1.0.1.7 DEV TEST

+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
This commit is contained in:
[VB]AWOL
2013-08-05 11:09:26 -05:00
parent 9b1a3b3927
commit 9e5957b89d
40 changed files with 641 additions and 599 deletions

View File

@@ -6,7 +6,7 @@ class MeleeMachete: MeleeWeapon
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
displayName="Machete";
droppeditem= "MeleeMachete";
magazines[]=
{
@@ -19,21 +19,23 @@ class MeleeMachete: MeleeWeapon
};
class ItemActions
{
/*
class Drop
class Toolbelt
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"Machete_Swing"
"MeleeMachete"
};
output[]=
{
"ItemMachete"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
libTextDesc="";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
};