1.0.0.5 Developer Build

+ [ADDED] Added 4 more new military skins as rare drops on
militaryclothes:
(FR_OHara_DZ,FR_Rodriguez_DZ,CZ_Soldier_Sniper_EP1_DZ,Graves_Light_DZ)
Picture. Left to right. http://i.imgur.com/HlE4o2R.jpg
+ [CHANGED] You can now only sell vehicles to the trader if they are
between 75% and 100% health.
+ [ADDED] Added generator as build-able and now can be started with one
20 liter Jerrycan and runs until server restart.
+ [CHANGED] Lowered building preview time from 50 seconds to 15.
+ [ADDED] First release of PHP tool to help config traders.
+ [ADDED] Player Zombie vision.
+ [CHANGED] You must now be the owner of a plot or a friend of an owner
to build.
+ [CHANGED] When removing base building elements and not the owner or
friend removal counter is doubled.
+ [FIXED] Potential fix for shifting position of mg nest.
+ [ADDED] New sniper rifle SCAR_H_LNG_Sniper_SD (ammo:
20Rnd_762x51_SB_SCAR) added to MassGrave loot tables.
+ [ADDED] New Machine Gun Pecheneg_DZ to MilitarySpecial loot tables and
to traders. (ammo:100Rnd_762x54_PK)
+ [ADDED] New SMG: Sa61_EP1 (ammo: 20Rnd_B_765x17_Ball), UZI_SD_EP1
(ammo: 30Rnd_9x19_UZI_SD) added to traders and Military loot tables.
+ [ADDED] New Pistol added to traders and loot tables
MassGrave,DynamicDebrisMilitary, and Residential : MakarovSD (ammo:
8Rnd_9x18_MakarovSD)
+ [ADDED] Bikeys Added for playwith versions of taviana, namalsk, celle,
lingor.
+ [INFO] Attention server owners should change @tavi_DayZ_Epoch folder
on the server to @taviana and your players can then connect and install
automatically with play.withsix.com with the above mentioned bikeys.
This commit is contained in:
vbawol
2013-04-23 15:59:55 -05:00
parent d4c65ad07b
commit 9e4ea22120
23 changed files with 571 additions and 135 deletions

View File

@@ -715,7 +715,7 @@ class CfgMagazines {
picture = "\z\addons\dayz_communityassets\pictures\equip_razor_CA.paa";
type = 256;
};
class 8Rnd_B_Beneli_74Slug;
class 8Rnd_B_Beneli_Pellets;

View File

@@ -0,0 +1,66 @@
private ["_vehicle","_started","_finished","_animState","_isMedic"];
if(TradeInprogress) exitWith { cutText ["Refuel already in progress." , "PLAIN DOWN"] };
TradeInprogress = true;
// Use target from addaction
_vehicle = _this select 3;
// force animation
player playActionNow "Medic";
r_interrupt = false;
_animState = animationState player;
r_doLoop = true;
_started = false;
_finished = false;
cutText ["Preparing to fuel and start generator, move to cancel.", "PLAIN DOWN"];
[player,50,true,(getPosATL player)] spawn player_alertZombies;
while {r_doLoop} do {
_animState = animationState player;
_isMedic = ["medic",_animState] call fnc_inString;
if (_isMedic) then {
_started = true;
};
if (_started and !_isMedic) then {
r_doLoop = false;
_finished = true;
};
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
r_doLoop = false;
if(!_finished) then {
r_interrupt = false;
[objNull, player, rSwitchMove,""] call RE;
player playActionNow "stop";
cutText ["Canceled refuel." , "PLAIN DOWN"]
};
if (_finished) then {
// take jerry can and replace with empty
if(([player,"ItemJerrycan"] call BIS_fnc_invRemove) == 1) then {
player addMagazine "ItemJerrycanEmpty";
// Start generator
_vehicle setVariable ["GeneratorRunning", true,true];
// Sound_Generator1
// Looks like this was the entended way of making the sound, lets test
_classname = "Sound_Generator1";
_location = (getPosATL _vehicle);
_tmpbuilt = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
// TODO: Add running sounds to generator
cutText ["Generator has been started.", "PLAIN DOWN"];
};
};
TradeInprogress = false;

