mirror of
https://github.com/EpochModTeam/DayZ-Epoch.git
synced 2026-02-23 16:40:50 +03:00
1.0.1.7 DEV TEST
+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks. + [CHANGED] Increased range of crafting from 2m to 3m + [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE + [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within the bounding box of the model. + [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when engine is running. + [CHANGED] Reworked Epoch events scheduler and made it more accurate. + [REMOVED] Road debris no longer spawn loot, helps with performance and we have added extra loot positions in the world. + and more
This commit is contained in:
@@ -14,17 +14,10 @@ class Flare : GrenadeLauncher {
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"FoodCanDemonEmpty",
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"FoodCanFraggleosEmpty",
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"FoodCanHerpyEmpty",
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"FoodCanDerpyEmpty",
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"FoodCanOrlokEmpty",
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"FoodCanPowellEmpty",
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"FoodCanTylersEmpty",
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"FoodCanUnlabeledEmpty",
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"FoodCanRusUnlabeledEmpty",
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"FoodCanRusPorkEmpty",
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"FoodCanRusPeasEmpty",
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"FoodCanRusMilkEmpty",
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"FoodCanRusCornEmpty",
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"FoodCanRusStewEmpty",
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"ItemSodaCokeEmpty",
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"ItemSodaPepsiEmpty",
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"ItemSodaMdewEmpty",
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@@ -1,10 +1,10 @@
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class ItemCrowbar: ItemCore
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{
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scope=2;
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displayName=$STR_EQUIP_NAME_CROWBAR;
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displayName="Crowbar";
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model="\dayz_equip\models\crowbar.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
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descriptionShort=$STR_EQUIP_DESC_CROWBAR;
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descriptionShort="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
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class ItemActions
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{
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class Toolbelt
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@@ -1,10 +1,21 @@
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class ItemHatchet : ItemCore {
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displayName = $STR_EQUIP_NAME_HATCHET;
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descriptionShort = $STR_EQUIP_DESC_HATCHET;
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displayName="$STR_EQUIP_NAME_41";
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descriptionShort="$STR_EQUIP_DESC_41";
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class ItemActions {
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class Toolbelt {
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text = $STR_ACTIONS_RFROMTB;
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class Toolbelt
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{
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text="Remove from Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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"ItemHatchet"
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};
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output[]=
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{
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"MeleeHatchet"
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};
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};
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};
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};
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@@ -1,15 +1,15 @@
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class ItemMachete: ItemCore
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{
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scope=2;
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displayName="$STR_EQUIP_NAME_MACHETE";
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displayName="Machete";
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model="\z\addons\dayz_communityassets\models\machete.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
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class ItemActions
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_RFROMTB;
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text="Remove from Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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@@ -6,7 +6,7 @@ class MeleeCrowbar: MeleeWeapon
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magazineReloadTime=0;
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model="\dayz_weapons\models\crowbar_weaponized";
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picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
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displayName=$STR_EQUIP_NAME_CROWBAR;
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displayName="Crowbar";
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droppeditem= "ItemCrowbar";
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magazines[]=
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{
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@@ -21,7 +21,7 @@ class MeleeCrowbar: MeleeWeapon
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{
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class Toolbelt
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{
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text=$STR_ACTIONS_2TB;
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text="Add to Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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@@ -32,20 +32,10 @@ class MeleeCrowbar: MeleeWeapon
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"ItemCrowbar"
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};
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};
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class Drop
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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use[]=
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{
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"Crowbar_Swing"
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};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_CROWBAR;
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libTextDesc="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
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};
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descriptionShort=$STR_EQUIP_DESC_CROWBAR;
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descriptionShort="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
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};
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@@ -15,7 +15,7 @@ class MeleeFishingPole: MeleeWeapon
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class Use
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{
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text="Cast Fishing Pole";
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script="spawn DZE_player_goFishing;";
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script="spawn player_goFishing;";
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};
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class Toolbelt
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{
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@@ -6,7 +6,7 @@ class MeleeHatchet: MeleeWeapon
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magazineReloadTime=0;
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model="\dayz_weapons\models\Hatchet_weaponized";
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picture="\dayz_equip\textures\equip_hatchet_CA.paa";
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displayName=$STR_EQUIP_NAME_HATCHET;
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displayName="$STR_EQUIP_NAME_41";
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droppeditem= "ItemHatchet";
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magazines[]=
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{
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@@ -26,7 +26,7 @@ class MeleeHatchet: MeleeWeapon
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};
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class Toolbelt
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{
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text=$STR_ACTIONS_2TB;
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text="Add to Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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@@ -37,21 +37,10 @@ class MeleeHatchet: MeleeWeapon
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"ItemHatchet"
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};
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};
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class Drop
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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use[]=
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{
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"Hatchet_Swing"
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};
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};
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};
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class Library
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{
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libTextDesc=$STR_EQUIP_DESC_HATCHET;
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libTextDesc="$STR_EQUIP_DESC_41";
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};
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descriptionShort=$STR_EQUIP_DESC_HATCHET;
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descriptionShort="$STR_EQUIP_DESC_41";
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};
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@@ -6,7 +6,7 @@ class MeleeMachete: MeleeWeapon
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magazineReloadTime=0;
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model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
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picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
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displayName="$STR_EQUIP_NAME_MACHETE";
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displayName="Machete";
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droppeditem= "MeleeMachete";
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magazines[]=
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{
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@@ -19,21 +19,23 @@ class MeleeMachete: MeleeWeapon
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};
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class ItemActions
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{
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/*
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class Drop
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class Toolbelt
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{
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text=$STR_ACTIONS_DROP;
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script="spawn player_dropWeapon;";
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text="Add to Toolbelt";
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script="spawn player_addToolbelt;";
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use[]=
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{
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"Machete_Swing"
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"MeleeMachete"
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};
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output[]=
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{
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"ItemMachete"
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};
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};
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*/
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};
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class Library
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{
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libTextDesc="$STR_EQUIP_DESC_MACHETE";
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libTextDesc="";
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};
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descriptionShort="$STR_EQUIP_DESC_MACHETE";
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descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
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};
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@@ -24,6 +24,13 @@ class CfgVehicles {
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};
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};
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};
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class VIL_asistvan;
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class VIL_asistvan_DZE: VIL_asistvan
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{
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transportrepair = 0;
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};
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class Mi17_base: Helicopter
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{
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@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
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class DAYZ_Version : CA_Version
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{
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idc = -1;
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text = "DayZ Epoch 1.0.1.6";
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text = "DayZ Epoch 1.0.1.7";
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y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
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};
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delete CA_TitleMainMenu;
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