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https://github.com/EpochModTeam/DayZ-Epoch.git
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1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks. + [CHANGED] Increased range of crafting from 2m to 3m + [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE + [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model. + [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running. + [CHANGED] Reworked Epoch events scheduler and made it more accurate. + [REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world. + and more
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@@ -6,7 +6,7 @@ class MeleeMachete: MeleeWeapon
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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displayName="$STR_EQUIP_NAME_MACHETE";
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displayName="Machete";
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droppeditem= "MeleeMachete";
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magazines[]=
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{
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@@ -19,21 +19,23 @@ class MeleeMachete: MeleeWeapon
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};
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class ItemActions
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{
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/*
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class Drop
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class Toolbelt
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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text="Add to Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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"Machete_Swing"
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"MeleeMachete"
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};
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output[]=
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{
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"ItemMachete"
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};
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};
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*/
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_MACHETE";
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libTextDesc="";
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};
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
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};
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