mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-06-13 13:21:57 +03:00
Add humanity gain for giving splint to other players
Vanilla commit: https://github.com/DayZMod/DayZ/commit/879d6ee4bf637687db8e755ac7ab6d6eb0f44920
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
private ["_started","_finished","_animState","_isMedic","_id","_unit","_item"];
|
||||
private ["_started","_finished","_animState","_isMedic","_id","_unit","_item","_humanityGain"];
|
||||
|
||||
_unit = (_this select 3) select 0;
|
||||
_item = (_this select 3) select 1;
|
||||
@@ -50,8 +50,14 @@ if (_finished) then {
|
||||
//give to remote player, ie the player fixed another player
|
||||
|
||||
//Give humanity reward to player giving the morphine to another player.
|
||||
if (_item in ["ItemMorphine"]) then {
|
||||
[50,0] call player_humanityChange;
|
||||
_humanityGain = switch true do {
|
||||
case (_item == "ItemMorphine"): { 50 };
|
||||
case (_item == "equip_woodensplint"): { 25 };
|
||||
default { 0 };
|
||||
};
|
||||
|
||||
if (_humanityGain > 0) then {
|
||||
[_humanityGain,0] call player_humanityChange;
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user