [_objectID,_objectUID];
|
||||||
|
publicVariableServer "dayzDeleteObj";
|
||||||
|
if (isServer) then {
|
||||||
|
dayzDeleteObj call server_deleteObj;
|
||||||
|
};
|
||||||
|
deleteVehicle _obj;
|
||||||
|
|
||||||
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
|
//Add weapons
|
||||||
dayzDeleteObj = [_objectID,_objectUID];
|
_objWpnTypes = _weapons select 0;
|
||||||
publicVariableServer "dayzDeleteObj";
|
_objWpnQty = _weapons select 1;
|
||||||
if (isServer) then {
|
_countr = 0;
|
||||||
dayzDeleteObj call server_deleteObj;
|
{
|
||||||
|
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
//Add Magazines
|
||||||
|
_objWpnTypes = _magazines select 0;
|
||||||
|
_objWpnQty = _magazines select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
//Add Backpacks
|
||||||
|
_objWpnTypes = _backpacks select 0;
|
||||||
|
_objWpnQty = _backpacks select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
|
||||||
|
} else {
|
||||||
|
deleteVehicle _obj;
|
||||||
};
|
};
|
||||||
deleteVehicle _obj;
|
|
||||||
|
|
||||||
//Add weapons
|
|
||||||
_objWpnTypes = _weapons select 0;
|
|
||||||
_objWpnQty = _weapons select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Magazines
|
|
||||||
_objWpnTypes = _magazines select 0;
|
|
||||||
_objWpnQty = _magazines select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Backpacks
|
|
||||||
_objWpnTypes = _backpacks select 0;
|
|
||||||
_objWpnQty = _backpacks select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
cutText [localize "str_success_tent_pack", "PLAIN DOWN"];
|
|
||||||
|
|
||||||
s_player_packtent = -1;
|
s_player_packtent = -1;
|
||||||
TradeInprogress = false;
|
TradeInprogress = false;
|
||||||
@@ -57,52 +57,56 @@ if(!isNull _obj and alive _obj) then {
|
|||||||
_magazines = getMagazineCargo _obj;
|
_magazines = getMagazineCargo _obj;
|
||||||
_backpacks = getBackpackCargo _obj;
|
_backpacks = getBackpackCargo _obj;
|
||||||
|
|
||||||
// Remove from database
|
if (_objectID != "0" && _objectUID != "0") then {
|
||||||
dayzDeleteObj = [_objectID,_objectUID];
|
|
||||||
publicVariableServer "dayzDeleteObj";
|
|
||||||
|
|
||||||
// Set down vault "take" item
|
|
||||||
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
|
|
||||||
|
|
||||||
// Delete original
|
|
||||||
deleteVehicle _obj;
|
|
||||||
|
|
||||||
_bag setdir _dir;
|
// Remove from database
|
||||||
_bag setpos _pos;
|
dayzDeleteObj = [_objectID,_objectUID];
|
||||||
player reveal _bag;
|
publicVariableServer "dayzDeleteObj";
|
||||||
|
|
||||||
// Empty weapon holder
|
|
||||||
_holder = _bag;
|
|
||||||
|
|
||||||
//Add weapons
|
// Set down vault "take" item
|
||||||
_objWpnTypes = _weapons select 0;
|
_bag = createVehicle [_packedClass,_pos,[], 0, "CAN_COLLIDE"];
|
||||||
_objWpnQty = _weapons select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Magazines
|
// Delete original
|
||||||
_objWpnTypes = _magazines select 0;
|
deleteVehicle _obj;
|
||||||
_objWpnQty = _magazines select 1;
|
|
||||||
_countr = 0;
|
|
||||||
{
|
|
||||||
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
//Add Backpacks
|
_bag setdir _dir;
|
||||||
_objWpnTypes = _backpacks select 0;
|
_bag setpos _pos;
|
||||||
_objWpnQty = _backpacks select 1;
|
player reveal _bag;
|
||||||
_countr = 0;
|
|
||||||
{
|
// Empty weapon holder
|
||||||
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
_holder = _bag;
|
||||||
_countr = _countr + 1;
|
|
||||||
} forEach _objWpnTypes;
|
|
||||||
|
|
||||||
cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
|
//Add weapons
|
||||||
|
_objWpnTypes = _weapons select 0;
|
||||||
|
_objWpnQty = _weapons select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_holder addweaponcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
//Add Magazines
|
||||||
|
_objWpnTypes = _magazines select 0;
|
||||||
|
_objWpnQty = _magazines select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_holder addmagazinecargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
s_player_packvault = -1;
|
//Add Backpacks
|
||||||
|
_objWpnTypes = _backpacks select 0;
|
||||||
|
_objWpnQty = _backpacks select 1;
|
||||||
|
_countr = 0;
|
||||||
|
{
|
||||||
|
_holder addbackpackcargoGlobal [_x,(_objWpnQty select _countr)];
|
||||||
|
_countr = _countr + 1;
|
||||||
|
} forEach _objWpnTypes;
|
||||||
|
|
||||||
|
cutText [format["Your %1 has been packed",_text], "PLAIN DOWN"];
|
||||||
|
} else {
|
||||||
|
deleteVehicle _obj;
|
||||||
|
};
|
||||||
};
|
};
|
||||||
|
s_player_packvault = -1;
|
||||||
TradeInprogress = false;
|
TradeInprogress = false;
|
||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
|||||||
surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
|
surfaceInfo="data\wood.bisurf";
|
||||||
ambient[]={1,1,1,1};
|
ambient[]={1,1,1,1};
|
||||||
diffuse[]={1,1,1,1};
|
diffuse[]={1,1,1,1};
|
||||||
forcedDiffuse[]={0,0,0,0};
|
forcedDiffuse[]={0,0,0,0};
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
surfaceInfo="z\addons\dayz_epoch\textures\wood.bisurf";
|
surfaceInfo="data\wood.bisurf";
|
||||||
ambient[]={1,1,1,1};
|
ambient[]={1,1,1,1};
|
||||||
diffuse[]={1,1,1,1};
|
diffuse[]={1,1,1,1};
|
||||||
forcedDiffuse[]={0,0,0,0};
|
forcedDiffuse[]={0,0,0,0};
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -116,6 +116,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -117,6 +117,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -84,5 +84,5 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -75,5 +75,5 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -105,6 +105,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -105,6 +105,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
@@ -104,6 +104,6 @@ if (!isDedicated) then {
|
|||||||
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
|
||||||
|
|
||||||
//Lights
|
//Lights
|
||||||
//[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
[] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
|
||||||
};
|
};
|
||||||
#include "\z\addons\dayz_code\system\REsec.sqf"
|
#include "\z\addons\dayz_code\system\REsec.sqf"
|
||||||
|
|||||||
Reference in New Issue
Block a user