View File

@@ -7,6 +7,7 @@ _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animati
_isWater = (surfaceIsWater (getPosATL player)) or dayz_isSwimming;
_cancel = false;
_reason = "";
_canBuildOnPlot = false;
call gear_ui_init;
@@ -14,9 +15,6 @@ if(_isWater) exitWith {TradeInprogress = false; cutText [localize "str_player_26
if(_onLadder) exitWith {TradeInprogress = false; cutText [localize "str_player_21", "PLAIN DOWN"];};
if(player getVariable["combattimeout", 0] >= time) exitWith {TradeInprogress = false; cutText ["Cannot build while in combat.", "PLAIN DOWN"];};
_item = _this;
_classname = getText (configFile >> "CfgMagazines" >> _item >> "ItemActions" >> "Build" >> "create");
_require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >> "Build" >> "require");
@@ -24,13 +22,56 @@ _require = getArray (configFile >> "cfgMagazines" >> _this >> "ItemActions" >>
_text = getText (configFile >> "CfgVehicles" >> _classname >> "displayName");
_offset = getArray (configFile >> "CfgVehicles" >> _classname >> "offset");
// Allow building of plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
_IsNearPlot = 1;
// check for near plot
_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot == 0) then {
// Allow building of plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
if(count ([player, ["Plastic_Pole_EP1_DZ"], 60]) == 0) then {
_canBuildOnPlot = true;
};
};
} else {
_IsNearPlot = count (position player nearObjects ["Plastic_Pole_EP1_DZ",30]);
// Since there are plots nearby we check for ownership and then for friend status
// select closest pole
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
// check if friendly to owner
if(dayz_characterID == _ownerID) then {
// owner can build anything within his plot
if(_classname == "Plastic_Pole_EP1_DZ") then {
if(count ([player, ["Plastic_Pole_EP1_DZ"], 30]) == 0) then {
_canBuildOnPlot = true;
};
} else {
_canBuildOnPlot = true;
};
} else {
// not the owner so check if user is friendly to owner.
_friendlies = player getVariable ["friendlies",[]];
// check if friendly to owner
if(_ownerID in _friendlies) then {
if(_classname != "Plastic_Pole_EP1_DZ") then {
_canBuildOnPlot = true;
};
};
};
};
if(_IsNearPlot == 0) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
if(!_canBuildOnPlot) exitWith { TradeInprogress = false; cutText ["Building requires plot within 30m" , "PLAIN DOWN"]; };
_missing = "";
_hasrequireditem = true;

View File

@@ -6,7 +6,12 @@ _id = _this select 2;
_gen removeAction _id;
_NV = player getvariable "NV";
// get first rbg + m
_NV1 = player getvariable ["NV1",[1.8,-1.5,-0.5,0]];
_NV2 = player getvariable ["NV2",[2.4,0.6,0.3,-0.3]];
_NV3 = player getvariable ["NV3",[-0.6,0.8,0.3,0.6]];
_NV = player getvariable ["NV", ["OFF", 0.1]];
_NVOn = (_NV select 0);
_OldAperture = (_NV select 1);
@@ -17,22 +22,34 @@ exitwith
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
player setvariable ["NV",["OFF",_oldAperture]];
player addAction ["Night Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
};
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, [0.4, 1, 0.4, 0], [0.4, 1, 0.4, 0.0], [0.4, 1, 0.4, 1.0]];
ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
ppColor ppEffectCommit 0;
/*
ppInversion = ppEffectCreate ['colorInversion', 2555];
ppInversion ppEffectEnable false;
ppInversion ppEffectAdjust [1,1,1];
ppInversion ppEffectCommit 0;
*/
diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _OldAperture, _NV1,_NV2,_NV3];
ppBlur = ppEffectCreate ["dynamicBlur", 505];
ppBlur ppEffectEnable true;
ppBlur ppEffectAdjust [.2];
ppBlur ppEffectCommit 0;
aperture = 0.0001;
while { aperture < _oldAperture } do
{
@@ -42,7 +59,12 @@ while { aperture < _oldAperture } do
};
player setVariable ["NV", ["ON", _oldAperture]];
player setVariable ["NV1",_NV1];
player setVariable ["NV2",_NV2];
player setVariable ["NV3",_NV3];
player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
exit;

View File

@@ -0,0 +1,28 @@
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
_gen = _this select 0;
_caller = _this select 1;
_id = _this select 2;
// _gen removeAction _id;
// array from tweaking settings
_new = _this select 3;
_inc = _new select 0;
// get Aperture
_NV = player getvariable ["NV",["OFF", 0.1]];
_newap = (_NV select 1)+_inc;
_NVOn = (_NV select 0);
if(_NVOn == "ON") then {
setAperture _newap;
player setVariable ["NV", ["OFF", _newap]];
} else {
player setVariable ["NV", ["ON", _newap]];
};
cutText [format["%1 %2","NV",_newap], "PLAIN DOWN"];

View File

@@ -0,0 +1,55 @@
private ["_gen","_caller","_id","_NV","_NVOn","_OldAperture"];
_gen = _this select 0;
_caller = _this select 1;
_id = _this select 2;
// _gen removeAction _id;
// array from tweaking settings
_new = _this select 3;
_NVx = _new select 0;
// get first rbg + m
_NV = player getvariable [_NVx,[0.0, 0.0, 0.0, 0.0]];
_increase = (_new select 1);
_index = 0;
{
_NV set [_index,(_NV select _index) + _x];
_index =_index + 1;
} forEach _increase;
// set rgb + m
player setVariable [_NVx, _NV];
cutText [format["%1 %2",_NVx,_NV], "PLAIN DOWN"];
_NV = player getvariable ["NV",["OFF", 0.1]];
_NVOn = (_NV select 0);
_newap = (_NV select 1);
if(_NVOn == "ON") then {
_NV1 = player getvariable ["NV1",[0,0,0,0]];
_NV2 = player getvariable ["NV2",[0,0,0,0]];
_NV3 = player getvariable ["NV3",[0,0,0,0]];
ppEffectDestroy ppColor;
ppEffectDestroy ppBlur;
ppColor = ppEffectCreate ["ColorCorrections", 1999];
ppColor ppEffectEnable true;
ppColor ppEffectAdjust [1, 1, 0, _NV1, _NV2, _NV3];
ppColor ppEffectCommit 0;
diag_log format ["DEBUG: Aperture : %1 First %2 Second %3 Third %4", _newap, _NV1,_NV2,_NV3];
player setVariable ["NV", ["OFF", _newap]];
} else {
player setVariable ["NV", ["ON", _newap]];
};
exit;

