1.0.1.7 DEV TEST

+ [CHANGED] Can now fill empty fuel barrels on standard fuel tanks.
+ [CHANGED] Increased range of crafting from 2m to 3m
+ [FIXED] Removed repair action from tow truck with VIL_asistvan_DZE
+ [ADDED] Tow truck VIL_asistvan_DZE can tow vehicles that fit within
the bounding box of the model.
+ [ADDED] Ability for fuel trucks to fill nearby vehicles 30m when
engine is running.
+ [CHANGED] Reworked Epoch events scheduler and made it more accurate.
+ [REMOVED] Road debris no longer spawn loot, helps with performance and
we have added extra loot positions in the world.
+ and more
This commit is contained in:
[VB]AWOL
2013-08-05 11:09:26 -05:00
parent 9b1a3b3927
commit 9e5957b89d
40 changed files with 641 additions and 599 deletions

View File

@@ -14,17 +14,10 @@ class Flare : GrenadeLauncher {
"FoodCanDemonEmpty",
"FoodCanFraggleosEmpty",
"FoodCanHerpyEmpty",
"FoodCanDerpyEmpty",
"FoodCanOrlokEmpty",
"FoodCanPowellEmpty",
"FoodCanTylersEmpty",
"FoodCanUnlabeledEmpty",
"FoodCanRusUnlabeledEmpty",
"FoodCanRusPorkEmpty",
"FoodCanRusPeasEmpty",
"FoodCanRusMilkEmpty",
"FoodCanRusCornEmpty",
"FoodCanRusStewEmpty",
"ItemSodaCokeEmpty",
"ItemSodaPepsiEmpty",
"ItemSodaMdewEmpty",

View File

@@ -1,10 +1,10 @@
class ItemCrowbar: ItemCore
{
scope=2;
displayName=$STR_EQUIP_NAME_CROWBAR;
displayName="Crowbar";
model="\dayz_equip\models\crowbar.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_crowbar_CA.paa";
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
descriptionShort="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
class ItemActions
{
class Toolbelt

View File

@@ -1,10 +1,21 @@
class ItemHatchet : ItemCore {
displayName = $STR_EQUIP_NAME_HATCHET;
descriptionShort = $STR_EQUIP_DESC_HATCHET;
displayName="$STR_EQUIP_NAME_41";
descriptionShort="$STR_EQUIP_DESC_41";
class ItemActions {
class Toolbelt {
text = $STR_ACTIONS_RFROMTB;
class Toolbelt
{
text="Remove from Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"ItemHatchet"
};
output[]=
{
"MeleeHatchet"
};
};
};
};

View File

@@ -1,15 +1,15 @@
class ItemMachete: ItemCore
{
scope=2;
displayName="$STR_EQUIP_NAME_MACHETE";
displayName="Machete";
model="\z\addons\dayz_communityassets\models\machete.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
descriptionShort="$STR_EQUIP_DESC_MACHETE";
descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
class ItemActions
{
class Toolbelt
{
text=$STR_ACTIONS_RFROMTB;
text="Remove from Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{

View File

@@ -6,7 +6,7 @@ class MeleeCrowbar: MeleeWeapon
magazineReloadTime=0;
model="\dayz_weapons\models\crowbar_weaponized";
picture="\dayz_weapons\textures\equip_crowbar_CA.paa";
displayName=$STR_EQUIP_NAME_CROWBAR;
displayName="Crowbar";
droppeditem= "ItemCrowbar";
magazines[]=
{
@@ -21,7 +21,7 @@ class MeleeCrowbar: MeleeWeapon
{
class Toolbelt
{
text=$STR_ACTIONS_2TB;
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
@@ -32,20 +32,10 @@ class MeleeCrowbar: MeleeWeapon
"ItemCrowbar"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Crowbar_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_CROWBAR;
libTextDesc="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
};
descriptionShort=$STR_EQUIP_DESC_CROWBAR;
descriptionShort="A tool consisting of a metal bar with a single curved end and flattened points, often with a small fissure on one or both ends for removing nails.";
};

View File

@@ -15,7 +15,7 @@ class MeleeFishingPole: MeleeWeapon
class Use
{
text="Cast Fishing Pole";
script="spawn DZE_player_goFishing;";
script="spawn player_goFishing;";
};
class Toolbelt
{

View File

@@ -6,7 +6,7 @@ class MeleeHatchet: MeleeWeapon
magazineReloadTime=0;
model="\dayz_weapons\models\Hatchet_weaponized";
picture="\dayz_equip\textures\equip_hatchet_CA.paa";
displayName=$STR_EQUIP_NAME_HATCHET;
displayName="$STR_EQUIP_NAME_41";
droppeditem= "ItemHatchet";
magazines[]=
{
@@ -26,7 +26,7 @@ class MeleeHatchet: MeleeWeapon
};
class Toolbelt
{
text=$STR_ACTIONS_2TB;
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
@@ -37,21 +37,10 @@ class MeleeHatchet: MeleeWeapon
"ItemHatchet"
};
};
class Drop
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
use[]=
{
"Hatchet_Swing"
};
};
};
class Library
{
libTextDesc=$STR_EQUIP_DESC_HATCHET;
libTextDesc="$STR_EQUIP_DESC_41";
};
descriptionShort=$STR_EQUIP_DESC_HATCHET;
descriptionShort="$STR_EQUIP_DESC_41";
};

View File

@@ -6,7 +6,7 @@ class MeleeMachete: MeleeWeapon
magazineReloadTime=0;
model="\z\addons\dayz_communityassets\models\machete_weaponized.p3d";
picture="\z\addons\dayz_communityassets\pictures\equip_machete_CA.paa";
displayName="$STR_EQUIP_NAME_MACHETE";
displayName="Machete";
droppeditem= "MeleeMachete";
magazines[]=
{
@@ -19,21 +19,23 @@ class MeleeMachete: MeleeWeapon
};
class ItemActions
{
/*
class Drop
class Toolbelt
{
text=$STR_ACTIONS_DROP;
script="spawn player_dropWeapon;";
text="Add to Toolbelt";
script="spawn player_addToolbelt;";
use[]=
{
"Machete_Swing"
"MeleeMachete"
};
output[]=
{
"ItemMachete"
};
};
*/
};
class Library
{
libTextDesc="$STR_EQUIP_DESC_MACHETE";
libTextDesc="";
};
descriptionShort="$STR_EQUIP_DESC_MACHETE";
descriptionShort="An agricultural tool turned into a weapon, the Machete may be less versatile than the common hatchet, but it packs a punch.";
};

View File

@@ -24,6 +24,13 @@ class CfgVehicles {
};
};
};
class VIL_asistvan;
class VIL_asistvan_DZE: VIL_asistvan
{
transportrepair = 0;
};
class Mi17_base: Helicopter
{

View File

@@ -149,7 +149,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 1.0.1.6";
text = "DayZ Epoch 1.0.1.7";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;