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Add humanity gain for giving splint to other players
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@@ -1,4 +1,4 @@
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private ["_started","_finished","_animState","_isMedic","_id","_unit","_item"];
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private ["_started","_finished","_animState","_isMedic","_id","_unit","_item","_humanityGain"];
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_unit = (_this select 3) select 0;
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_item = (_this select 3) select 1;
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@@ -50,8 +50,14 @@ if (_finished) then {
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//give to remote player, ie the player fixed another player
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//Give humanity reward to player giving the morphine to another player.
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if (_item in ["ItemMorphine"]) then {
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[50,0] call player_humanityChange;
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_humanityGain = switch true do {
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case (_item == "ItemMorphine"): { 50 };
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case (_item == "equip_woodensplint"): { 25 };
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default { 0 };
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};
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if (_humanityGain > 0) then {
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[_humanityGain,0] call player_humanityChange;
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};
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};
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