View File

@@ -12,20 +12,48 @@ _proceed = false;
_objType = typeOf _obj;
_limit = 5;
if(isNumber (configFile >> "CfgVehicles" >> _objType >> "constructioncount")) then {
_limit = getNumber(configFile >> "CfgVehicles" >> _objType >> "constructioncount");
};
_findNearestPole = [player, ["Plastic_Pole_EP1_DZ"], 30];
_IsNearPlot = count (_findNearestPole);
if(_IsNearPlot >= 1) then {
_nearestPole = _findNearestPole select 0;
// Find owner
_ownerID = _nearestPole getVariable["CharacterID","0"];
// check if friendly to owner
if(dayz_characterID != _ownerID) then {
_friendlies = player getVariable ["friendlies",[]];
// check if friendly to owner
if(!(_ownerID in _friendlies)) then {
_limit = round(_limit*2);
};
};
};
cutText [format["Starting de-construction of %1.",_objType], "PLAIN DOWN"];
// Alert zombies once.
_id = [player,50,true,(getPosATL player)] spawn player_alertZombies;
[player,50,true,(getPosATL player)] spawn player_alertZombies;
// Start de-construction loop
_counter = 0;
while {_isOk} do {
// if object no longer exits this should return true.
if(isNull(_obj)) exitWith {
_isOk = false;
_proceed = false;
};
player playActionNow "Medic";
_dis=20;
[player,_dis,true,(getPosATL player)] spawn player_alertZombies;
@@ -51,6 +79,7 @@ while {_isOk} do {
if (r_interrupt) then {
r_doLoop = false;
};
sleep 0.1;
};
@@ -75,29 +104,35 @@ while {_isOk} do {
// Remove only if player waited
if (_proceed) then {
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
// Double check that object is not null
if(!isNull(_obj)) then {
cutText [format["De-constructing %1.",_objType], "PLAIN DOWN"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
deleteVehicle _obj;
deleteVehicle _obj;
// give refund items
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
if((count _selectedRemoveOutput) > 0) then {
// Put items
{
_itemOut = _x select 0;
_countOut = _x select 1;
diag_log format["Removal Output: %1 %2", _itemOut,_countOut];
// give refund items
_selectedRemoveOutput = getArray (configFile >> "CfgVehicles" >> _objType >> "removeoutput");
if((count _selectedRemoveOutput) > 0) then {
// Put items
{
_itemOut = _x select 0;
_countOut = _x select 1;
diag_log format["Removal Output: %1 %2", _itemOut,_countOut];
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};
for "_x" from 1 to _countOut do {
player addMagazine _itemOut;
};
} forEach _selectedRemoveOutput;
cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
} forEach _selectedRemoveOutput;
cutText ["De-constructed parts are now in your inventory.", "PLAIN DOWN"];
};
} else {
cutText ["Failed object not longer exists.", "PLAIN DOWN"];
};
} else {

View File

@@ -116,23 +116,29 @@ if (_qty >= _qty_in) then {
cutText [format[("Bought %3 %4 for %1 %2"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
// Sell Vehicle
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
if((damage _obj) >= 0.75) then {
// Sell Vehicle
for "_x" from 1 to _qty_out do {
player addMagazine _part_out;
};
_obj = _obj select 0;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
deleteVehicle _obj;
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
} else {
_dampercent = (damage _obj) * 100;
cutText [format[("Cannot sell %1 it is %2% damaged and cannot be sold under 75%."),_textPartIn,_dampercent], "PLAIN DOWN"];
};
_obj = _obj select 0;
_objectID = _obj getVariable ["ObjectID","0"];
_objectUID = _obj getVariable ["ObjectUID","0"];
//["dayzDeleteObj",[_objectID,_objectUID]] call callRpcProcedure;
dayzDeleteObj = [_objectID,_objectUID];
publicVariableServer "dayzDeleteObj";
deleteVehicle _obj;
cutText [format[("Sold %1 %2 for %3 %4"),_qty_in,_textPartIn,_qty_out,_textPartOut], "PLAIN DOWN"];
};
{player removeAction _x} forEach s_player_parts;s_player_parts = [];

