This commit is contained in:
[VB]AWOL
2013-09-08 00:23:30 -05:00
parent db1af13257
commit 9fcb43fde1
36 changed files with 676 additions and 669 deletions

View File

@@ -33,21 +33,6 @@ if(_classname isKindOf "TrapBear") exitwith {DZE_CanPickup = true; deleteVehicle
player playActionNow "PutDown";
if (_classname == "MeleeCrowbar") then {
player addMagazine 'crowbar_swing';
};
if (_classname == "MeleeHatchet") then {
player addMagazine 'hatchet_swing';
};
if (_classname == "MeleeMachete") then {
player addMagazine 'Machete_swing';
};
if (_classname == "MeleeFishingPole") then {
player addMagazine 'Fishing_Swing';
};
sleep 1;
_claimedBy = _holder getVariable["claimed","0"];
if (_claimedBy != _playerID) exitWith {sleep 1; DZE_CanPickup = true; cutText [format[(localize "str_player_beinglooted"),_text] , "PLAIN DOWN"]};
@@ -64,6 +49,9 @@ _qty = count _obj;
if(_qty >= 1) then {
//Remove melee magazines (BIS_fnc_invAdd fix) (add new melee ammo to array if needed)
{player removeMagazines _x} forEach ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Fishing_Swing"];
_config = (configFile >> _type >> _classname);
_isOk = [player,_config] call BIS_fnc_invAdd;
if (_isOk) then {
@@ -81,20 +69,15 @@ if(_qty >= 1) then {
};
};
};
} else {
_holder setVariable["claimed","0",true];
cutText [localize "STR_DAYZ_CODE_2", "PLAIN DOWN"];
if (_classname == "MeleeCrowbar") then {
player removeMagazine 'crowbar_swing';
};
if (_classname == "MeleeHatchet") then {
player removeMagazine 'hatchet_swing';
};
if (_classname == "MeleeMachete") then {
player removeMagazine 'Machete_swing';
};
if (_classname == "MeleeFishingPole") then {
player removeMagazine 'Fishing_Swing';
//adding melee mags back if needed
switch (primaryWeapon player) do
{
case "MeleeHatchet": {player addMagazine 'Hatchet_Swing';};
case "MeleeCrowbar": {player addMagazine 'Crowbar_Swing';};
case "MeleeMachete": {player addMagazine 'Machete_Swing';};
case "MeleeFishingPole": {player addMagazine 'Fishing_Swing';};
};
};
};

View File

@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
TradeInprogress = true;
// temp array of removed parts
_temp_removed_array = [];
_abort = false;
_distance = 3;
_reason = "";
@@ -59,6 +59,8 @@ if (_canDo) then {
while {_craft_doLoop} do {
_temp_removed_array = [];
_missing = "";
_missingTools = false;
{

View File

@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
TradeInprogress = true;
// temp array of removed parts
_temp_removed_array = [];
_abort = false;
_distance = 3;
_reason = "";
@@ -59,6 +59,8 @@ if (_canDo) then {
while {_craft_doLoop} do {
_temp_removed_array = [];
_missing = "";
_missingTools = false;
{

View File

@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
TradeInprogress = true;
// temp array of removed parts
_temp_removed_array = [];
_abort = false;
_distance = 3;
_reason = "";
@@ -59,6 +59,8 @@ if (_canDo) then {
while {_craft_doLoop} do {
_temp_removed_array = [];
_missing = "";
_missingTools = false;
{

View File

@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
TradeInprogress = true;
// temp array of removed parts
_temp_removed_array = [];
_abort = false;
_distance = 3;
_reason = "";
@@ -59,6 +59,8 @@ if (_canDo) then {
while {_craft_doLoop} do {
_temp_removed_array = [];
_missing = "";
_missingTools = false;
{

View File

@@ -9,7 +9,7 @@ if(TradeInprogress) exitWith { cutText ["\n\nCrafting already in progress." , "P
TradeInprogress = true;
// temp array of removed parts
_temp_removed_array = [];
_abort = false;
_distance = 3;
_reason = "";
@@ -59,6 +59,8 @@ if (_canDo) then {
while {_craft_doLoop} do {
_temp_removed_array = [];
_missing = "";
_missingTools = false;
{

View File

@@ -164,12 +164,15 @@ if (_proceed) then {
// Find one random part to give back
_refundpart = ["PartEngine","PartGeneric","PartFueltank","PartWheel","PartGlass","ItemJerrycan"] call BIS_fnc_selectRandom;
_selectedRemoveOutput set [count _selectedRemoveOutput,[_refundpart,1]];
_giveRefund = true;
} else {
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
_giveRefund = (_objectID != "0" && _objectUID != "0");
};
// give refund items
if((count _selectedRemoveOutput) > 0) then {
if((count _selectedRemoveOutput) > 0 and _giveRefund) then {
// Put itemsg
{
_itemOut = _x select 0;