mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-04-18 10:16:39 +03:00
1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks. + [CHANGED] Increased range of crafting from 2m to 3m + [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE + [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model. + [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running. + [CHANGED] Reworked Epoch events scheduler and made it more accurate. + [REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world. + and more
This commit is contained in:
72
SQF/dayz_code/actions/tow_DetachStraps.sqf
Normal file
72
SQF/dayz_code/actions/tow_DetachStraps.sqf
Normal file
@@ -0,0 +1,72 @@
|
||||
private ["_vehicle","_curFuel","_newFuel","_started","_finished","_animState","_isMedic","_abort","_canSize","_configVeh","_capacity","_nameText","_isOk","_findNearestVehicles","_findNearestVehicle","_IsNearVehicle"];
|
||||
|
||||
if(TradeInprogress) exitWith { cutText ["Already in progress." , "PLAIN DOWN"] };
|
||||
TradeInprogress = true;
|
||||
|
||||
// Tow Truck
|
||||
_towTruck = _this;
|
||||
|
||||
// exit if no vehicle is in tow.
|
||||
_inTow = _towTruck getVariable ["DZEinTow", false]
|
||||
|
||||
if(!_inTow) then {
|
||||
|
||||
// select the nearest one
|
||||
_vehicle = _towTruck getVariable ["DZEvehicleInTow", false];
|
||||
|
||||
// Static vehicle fuel information
|
||||
_configVeh = configFile >> "cfgVehicles" >> TypeOf(_vehicle);
|
||||
_nameText = getText(_configVeh >> "displayName");
|
||||
|
||||
// alert zombies
|
||||
[player,20,true,(getPosATL player)] spawn player_alertZombies;
|
||||
|
||||
_finished = false;
|
||||
|
||||
// force animation
|
||||
player playActionNow "Medic";
|
||||
|
||||
r_interrupt = false;
|
||||
_animState = animationState player;
|
||||
r_doLoop = true;
|
||||
_started = false;
|
||||
|
||||
while {r_doLoop} do {
|
||||
_animState = animationState player;
|
||||
_isMedic = ["medic",_animState] call fnc_inString;
|
||||
if (_isMedic) then {
|
||||
_started = true;
|
||||
};
|
||||
if (_started and !_isMedic) then {
|
||||
r_doLoop = false;
|
||||
_finished = true;
|
||||
};
|
||||
if (r_interrupt) then {
|
||||
r_doLoop = false;
|
||||
};
|
||||
sleep 0.1;
|
||||
};
|
||||
r_doLoop = false;
|
||||
|
||||
if(!_finished) then {
|
||||
r_interrupt = false;
|
||||
|
||||
if (vehicle player == player) then {
|
||||
[objNull, player, rSwitchMove,""] call RE;
|
||||
player playActionNow "stop";
|
||||
};
|
||||
_abort = true;
|
||||
};
|
||||
|
||||
if (_finished) then {
|
||||
|
||||
detach _vehicle;
|
||||
_towTruck setVariable ["DZEinTow", false, true];
|
||||
_towTruck setVariable ["DZEvehicleInTow", objNull, true];
|
||||
cutText [format["%1 has been dettached from Tow Truck.",_nameText], "PLAIN DOWN"];
|
||||
};
|
||||
|
||||
} else {
|
||||
cutText ["No Vehicles In Tow.", "PLAIN DOWN"];
|
||||
};
|
||||
TradeInprogress = false;
|
||||
Reference in New Issue
Block a user