View File

@@ -32,7 +32,8 @@ class CfgLoot {
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat"
"FoodBioMeat",
"8Rnd_9x18_Makarov"
},
{
0.09,
@@ -50,6 +51,7 @@ class CfgLoot {
0.05,
0.06,
0.06,
0.01,
0.01
}
};
@@ -221,7 +223,10 @@ class CfgLoot {
"HandChemBlue",
"HandChemRed",
"ItemHeatPack",
"FoodMRE"
"FoodMRE",
"8Rnd_9x18_MakarovSD",
"20Rnd_B_765x17_Ball",
"30Rnd_9x19_UZI_SD"
},
{
0.18,
@@ -260,7 +265,10 @@ class CfgLoot {
0.02,
0.02,
0.04,
0.03
0.03,
0.01,
0.04,
0.01,
}
};
policeman[] = {
@@ -373,6 +381,10 @@ class CfgLoot {
"Skin_Soldier_Sniper_PMC_DZ",
"Skin_Soldier_Bodyguard_AA12_PMC_DZ",
"Skin_CZ_Special_Forces_GL_DES_EP1_DZ",
"Skin_FR_OHara_DZ",
"Skin_FR_Rodriguez_DZ",
"Skin_CZ_Soldier_Sniper_EP1_DZ",
"Skin_Graves_Light_DZ"
},
{
0.03, // "Skin_Camo1_DZ",
@@ -384,6 +396,10 @@ class CfgLoot {
0.02, // Skin_Soldier_Sniper_PMC_DZ
0.02, // Skin_Soldier_Bodyguard_AA12_PMC_DZ
0.02, // Skin_CZ_Special_Forces_GL_DES_EP1_DZ
0.01, // "Skin_FR_OHara_DZ",
0.01, // "Skin_FR_Rodriguez_DZ",
0.01, // "Skin_CZ_Soldier_Sniper_EP1_DZ",
0.01, // "Skin_Graves_Light_DZ"
}
};
specialclothes[] = {

View File

@@ -887,7 +887,59 @@ class Citizen1; // External class reference
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
};
class FR_OHara;
class FR_OHara_DZ: FR_OHara {
displayName = "Jungle Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class FR_Rodriguez;
class FR_Rodriguez_DZ: FR_Rodriguez {
displayName = "Gunner Outfit";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class CZ_Soldier_Sniper_EP1;
class CZ_Soldier_Sniper_EP1_DZ: CZ_Soldier_Sniper_EP1 {
displayName = "Desert Guille";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class Graves_Light;
class Graves_Light_DZ: Graves_Light {
displayName = "Urban Camo";
side = 1;
weapons[] = {"Throw","Put"};
backpack = "";
magazines[] = {};
respawnWeapons[] = {"Throw","Put"};
respawnMagazines[] = {};
weaponSlots = "1 + 4 + 12* 256 + 2* 4096 + 2 + 8* 16 + 12*131072";
canHideBodies = 1;
canCarryBackPack = 1;
};
class BAF_Soldier_W;
class Soldier1_DZ: BAF_Soldier_W {

View File

@@ -128,13 +128,13 @@ if (_hasPatient and !r_drag_sqf and !r_action and !_inVehicle and !r_player_unco
//CAN WE REFUEL THE OBJECT?
if ((fuel _unit < 1) and (_hasJerry or _hasBarrel)) then {
r_action = true;
_action = _unit addAction [format[localize "str_actions_medical_10",_typeVeh], "\z\addons\dayz_code\actions\refuel.sqf",[_unit], 0, true, true, "", ""];
_action = _unit addAction [format[localize "str_actions_medical_10",_typeVeh], "\z\addons\dayz_code\actions\refuel.sqf",[], 0, true, true, "", ""];
r_player_actions set [count r_player_actions,_action];
};
//CAN WE siphon fuel from THE OBJECT?
if ((fuel _unit > 0) and (_hasJerryE or _hasBarrelE)) then {
r_action = true;
_action = _unit addAction [format["Siphon fuel from %1",_typeVeh], "\z\addons\dayz_code\actions\siphonFuel.sqf",[_unit], 0, true, true, "", ""];
_action = _unit addAction [format["Siphon fuel from %1",_typeVeh], "\z\addons\dayz_code\actions\siphonFuel.sqf",[], 0, true, true, "", ""];
r_player_actions set [count r_player_actions,_action];
};

View File

@@ -72,8 +72,38 @@ if(_isPZombie) then {
if (s_player_pzombiesvision < 0) then {
player setVariable ["NV", ["OFF", 0.02]];
s_player_pzombiesvision = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 0, false, true, "nightVision", "_this == _target"];
s_player_pzombiesvision = player addAction ["Vision", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
player addAction ["Aperture + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_ap.sqf", [0.1], 0, false, true, "", "_this == _target"];
player addAction ["Aperture - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_ap.sqf", [-0.1], 0, false, true, "", "_this == _target"];
player addAction ["First R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["First R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["First B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["First B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["First G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["First G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["First M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0,0.1]], 0, false, true, "", "", "_this == _target"];
player addAction ["First M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV1",[0,0,0,-0.1]], 0, false, true, "", "", "_this == _target"];
player addAction ["Second R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["Second M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0,0.1]], 0, false, true, "", "_this == _target"];
player addAction ["Second M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV2",[0,0,0,-0.1]], 0, false, true, "", "_this == _target"];
player addAction ["Third R + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third R - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[-0.1,0,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third B + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third B - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,-0.1,0,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third G + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third G - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,-0.1,0]], 0, false, true, "", "_this == _target"];
player addAction ["Third M + 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0,0.1]], 0, false, true, "", "_this == _target"];
player addAction ["Third M - 0.1", "\z\addons\dayz_code\actions\pzombie\pz_vision_rbg1.sqf", ["NV3",[0,0,0,-0.1]], 0, false, true, "", "_this == _target"];
};
if (!isNull cursorTarget and (player distance cursorTarget < 3)) then { //Has some kind of target
@@ -119,7 +149,7 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
_isZombie = cursorTarget isKindOf "zZombie_base";
_isDestructable = cursorTarget isKindOf "BuiltItems";
_isWreck = typeOf cursorTarget in ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"];
_isRemovable = typeOf cursorTarget in ["Fence_corrugated_DZ"];
_isRemovable = typeOf cursorTarget in ["Fence_corrugated_DZ","M240Nest_DZ"];
_isDisallowRepair = typeOf cursorTarget in ["M240Nest_DZ"];
_isTent = cursorTarget isKindOf "TentStorage";
@@ -315,6 +345,16 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
player removeAction s_player_information;
s_player_information = -1;
};
//Start Generator
if(cursorTarget isKindOf "Generator_DZ" and _canDo and ("ItemJerrycan" in magazines player) and cursorTarget getVariable ["GeneratorRunning", 0] == 0) then {
if ((s_player_fillgen < 0) and (player distance cursorTarget < 3)) then {
s_player_fillgen = player addAction ["Fill and Start Generator", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};
//Sleep
@@ -504,24 +544,18 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
dayz_myCursorTarget = objNull;
//{player removeAction _x} forEach s_player_madsci;s_player_madsci = [];
{player removeAction _x} forEach s_player_parts;s_player_parts = [];
//{player removeAction _x} forEach s_player_bank;s_player_bank = [];
{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
player removeAction s_player_checkGear;
s_player_checkGear = -1;
//s_player_madsci_crtl = -1;
s_player_parts_crtl = -1;
// lock unlock vehicles
s_player_lockUnlock_crtl = -1;
// Bank Vault
s_player_bankvault_crtl = -1;
//Others
player removeAction s_player_forceSave;
s_player_forceSave = -1;
@@ -570,6 +604,11 @@ if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cu
s_player_packvault = -1;
player removeAction s_player_lockvault;
s_player_lockvault = -1;
player removeAction s_player_information;
s_player_information = -1;
player removeAction s_player_fillgen;
s_player_fillgen = -1;
};

View File

@@ -40,7 +40,7 @@ class CfgMods
hidePicture = 0;
hideName = 0;
action = "http://www.dayzepoch.com";
version = "1.0.0.4";
version = "1.0.0.5";
hiveVersion = 0.96; //0.93
};
};
@@ -379,6 +379,27 @@ class CfgSurvival {
sex = "male";
playerModel = "Soldier_Bodyguard_AA12_PMC_DZ";
};
class Skin_FR_OHara_DZ: Default
{
sex = "male";
playerModel = "FR_OHara_DZ";
};
class Skin_FR_Rodriguez_DZ: Default
{
sex = "male";
playerModel = "FR_Rodriguez_DZ";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: Default
{
sex = "male";
playerModel = "CZ_Soldier_Sniper_EP1_DZ";
};
class Skin_Graves_Light_DZ: Default
{
sex = "male";
playerModel = "Graves_Light_DZ";
};
class Skin_Drake_Light_DZ: Default {
sex = "male";
@@ -439,6 +460,7 @@ class CfgBuildingLoot {
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
@@ -474,6 +496,7 @@ class CfgBuildingLoot {
0.05,
0.03,
0.13,
0.03,
0.05,
0.03,
0.08,
@@ -817,7 +840,8 @@ class HeliCrash_No50s: Default {
{ "","medical" },
{ "","generic" },
{ "","military" },
//{"Body","object"},
{ "Sa61_EP1","weapon"},
{ "UZI_SD_EP1","weapon"},
{ "ItemEtool","weapon" },
{"ItemSandbag","magazine"},
{"Sa58P_EP1","weapon"},
@@ -859,7 +883,8 @@ class HeliCrash_No50s: Default {
0.10,
1.00,
2.50,
//0.20,
0.05, // Sa61_EP1
0.02, //UZI_SD_EP1
0.05,
0.02,
0.03,
@@ -879,7 +904,7 @@ class HeliCrash_No50s: Default {
{ "M16A2GL","weapon" },
{ "M249_DZ","weapon" },
{ "M9SD","weapon" },
//{"M136","weapon"},
{ "Pecheneg_DZ","weapon"},
{ "AK_74","weapon" },
{ "M4A1_Aim","weapon" },
{ "AKS_74_kobra","weapon" },
@@ -936,7 +961,7 @@ class HeliCrash_No50s: Default {
0.05,
0.01,
0.02,
//0.01, //m136
0.01, //PKP
0.10,
0.02,
0.10,
@@ -1653,7 +1678,7 @@ class HeliCrash_No50s: Default {
{ "ItemWatch","generic" },
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemFlashlight","generic" },
{ "ItemKnife","generic" },
@@ -1682,6 +1707,7 @@ class HeliCrash_No50s: Default {
{ "ItemCompass","generic" },
{ "ItemMap","weapon" },
{ "Makarov","weapon" },
{ "MakarovSD","weapon" },
{ "Colt1911","weapon" },
{ "ItemKnife","generic" },
@@ -1699,12 +1725,15 @@ class HeliCrash_No50s: Default {
{ "WeaponHolder_ItemHatchet","object" },
{ "MR43","weapon" },
{"WeaponHolder_ItemMachete", "object"}
{ "SCAR_H_LNG_Sniper_SD","weapon" },
};
itemChance[] = {
0.06,
0.08,
0.05,
0.06,
0.03,
0.08,
0.05,
@@ -1721,7 +1750,8 @@ class HeliCrash_No50s: Default {
0.11,
0.17,
0.06,
0.03
0.03,
0.01
};
};
class Land_House_C_1_EP1: Residential

View File

@@ -75,6 +75,10 @@ if (!isDedicated) then {
player_reloadMag = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_reloadMags.sqf";
player_loadCrate = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_loadCrate.sqf";
player_craftItem = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem.sqf";
player_craftItem1 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem1.sqf";
player_craftItem2 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem2.sqf";
player_craftItem3 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem3.sqf";
player_craftItem4 = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_craftItem4.sqf";
player_tentPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\tent_pitch.sqf";
player_vaultPitch = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\vault_pitch.sqf";
player_drink = compile preprocessFileLineNumbers "\z\addons\dayz_code\actions\player_drink.sqf";

View File

@@ -14,45 +14,8 @@ Camo1_DZ = "Camo1_DZ";
Soldier1_DZ = "Soldier1_DZ";
Rocket_DZ = "Rocket_DZ";
// more models
Rocker2_DZ = "Rocker2_DZ";
Priest_DZ = "Priest_DZ";
Functionary1_EP1_DZ = "Functionary1_EP1_DZ";
GUE_Commander_DZ = "GUE_Commander_DZ";
Ins_Soldier_GL_DZ = "Ins_Soldier_GL_DZ";
Haris_Press_EP1_DZ = "Haris_Press_EP1_DZ";
Pilot_EP1_DZ = "Pilot_EP1_DZ";
RU_Policeman_DZ = "RU_Policeman_DZ";
Soldier_TL_PMC_DZ = "Soldier_TL_PMC_DZ";
Soldier_Sniper_PMC_DZ = "Soldier_Sniper_PMC_DZ";
Soldier_Bodyguard_AA12_PMC_DZ = "Soldier_Bodyguard_AA12_PMC_DZ";
Drake_Light_DZ = "Drake_Light_DZ";
CZ_Special_Forces_GL_DES_EP1_DZ = "CZ_Special_Forces_GL_DES_EP1_DZ";
TK_INS_Soldier_EP1_DZ = "TK_INS_Soldier_EP1_DZ";
TK_INS_Warlord_EP1_DZ = "TK_INS_Warlord_EP1_DZ";
// new females
SurvivorWpink_DZ = "SurvivorWpink_DZ";
SurvivorWcombat_DZ = "SurvivorWcombat_DZ";
SurvivorWdesert_DZ = "SurvivorWdesert_DZ";
SurvivorWurban_DZ = "SurvivorWurban_DZ";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ"];
AllPlayersVehicles = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","AllVehicles"];
PZombie_VB = "PZombie_VB";
pz_policeman = "pz_policeman";
pz_suit1 = "pz_suit1";
pz_suit2 = "pz_suit2";
pz_worker1 = "pz_worker1";
pz_worker2 = "pz_worker2";
pz_worker3 = "pz_worker3";
pz_teacher = "pz_teacher";
pz_hunter = "pz_hunter";
pz_villager1 = "pz_villager1";
pz_villager2 = "pz_villager2";
pz_villager3 = "pz_villager3";
pz_priest = "pz_priest";
AllPlayers = ["Survivor2_DZ","SurvivorWcombat_DZ","SurvivorWdesert_DZ","SurvivorWurban_DZ","SurvivorWpink_DZ","SurvivorW3_DZ","SurvivorW2_DZ","Bandit1_DZ","Bandit2_DZ","BanditW1_DZ","BanditW2_DZ","Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","Rocker2_DZ","Priest_DZ","Functionary1_EP1_DZ","GUE_Commander_DZ","Ins_Soldier_GL_DZ","Haris_Press_EP1_DZ","Pilot_EP1_DZ","RU_Policeman_DZ","pz_policeman","pz_suit1","pz_suit2","pz_worker1","pz_worker2","pz_worker3","pz_doctor","pz_teacher","pz_hunter","pz_villager1","pz_villager2","pz_villager3","pz_priest","Soldier_TL_PMC_DZ","Soldier_Sniper_PMC_DZ","Soldier_Bodyguard_AA12_PMC_DZ","Drake_Light_DZ","CZ_Special_Forces_GL_DES_EP1_DZ","TK_INS_Soldier_EP1_DZ","TK_INS_Warlord_EP1_DZ","FR_OHara_DZ","FR_Rodriguez_DZ","CZ_Soldier_Sniper_EP1_DZ","Graves_Light_DZ"];
AllPlayersVehicles = ["AllVehicles"]+AllPlayers;
//Cooking
meatraw = [
@@ -76,7 +39,7 @@ meatcooked = [
//Eating
no_output_food = ["FoodMRE", "FoodPistachio", "FoodNutmix","FoodBioMeat"]+meatcooked+meatraw;
// Food with increased chance for infection.
badfood = ["FoodBioMeat","FoodCanUnlabeled"];
food_with_output=[
@@ -259,6 +222,7 @@ dayz_resetSelfActions = {
s_player_followdog = -1;
s_player_repair_crtl = -1;
s_player_information = -1;
s_player_fillgen = -1;
};
call dayz_resetSelfActions;
@@ -420,7 +384,7 @@ if(isNil "dayz_oldrefuel") then {
dayz_updateObjects = ["Car", "Helicopter", "Motorcycle", "Ship", "TentStorage", "VaultStorage","M240Nest_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ"];
dayz_disallowedVault = ["TentStorage", "BuiltItems"];
dayz_reveal = ["AllVehicles","WeaponHolder","TentStorage","VaultStorage","VaultStorageLocked","BuiltItems"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ"];
dayz_allowedObjects = ["TentStorage","TentStorageDomed", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ"];
dayz_spawnPos = getPosATL player;

View File

@@ -137,7 +137,7 @@ class RscDisplayMain : RscStandardDisplay
class DAYZ_Version : CA_Version
{
idc = -1;
text = "DayZ Epoch 1.0.0.4 dev (1.7.6.1)";
text = "DayZ Epoch 1.0.0.5 dev (1.7.6.1)";
y = "(SafeZoneH + SafeZoneY) - (1 - 0.95)";
};
delete CA_TitleMainMenu;

View File

@@ -1030,7 +1030,7 @@ class CfgMagazines
neednearby[] = {};
requiretools[] = {"ItemToolbox","ItemKnife"};
output[] = {{"ItemTentDomed",1}};
input[] = {{"ItemCanvas",2},{"ItemPole",2}};
input[] = {{"ItemCanvas",3},{"ItemPole",2}};
};
class Crafting2
{
@@ -1254,6 +1254,30 @@ class CfgMagazines
displayName = "Bodyguard";
descriptionShort = "Bodyguard";
};
class Skin_FR_OHara_DZ: SkinBase
{
scope = 2;
displayName = "Jungle Camo";
descriptionShort = "Jungle Camo";
};
class Skin_FR_Rodriguez_DZ: SkinBase
{
scope = 2;
displayName = "Gunner Outfit";
descriptionShort = "Gunner Outfit";
};
class Skin_CZ_Soldier_Sniper_EP1_DZ: SkinBase
{
scope = 2;
displayName = "Desert Guille";
descriptionShort = "Desert Guille";
};
class Skin_Graves_Light_DZ: SkinBase
{
scope = 2;
displayName = "Urban Camo";
descriptionShort = "Urban Camo";
};
class Skin_Soldier_Sniper_PMC_DZ: SkinBase
{
scope = 2;
@@ -1469,11 +1493,11 @@ class CfgMagazines
scope = 2;
count = 1;
type = 256;
displayName = "Wood Lumber";
displayName = "Lumber";
// TODO make custom model and icon
model = "\dayz_equip\models\woodPile.p3d";
picture = "\dayz_equip\textures\equip_woodPile_ca.paa";
descriptionShort = "Wood Lumber";
descriptionShort = "Lumber";
class ItemActions {
class Build {
text = "Build Wood Gate";
@@ -2371,6 +2395,16 @@ class CfgMagazines
model = "\dayz_equip\models\generator_gear.p3d";
picture = "\dayz_equip\textures\equip_generator_ca.paa";
descriptionShort = "$STR_EQUIP_DESC_31";
class ItemActions
{
class Build
{
text = "$STR_ACTIONS_BUILD";
script = "spawn player_build;";
require[] = {"ItemToolbox"};
create = "Generator_DZ";
};
};
};
// Custom player vault
class ItemVault: CA_Magazine
@@ -2564,8 +2598,25 @@ class CfgVehicles
armor = 400;
displayName = "Hedgehog (Steel)";
vehicleClass = "Fortifications";
constructioncount = 10;
constructioncount = 5;
removeoutput[] = {{"ItemTankTrap",1}};
};
class Generator_DZ: BuiltItems
{
scope = 2;
destrType = "DestructNo";
cost = 100;
offset[] = {0,1.5,0};
model = "\dayz_equip\models\generator.p3d";
icon = "\ca\data\data\Unknown_object.paa";
mapSize = 2;
armor = 400;
displayName = "Generator";
vehicleClass = "Fortifications";
constructioncount = 5;
removeoutput[] = {{"ItemGenerator",1}};
};
class Fort_RazorWire : BuiltItems {
@@ -2595,7 +2646,8 @@ class CfgVehicles
armor = 400;
displayName = "Bag Fence";
vehicleClass = "Fortifications";
constructioncount = 10;
constructioncount = 5;
removeoutput[] = {{"ItemSandbag",1}};
};
class Land_HBarrier1_DZ : BuiltItems {
@@ -2603,7 +2655,7 @@ class CfgVehicles
animated = 0;
vehicleClass = "Fortifications";
typicalCargo[] = {};
offset[] = {0,1.5,0.5};
offset[] = {0,2,0};
irTarget = 0;
accuracy = 0.3;
transportAmmo = 0;
@@ -2620,7 +2672,8 @@ class CfgVehicles
mapSize = 2;
displayName = "H-barrier cube";
GhostPreview = "Land_HBarrier1Preview";
constructioncount = 20;
constructioncount = 10;
removeoutput[] = {{"ItemSandbagLarge",1}};
};
// PLAYER BUILDINGS
@@ -2646,8 +2699,9 @@ class CfgVehicles
transportMaxMagazines = 25;
transportMaxWeapons = 4;
transportMaxBackpacks = 1;
constructioncount = 20;
constructioncount = 10;
removeoutput[] = {{"m240_nest_kit",1}};
};
class Land_covering_hut_EP1;
class CanvasHut_DZ: Land_covering_hut_EP1
@@ -2672,6 +2726,7 @@ class CfgVehicles
offset[] = {0,2.5,1};
displayName = "Rusty Gate";
vehicleClass = "Fortifications";
removeoutput[] = {{"rusty_gate_kit",1}};
};
class Land_KBud;
class OutHouse_DZ: Land_KBud
@@ -2683,7 +2738,7 @@ class CfgVehicles
transportMaxMagazines = 4;
transportMaxWeapons = 1;
transportMaxBackpacks = 1;
constructioncount = 10;
constructioncount = 5;
class transportmagazines
{
class _xx_ItemTrashToiletpaper
@@ -2703,14 +2758,14 @@ class CfgVehicles
transportMaxMagazines = 400;
transportMaxWeapons = 40;
transportMaxBackpacks = 20;
constructioncount = 20;
constructioncount = 10;
};
class Fence_corrugated_plate;
class Fence_corrugated_DZ: Fence_corrugated_plate
{
scope = 2;
offset[] = {0,2.5,1};
removeoutput[] = {{"ItemPole",2},{"PartGeneric",4},{"PartWoodLumber",2}};
removeoutput[] = {{"ItemCorrugated",1}};
displayName = "Corrugated Fence";
vehicleClass = "Fortifications";
@@ -2728,7 +2783,7 @@ class CfgVehicles
transportMaxMagazines = 100;
transportMaxWeapons = 10;
transportMaxBackpacks = 5;
constructioncount = 20;
constructioncount = 10;
};
class Land_Shed_wooden;
class Wooden_shed_DZ: Land_Shed_wooden
@@ -2864,7 +2919,8 @@ class CfgVehicles
{
scope = 2;
displayName = "Machete";
model="\z\addons\dayz_communityassets\models\machete.p3d";
// test model="\z\addons\dayz_communityassets\models\machete.p3d";
model = "\dayz_equip\models\hatchet.p3d";
class eventHandlers
{
init = "[(_this select 0),'cfgWeapons','ItemMachete'] execVM '\z\addons\dayz_code\init\object_pickupAction.sqf';";

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@@ -99,7 +99,13 @@ if (!_isNew) then {
};
//Record initial inventory
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
if(isclass(missionConfigFile >> "CfgSurvival_override")) then {
_config = (missionConfigFile >> "CfgSurvival_override" >> "Inventory" >> "Default");
} else {
_config = (configFile >> "CfgSurvival" >> "Inventory" >> "Default");
};
_mags = getArray (_config >> "magazines");
_wpns = getArray (_config >> "weapons");
_bcpk = getText (_config >> "backpack");

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@@ -88,7 +88,7 @@ if (count _worldspace > 0) then {
// Came from another server force random spawn
if (_lastinstance != dayZ_instance) then {
_randomSpot = true;
}
};
//_playerObj setPosATL _position;
} else {

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@@ -164,14 +164,14 @@ if (_characterID != "0") then {
_currentWpn = "";
} else {
if ( typeName(_currentWpn) == "STRING" ) then {
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle _character;
};
_muzzles = getArray(configFile >> "cfgWeapons" >> _currentWpn >> "muzzles");
if (count _muzzles > 1) then {
_currentWpn = currentMuzzle _character;
};
} else {
//diag_log ("DW_DEBUG: _currentWpn: " + str(_currentWpn));
_currentWpn = "";
};
_currentWpn = "";
};
};
_temp = round(_character getVariable ["temperature",100]);
_currentState = [_currentWpn,_currentAnim,_temp];

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@@ -15,6 +15,15 @@ _uid = _worldspace call dayz_objectUID3;
// TODO: check if uid already exists and if so increment by 1 and check again as soon as we find nothing continue.
// parseNumber to get just numbers no letters
/*
_isA2free = parseNumber _characterID;
if(_isA2free != _characterID) then {
_characterID = _isA2free;
};
*/
//Send request
_key = format["CHILD:308:%1:%2:%3:%4:%5:%6:%7:%8:%9:",dayZ_instance, _class, 0 , _characterID, _worldspace, [], [], 1,_uid];
diag_log ("HIVE: WRITE: "+ str(_key));

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@@ -174,11 +174,13 @@ serverVehicleCounter = [];
[_object,_selection,_dam] call object_setFixServer;
} forEach _hitpoints;
_object setvelocity [0,0,1];
_object setFuel _fuel;
_object call fnc_vehicleEventHandler;
if (!((typeOf _object) in dayz_allowedObjects)) then {
_object setvelocity [0,0,1];
_object call fnc_vehicleEventHandler;
if(_ownerID != "0") then {
_object setvehiclelock "locked";
};

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@@ -502,6 +502,11 @@ class cfgWeapons
{
type = "1";
};
class Pecheneg;
class Pecheneg_DZ: Pecheneg
{
type = "1";
};
};
class cfgMagazines
{